#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI using UnityEngine.EventSystems; namespace UnityEngine.InputSystem.UI { // A BaseEventData with added device info. internal class ExtendedSubmitCancelEventData : BaseEventData, INavigationEventData { /// /// The that generated the axis input. /// public InputDevice device { get; set; } public ExtendedSubmitCancelEventData(EventSystem eventSystem) : base(eventSystem) { } } } #endif