using UnityEngine;
using UnityEngine.Events;
///
/// A simple Timer to demonstrate Progress Bars
///
public class Timer : MonoBehaviour
{
[SerializeField] float timerMin = 3f, timerMax = 10f;
float timer = 10f;
[SerializeField] bool randomStart;
public UnityEvent timerEvent;
float _time = 0;
public float TheTime
{
get => _time;
set
{
_time = value;
if (_time > 1f)
_time = 0;
timerEvent?.Invoke(_time);
}
}
private void Start()
{
timer = Random.Range(timerMin, timerMax);
if (randomStart)
TheTime = Random.Range(0f, 1f);
}
private void Update()
{
TheTime += Time.deltaTime / timer;
}
}