Net-Game/Library/PackageCache/com.unity.2d.animation@494a3b4e73a9/Editor/SpriteLib/SpriteLibraryUtilitiesEditor.cs
2025-03-28 08:33:16 -04:00

248 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.U2D.Animation;
using Object = UnityEngine.Object;
namespace UnityEditor.U2D.Animation
{
internal static class SpriteLibraryUtilitiesEditor
{
public static void ExportSpriteLibraryToAssetFile(SpriteLibrary spriteLibrary, string savePath)
{
Debug.Assert(!string.IsNullOrEmpty(savePath) && !string.IsNullOrEmpty(Path.GetFileName(savePath)));
var serializedObject = new SerializedObject(spriteLibrary);
var masterLibraryProperty = serializedObject.FindProperty(SpriteLibraryComponentPropertyString.spriteLibraryAsset);
var libraryProperty = serializedObject.FindProperty(SpriteLibraryComponentPropertyString.library);
var masterLibraryPath = masterLibraryProperty.objectReferenceValue != null ? AssetDatabase.GetAssetPath(masterLibraryProperty.objectReferenceValue) : "";
var overrides = new List<SpriteLibCategoryOverride>();
CopySpriteLibraryToOverride(overrides, libraryProperty);
var assetToSave = ScriptableObject.CreateInstance<SpriteLibrarySourceAsset>();
assetToSave.SetLibrary(overrides);
if (!string.IsNullOrEmpty(masterLibraryPath))
assetToSave.SetPrimaryLibraryGUID(AssetDatabase.AssetPathToGUID(masterLibraryPath));
SpriteLibrarySourceAssetImporter.SaveSpriteLibrarySourceAsset(assetToSave, savePath);
Object.DestroyImmediate(assetToSave);
AssetDatabase.ImportAsset(savePath);
var savedAsset = AssetDatabase.LoadAssetAtPath<SpriteLibraryAsset>(savePath);
if (savedAsset == null)
{
Debug.LogError($"Failed to export Sprite Library Asset to {savePath} asset.");
return;
}
libraryProperty.ClearArray();
masterLibraryProperty.objectReferenceValue = savedAsset;
serializedObject.ApplyModifiedProperties();
serializedObject.Update();
}
public static void CopySpriteLibraryToOverride(IList<SpriteLibCategoryOverride> destination, SerializedProperty library)
{
if (destination == null || library == null || library.arraySize == 0)
return;
destination.Clear();
var categoryEntries = library.GetArrayElementAtIndex(0);
for (var i = 0; i < library.arraySize; ++i)
{
var overrideCategory = new SpriteLibCategoryOverride()
{
categoryList = new List<SpriteCategoryEntry>(),
entryOverrideCount = 0,
fromMain = false,
name = categoryEntries.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue,
overrideEntries = new List<SpriteCategoryEntryOverride>()
};
var entries = categoryEntries.FindPropertyRelative(SpriteLibraryPropertyString.categoryList);
var overrideCategoryEntries = overrideCategory.overrideEntries;
if (entries.arraySize > 0)
{
var entry = entries.GetArrayElementAtIndex(0);
for (var j = 0; j < entries.arraySize; ++j)
{
overrideCategoryEntries.Add(new SpriteCategoryEntryOverride()
{
fromMain = false,
name = entry.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue,
sprite = (Sprite)entry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue,
spriteOverride = (Sprite)entry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue
});
entry.Next(false);
}
}
destination.Add(overrideCategory);
categoryEntries.Next(false);
}
}
public static void UpdateLibraryWithNewMainLibrary(SpriteLibraryAsset newMainLibrary, SerializedProperty destLibrary)
{
var emptyStringArray = Array.Empty<string>();
var newCategories = newMainLibrary != null ? newMainLibrary.GetCategoryNames().ToArray() : emptyStringArray;
// populate new primary
var newCategoryIndex = 0;
foreach (var newCategory in newCategories)
{
SerializedProperty existingCategory = null;
if (destLibrary.arraySize > 0)
{
var cat = destLibrary.GetArrayElementAtIndex(0);
for (var i = 0; i < destLibrary.arraySize; ++i)
{
if (cat.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue == newCategory)
{
existingCategory = cat;
if (i != newCategoryIndex)
destLibrary.MoveArrayElement(i, newCategoryIndex);
break;
}
cat.Next(false);
}
}
if (existingCategory != null)
{
if (!existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue)
existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
}
else
{
destLibrary.InsertArrayElementAtIndex(newCategoryIndex);
existingCategory = destLibrary.GetArrayElementAtIndex(newCategoryIndex);
