54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawActionButton
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{
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internal static GUIStyle ButtonStyle { get { return mButtonStyle; } }
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internal static bool For(string buttonText)
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{
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GUIContent buttonContent = new GUIContent(buttonText);
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return ForRegularButton(buttonContent);
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}
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internal static bool For(string buttonText, string buttonTooltip)
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{
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GUIContent buttonContent = new GUIContent(buttonText, buttonTooltip);
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return ForRegularButton(buttonContent);
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}
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internal static bool ForCommentSection(string buttonText, float width)
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{
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GUIContent buttonContent = new GUIContent(buttonText);
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Rect rt = GUILayoutUtility.GetRect(
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buttonContent,
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mButtonStyle,
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GUILayout.MinWidth(width),
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GUILayout.MaxWidth(width));
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return GUI.Button(rt, buttonContent, mButtonStyle);
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}
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static bool ForRegularButton(GUIContent buttonContent)
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{
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Rect rt = GUILayoutUtility.GetRect(
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buttonContent,
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mButtonStyle,
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GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH));
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return GUI.Button(rt, buttonContent, mButtonStyle);
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}
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static readonly GUIStyle mButtonStyle =
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new GUIStyle(EditorStyles.miniButton)
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{
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stretchWidth = false
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};
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}
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}
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