Net-Game/Library/PackageCache/com.unity.render-pipelines.universal@506b3deb0041/Runtime/Settings/URPDefaultVolumeProfileSetting.cs
2025-03-28 08:33:16 -04:00

97 lines
3.6 KiB
C#

using System;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Rendering;
#endif
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Settings class that stores the default volume profile for Volume Framework.
/// </summary>
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "Volume", Order = 0)]
public class URPDefaultVolumeProfileSettings : IDefaultVolumeProfileSettings
{
#region Version
internal enum Version : int
{
Initial = 0,
}
[SerializeField][HideInInspector]
Version m_Version;
/// <summary>Current version.</summary>
public int version => (int)m_Version;
#endregion
[SerializeField]
VolumeProfile m_VolumeProfile;
/// <summary>
/// The default volume profile asset.
/// </summary>
public VolumeProfile volumeProfile
{
get => m_VolumeProfile;
set => this.SetValueAndNotify(ref m_VolumeProfile, value);
}
}
#if UNITY_EDITOR
//Overriding "Reset" in menu that is not called at URPDefaultVolumeProfileSettings creation such Reset()
struct ResetImplementation : IRenderPipelineGraphicsSettingsContextMenu<URPDefaultVolumeProfileSettings>
{
public void PopulateContextMenu(URPDefaultVolumeProfileSettings setting, PropertyDrawer drawer, ref GenericMenu menu)
{
void Reset()
{
static VolumeProfile CopyVolumeProfileFromResourcesToAssets(VolumeProfile profileInResourcesFolder)
{
if (profileInResourcesFolder == null)
return null;
const string k_DefaultVolumeProfileName = "DefaultVolumeProfile";
const string k_DefaultVolumeProfilePath = "Assets/" + k_DefaultVolumeProfileName + ".asset";
var profile = AssetDatabase.LoadAssetAtPath<VolumeProfile>(k_DefaultVolumeProfilePath);
if (profile == null)
{
CoreUtils.EnsureFolderTreeInAssetFilePath(k_DefaultVolumeProfilePath);
AssetDatabase.CopyAsset(UnityEditor.AssetDatabase.GetAssetPath(profileInResourcesFolder), k_DefaultVolumeProfilePath);
profile = AssetDatabase.LoadAssetAtPath<VolumeProfile>(k_DefaultVolumeProfilePath);
}
else
{
profile.components.Clear();
foreach (var resourceComponent in profileInResourcesFolder.components)
{
var c = profile.Add(resourceComponent.GetType());
for (int i = 0; i < c.parameters.Count; i++)
{
c.parameters[i].SetValue(resourceComponent.parameters[i]);
}
}
}
return profile;
}
if (EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline<UniversalRenderPipelineEditorAssets, UniversalRenderPipeline>(out var rpgs))
{
RenderPipelineGraphicsSettingsEditorUtility.Rebind(
new URPDefaultVolumeProfileSettings() { volumeProfile = CopyVolumeProfileFromResourcesToAssets(rpgs.defaultVolumeProfile) },
typeof(UniversalRenderPipeline)
);
}
}
menu.AddItem(new GUIContent("Reset"), false, Reset);
}
}
#endif
}