Net-Game/Library/PackageCache/com.unity.rendering.light-transport@307bc27a498f/Runtime/UnifiedRayTracing
2025-03-28 08:33:16 -04:00
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Common first commit 2025-03-28 08:33:16 -04:00
Compute first commit 2025-03-28 08:33:16 -04:00
Hardware first commit 2025-03-28 08:33:16 -04:00
Bindings.hlsl first commit 2025-03-28 08:33:16 -04:00
Bindings.hlsl.meta first commit 2025-03-28 08:33:16 -04:00
Common.hlsl first commit 2025-03-28 08:33:16 -04:00
Common.hlsl.meta first commit 2025-03-28 08:33:16 -04:00
Common.meta first commit 2025-03-28 08:33:16 -04:00
Compute.meta first commit 2025-03-28 08:33:16 -04:00
FetchGeometry.hlsl first commit 2025-03-28 08:33:16 -04:00
FetchGeometry.hlsl.meta first commit 2025-03-28 08:33:16 -04:00
Hardware.meta first commit 2025-03-28 08:33:16 -04:00
IRayTracingAccelStruct.cs first commit 2025-03-28 08:33:16 -04:00
IRayTracingAccelStruct.cs.meta first commit 2025-03-28 08:33:16 -04:00
IRayTracingBackend.cs first commit 2025-03-28 08:33:16 -04:00
IRayTracingBackend.cs.meta first commit 2025-03-28 08:33:16 -04:00
IRayTracingShader.cs first commit 2025-03-28 08:33:16 -04:00
IRayTracingShader.cs.meta first commit 2025-03-28 08:33:16 -04:00
RayTracingContext.cs first commit 2025-03-28 08:33:16 -04:00
RayTracingContext.cs.meta first commit 2025-03-28 08:33:16 -04:00
RayTracingResources.cs first commit 2025-03-28 08:33:16 -04:00
RayTracingResources.cs.meta first commit 2025-03-28 08:33:16 -04:00
TraceRay.hlsl first commit 2025-03-28 08:33:16 -04:00
TraceRay.hlsl.meta first commit 2025-03-28 08:33:16 -04:00
UnifiedRayTracingException.cs first commit 2025-03-28 08:33:16 -04:00
UnifiedRayTracingException.cs.meta first commit 2025-03-28 08:33:16 -04:00