Net-Game/Library/PackageCache/com.unity.render-pipelines.core@e13fb214c240/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs
2025-03-28 08:33:16 -04:00

18 lines
545 B
C#

using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct InstanceOcclusionCullerShaderVariables
{
public uint _DrawInfoAllocIndex;
public uint _DrawInfoCount;
public uint _InstanceInfoAllocIndex;
public uint _InstanceInfoCount;
public int _BoundingSphereInstanceDataAddress;
public int _DebugCounterIndex;
public int _InstanceMultiplierShift;
public int _InstanceOcclusionCullerPad0;
}
}