32 lines
974 B
C#
32 lines
974 B
C#
using UnityEngine;
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using UnityEditor;
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namespace Unity.UI.Shaders.Sample.Editor
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{
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[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
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public class MinMaxSliderDrawer : PropertyDrawer
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{
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MinMaxSliderAttribute range => (MinMaxSliderAttribute)attribute;
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Vector2 _value;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (property.propertyType == SerializedPropertyType.Vector2)
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{
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_value = property.vector2Value;
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EditorGUI.BeginChangeCheck();
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EditorGUI.MinMaxSlider(position, label, ref _value.x, ref _value.y, range.min, range.max);
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if (EditorGUI.EndChangeCheck())
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{
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property.vector2Value = _value;
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}
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}
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else
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{
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EditorGUI.PropertyField(position, property, label);
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}
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}
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}
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}
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