Net-Game/Library/PackageCache/com.unity.collab-proxy@50ac96531b63/Editor/UI/GetWindowIfOpened.cs
2025-03-28 08:33:16 -04:00

16 lines
354 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class GetWindowIfOpened
{
internal static PlasticWindow Plastic()
{
if (!EditorWindow.HasOpenInstances<PlasticWindow>())
return null;
return EditorWindow.GetWindow<PlasticWindow>(null, false);
}
}
}