Net-Game/Library/PackageCache/com.unity.render-pipelines.core@e13fb214c240/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
2025-03-28 08:33:16 -04:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}