43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEditor.VersionControl;
|
|
|
|
using Unity.PlasticSCM.Editor.AssetMenu;
|
|
using Unity.PlasticSCM.Editor.AssetUtils;
|
|
|
|
namespace Unity.PlasticSCM.Editor.Inspector
|
|
{
|
|
internal class InspectorAssetSelection : AssetVcsOperations.IAssetSelection
|
|
{
|
|
AssetList AssetVcsOperations.IAssetSelection.GetSelectedAssets()
|
|
{
|
|
return GetInspectorAssets(mActiveInspector);
|
|
}
|
|
|
|
internal void SetActiveInspector(UnityEditor.Editor inspector)
|
|
{
|
|
mActiveInspector = inspector;
|
|
}
|
|
|
|
static AssetList GetInspectorAssets(UnityEditor.Editor inspector)
|
|
{
|
|
AssetList result = new AssetList();
|
|
|
|
if (inspector == null)
|
|
return result;
|
|
|
|
foreach (UnityEngine.Object obj in inspector.targets)
|
|
{
|
|
string assetPath = AssetsPath.GetFullPath.ForObject(obj);
|
|
|
|
if (string.IsNullOrEmpty(assetPath))
|
|
continue;
|
|
|
|
result.Add(new Asset(assetPath));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
UnityEditor.Editor mActiveInspector;
|
|
}
|
|
}
|