390 lines
41 KiB
C#
390 lines
41 KiB
C#
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using System;
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using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine.Profiling;
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using Unity.Profiling;
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using UnityEngine.Rendering.RenderGraphModule;
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// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
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//
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// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
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// If you changed the command buffer and want to expose the changes here please open and SRP project
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// "Edit/Rendering/Generate Core CommandBuffers" menu option.
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// This will generate the new command buffer C# files in the project root.
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//
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// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
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// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
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// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
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// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
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// If you are unsure please ask the RenderGraph package owners for advise.
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//
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// Once generated, review the generated file and move the approved files into:
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// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
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//
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// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// This interface declares functions shared by several command buffer types.
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/// </summary>
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public interface IBaseCommandBuffer
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{
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/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
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/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
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public void SetInvertCulling(bool invertCulling) ;
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/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
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/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
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public void SetViewport(Rect pixelRect) ;
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/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
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/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
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public void EnableScissorRect(Rect scissor) ;
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/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
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public void DisableScissorRect() ;
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/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
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public void SetGlobalFloat(int nameID, float value) ;
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/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
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public void SetGlobalInt(int nameID, int value) ;
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/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
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public void SetGlobalInteger(int nameID, int value) ;
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/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
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public void SetGlobalVector(int nameID, Vector4 value) ;
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/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
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public void SetGlobalColor(int nameID, Color value) ;
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/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
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public void SetGlobalMatrix(int nameID, Matrix4x4 value) ;
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/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
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public void EnableShaderKeyword(string keyword) ;
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/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
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public void EnableKeyword(in GlobalKeyword keyword) ;
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/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
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public void EnableKeyword(Material material, in LocalKeyword keyword) ;
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/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
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public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
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/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
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public void DisableShaderKeyword(string keyword) ;
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/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
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public void DisableKeyword(in GlobalKeyword keyword) ;
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/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
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public void DisableKeyword(Material material, in LocalKeyword keyword) ;
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/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
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/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
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public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
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/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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public void SetKeyword(in GlobalKeyword keyword, bool value) ;
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/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
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/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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public void SetKeyword(Material material, in LocalKeyword keyword, bool value) ;
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/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
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/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
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public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) ;
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/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
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/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
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/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
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public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) ;
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/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
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/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
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/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
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public void SetGlobalDepthBias(float bias, float slopeBias) ;
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/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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public void SetGlobalFloatArray(int nameID, float[] values) ;
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/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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public void SetGlobalVectorArray(int nameID, Vector4[] values) ;
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/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) ;
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/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
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/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
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public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) ;
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/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
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/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
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/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
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public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) ;
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/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
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/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
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public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) ;
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/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
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public void BeginSample(string name) ;
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/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
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public void EndSample(string name) ;
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/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
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/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
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public void BeginSample(CustomSampler sampler) ;
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/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
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/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
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public void EndSample(CustomSampler sampler) ;
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/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
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/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
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public void BeginSample(ProfilerMarker marker) ;
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/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
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/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
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public void EndSample(ProfilerMarker marker) ;
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/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
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/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
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public void IncrementUpdateCount(RenderTargetIdentifier dest) ;
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/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
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/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
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public void SetupCameraProperties(Camera camera) ;
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/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
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public void InvokeOnRenderObjectCallbacks() ;
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/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
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public void SetGlobalFloat(string name, float value) ;
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/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
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public void SetGlobalInt(string name, int value) ;
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/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
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public void SetGlobalInteger(string name, int value) ;
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/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
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public void SetGlobalVector(string name, Vector4 value) ;
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/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
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public void SetGlobalColor(string name, Color value) ;
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/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
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public void SetGlobalMatrix(string name, Matrix4x4 value) ;
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/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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public void SetGlobalFloatArray(string propertyName, List<float> values) ;
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/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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public void SetGlobalFloatArray(int nameID, List<float> values) ;
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/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
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public void SetGlobalFloatArray(string propertyName, float[] values) ;
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/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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public void SetGlobalVectorArray(string propertyName, List<Vector4> values) ;
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/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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public void SetGlobalVectorArray(int nameID, List<Vector4> values) ;
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/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
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public void SetGlobalVectorArray(string propertyName, Vector4[] values) ;
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/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) ;
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/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) ;
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/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
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/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
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public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) ;
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/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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public void SetGlobalTexture(string name, TextureHandle value) ;
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/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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public void SetGlobalTexture(int nameID, TextureHandle value) ;
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/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) ;
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/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
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public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) ;
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/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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public void SetGlobalBuffer(string name, ComputeBuffer value) ;
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/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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public void SetGlobalBuffer(int nameID, ComputeBuffer value) ;
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/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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public void SetGlobalBuffer(string name, GraphicsBuffer value) ;
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/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
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public void SetGlobalBuffer(int nameID, GraphicsBuffer value) ;
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/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
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/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) ;
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/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
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/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) ;
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/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
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/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) ;
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/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
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/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
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public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) ;
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/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
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/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
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/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
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public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) ;
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/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
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/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
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public void SetSinglePassStereo(SinglePassStereoMode mode) ;
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/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
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/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
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/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
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public void IssuePluginEvent(IntPtr callback, int eventID) ;
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/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
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/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
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/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
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/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
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public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) ;
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/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
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/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
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public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) ;
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/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
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/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
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/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
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/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
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public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) ;
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}
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}
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