SetPropertyName(existingCategory, newCategory);
existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue = 0;
existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries).arraySize = 0;
}
newCategoryIndex++;
var newEntries = newMainLibrary.GetCategoryLabelNames(newCategory);
var entries = existingCategory.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
var newEntryIndex = 0;
foreach (var newEntry in newEntries)
{
SerializedProperty cacheEntry = null;
if (entries.arraySize > 0)
{
var ent = entries.GetArrayElementAtIndex(0);
for (int j = 0; j < entries.arraySize; ++j)
{
if (ent.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue == newEntry)
{
cacheEntry = ent;
if (j != newEntryIndex)
entries.MoveArrayElement(j, newEntryIndex);
break;
}
ent.Next(false);
}
}
var mainSprite = newMainLibrary.GetSprite(newCategory, newEntry);
if (cacheEntry == null)
{
entries.InsertArrayElementAtIndex(newEntryIndex);
cacheEntry = entries.GetArrayElementAtIndex(newEntryIndex);
SetPropertyName(cacheEntry, newEntry);
cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride)
.objectReferenceValue = mainSprite;
}
++newEntryIndex;
if (!cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue)
cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain).boolValue = true;
if (cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue != mainSprite)
cacheEntry.FindPropertyRelative(SpriteLibraryPropertyString.sprite).objectReferenceValue = mainSprite;
}
}
// Remove any library or entry that is not in primary and not overridden
for (var i = 0; i < destLibrary.arraySize; ++i)
{
var categoryProperty = destLibrary.GetArrayElementAtIndex(i);
var categoryEntriesProperty = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntries);
var categoryFromMainProperty = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.fromMain);
var categoryName = categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
var categoryInPrimary = newCategories.Contains(categoryName);
var entriesInPrimary = categoryInPrimary ? newMainLibrary.GetCategoryLabelNames(categoryName) : emptyStringArray;
var categoryOverride = 0;
for (var j = 0; j < categoryEntriesProperty.arraySize; ++j)
{
var entry = categoryEntriesProperty.GetArrayElementAtIndex(j);
var entryName = entry.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
var entryInPrimary = entriesInPrimary.Contains(entryName);
var entryFromMainProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.fromMain);
var overrideSpriteProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.spriteOverride);
var spriteProperty = entry.FindPropertyRelative(SpriteLibraryPropertyString.sprite);
if (!entryInPrimary)
{
// Entry no longer in new primary.
// Check for override and set it to us
if (entryFromMainProperty.boolValue)
{
if (overrideSpriteProperty.objectReferenceValue == spriteProperty.objectReferenceValue)
{
categoryEntriesProperty.DeleteArrayElementAtIndex(j);
--j;
continue;
}
}
if (entryFromMainProperty.boolValue)
entryFromMainProperty.boolValue = false;
if (spriteProperty.objectReferenceValue != overrideSpriteProperty.objectReferenceValue)
spriteProperty.objectReferenceValue = overrideSpriteProperty.objectReferenceValue;
++categoryOverride;
}
else
{
// Check if sprite has been override
if (spriteProperty.objectReferenceValue != overrideSpriteProperty.objectReferenceValue)
++categoryOverride;
}
}
if (!categoryInPrimary && categoryEntriesProperty.arraySize == 0 && categoryFromMainProperty.boolValue)
{
destLibrary.DeleteArrayElementAtIndex(i);
--i;
continue;
}
// since there is override, and we removed the main. This category now
// belows to the library
if (!categoryInPrimary)
{
if (categoryFromMainProperty.boolValue)
categoryFromMainProperty.boolValue = false;
}
else
{
if (categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue != categoryOverride)
categoryProperty.FindPropertyRelative(SpriteLibraryPropertyString.overrideEntryCount).intValue = categoryOverride;
}
}
}
static void SetPropertyName(SerializedProperty sp, string newName)
{
sp.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue = newName;
sp.FindPropertyRelative(SpriteLibraryPropertyString.hash).intValue = SpriteLibraryUtility.GetStringHash(newName);
}
}
}