55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.U2D.Animation
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{
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internal class SpriteSkinContainer : ScriptableObject
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{
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public static event Action<SpriteSkin> onAddedSpriteSkin;
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public static event Action<SpriteSkin> onRemovedSpriteSkin;
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public static event Action<SpriteSkin> onBoneTransformChanged;
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static SpriteSkinContainer s_Instance;
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public static SpriteSkinContainer instance
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{
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get
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{
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if (s_Instance == null)
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{
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var managers = Resources.FindObjectsOfTypeAll<SpriteSkinContainer>();
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if (managers.Length > 0)
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s_Instance = managers[0];
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else
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s_Instance = CreateInstance<SpriteSkinContainer>();
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s_Instance.hideFlags = HideFlags.HideAndDontSave;
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}
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return s_Instance;
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}
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}
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List<SpriteSkin> m_SpriteSkin = new List<SpriteSkin>();
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public IReadOnlyList<SpriteSkin> spriteSkins => m_SpriteSkin;
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public void AddSpriteSkin(SpriteSkin spriteSkin)
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{
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m_SpriteSkin.Add(spriteSkin);
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onAddedSpriteSkin?.Invoke(spriteSkin);
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}
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public void RemoveSpriteSkin(SpriteSkin spriteSkin)
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{
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m_SpriteSkin.Remove(spriteSkin);
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onRemovedSpriteSkin?.Invoke(spriteSkin);
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}
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public void BoneTransformsChanged(SpriteSkin spriteSkin)
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{
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onBoneTransformChanged?.Invoke(spriteSkin);
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}
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}
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}
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