31 lines
868 B
C#
31 lines
868 B
C#
using UnityEngine;
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namespace UnityEditor
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{
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// Used for ShaderGraph Sprite shaders
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class ShaderGraphSpriteGUI : BaseShaderGUI
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{
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protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceOptions;
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MaterialProperty[] properties;
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// collect properties from the material properties
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public override void FindProperties(MaterialProperty[] properties)
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{
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// save off the list of all properties for shadergraph
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this.properties = properties;
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var material = materialEditor?.target as Material;
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if (material == null)
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return;
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base.FindProperties(properties);
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}
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public override void DrawSurfaceInputs(Material material)
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{
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DrawShaderGraphProperties(material, properties);
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}
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}
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}
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