40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEditor.U2D.Sprites;
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namespace UnityEditor.U2D.Common
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{
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internal class SpriteCustomDataProvider
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#if SPRITE_CUSTOM_DATA
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: ISpriteCustomDataProvider
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#endif
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{
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public static bool HasDataProvider(ISpriteEditorDataProvider dataProvider)
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{
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#if SPRITE_CUSTOM_DATA
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return dataProvider.HasDataProvider(typeof(ISpriteCustomDataProvider));
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#else
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return false;
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#endif
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}
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#if SPRITE_CUSTOM_DATA
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readonly ISpriteCustomDataProvider m_DataProvider;
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public SpriteCustomDataProvider(ISpriteEditorDataProvider dataProvider)
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{
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m_DataProvider = dataProvider.GetDataProvider<ISpriteCustomDataProvider>();
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}
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public IEnumerable<string> GetKeys() => m_DataProvider.GetKeys();
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public void SetData(string key, string data) => m_DataProvider.SetData(key, data);
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public void RemoveData(string key) => m_DataProvider.RemoveData(key);
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public bool GetData(string key, out string data) => m_DataProvider.GetData(key, out data);
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#endif
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}
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}
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