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Build Unity projects for different platforms
![]() - Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners. - Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user - Automatically detect android sdk target version if parameters are not already provided to configure the sdk - Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors - Add exponential retry strategy for Ubuntu license activations |
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.github | ||
.vscode | ||
dist | ||
game-ci | ||
media | ||
scripts | ||
src | ||
test-project | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitattributes | ||
.gitignore | ||
.npmrc | ||
.prettierignore | ||
.prettierrc.json | ||
.yarnrc | ||
action.yml | ||
CODE_OF_CONDUCT.md | ||
codecov.yml | ||
CONTRIBUTING.md | ||
jest.config.js | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
yarn.lock |
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
How to use
Find the docs on the GameCI documentation website.
Related actions
Visit the GameCI Unity Actions status repository for related Actions.
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and engage with the community.
Contributing
To help improve the documentation, please find the docs repository.
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Licence
This repository is MIT licensed.
This includes all contributions from the community.