Net-Game/Library/PackageCache/com.unity.collab-proxy@50ac96531b63/Editor/Views/PendingChanges/Dialogs/LaunchCheckinConflictsDialog.cs
2025-03-28 08:33:16 -04:00

38 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using Codice.Client.GameUI.Checkin;
using Codice.CM.Common.Checkin.Partial;
using GluonGui.Dialog;
using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs
{
internal class LaunchCheckinConflictsDialog : CheckinUIOperation.ICheckinConflictsDialog
{
internal LaunchCheckinConflictsDialog(EditorWindow window)
{
mWindow = window;
}
Result CheckinUIOperation.ICheckinConflictsDialog.Show(
IList<CheckinConflict> conflicts,
PlasticLocalization.Name dialogTitle,
PlasticLocalization.Name dialogExplanation,
PlasticLocalization.Name okButtonCaption)
{
ResponseType responseType = CheckinConflictsDialog.Show(
conflicts, dialogTitle, dialogExplanation,
okButtonCaption, mWindow);
return responseType == ResponseType.Ok ?
Result.Ok : Result.Cancel;
}
EditorWindow mWindow;
}
}