30 lines
853 B
C#
30 lines
853 B
C#
using Unity.Profiling;
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namespace UnityEngine.U2D.Animation
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{
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[AddComponentMenu("")]
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[DefaultExecutionOrder(UpdateOrder.spriteSkinUpdateOrder)]
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[ExecuteInEditMode]
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internal class DeformationManagerUpdater : MonoBehaviour
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{
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public System.Action<GameObject> onDestroyingComponent { get; set; }
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ProfilerMarker m_ProfilerMarker = new ProfilerMarker("DeformationManager.LateUpdate");
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void OnDestroy() => onDestroyingComponent?.Invoke(gameObject);
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void LateUpdate()
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{
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if (DeformationManager.instance.helperGameObject != gameObject)
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{
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GameObject.DestroyImmediate(gameObject);
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return;
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}
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m_ProfilerMarker.Begin();
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DeformationManager.instance.Update();
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m_ProfilerMarker.End();
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}
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}
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}
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