Net-Game/Library/PackageCache/com.unity.2d.aseprite@1f731787b516/Editor/Utilities/PlatformSettingsUtilities.cs
2025-03-28 08:33:16 -04:00

39 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEditor.U2D.Aseprite.Common;
namespace UnityEditor.U2D.Aseprite
{
internal static class PlatformSettingsUtilities
{
public static TextureImporterPlatformSettings GetPlatformTextureSettings(BuildTarget buildTarget, IReadOnlyList<TextureImporterPlatformSettings> platformSettings)
{
var buildTargetName = TexturePlatformSettingsHelper.GetBuildTargetGroupName(buildTarget);
TextureImporterPlatformSettings settings = null;
foreach (var platformSetting in platformSettings)
{
if (platformSetting.name == buildTargetName && platformSetting.overridden)
settings = platformSetting;
else if (platformSetting.name == TexturePlatformSettingsHelper.defaultPlatformName)
settings = platformSetting;
}
if (settings != null)
return settings;
return CreateDefaultSettings(buildTargetName);
}
public static TextureImporterPlatformSettings CreateDefaultSettings(string buildTargetName)
{
var settings = new TextureImporterPlatformSettings();
settings.name = buildTargetName;
settings.overridden = false;
// Default settings
settings.textureCompression = TextureImporterCompression.Uncompressed;
settings.maxTextureSize = 16384;
return settings;
}
}
}