using UnityEditor; using UnityEngine; using TMPro; namespace Unity.UI.Shaders.Sample.Editor { public static class TMProResourcesCheck { [InitializeOnLoadMethod] static void Init() { var tmProSettings = TMP_Settings.instance; // getting the instance should be enough //var tmProStettings = Resources.Load("TMP Settings"); //if (tmProStettings == null) // TMP_PackageResourceImporterWindow.ShowPackageImporterWindow(); } } }