Net-Game/Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/Plugins/UI/ExtendedAxisEventData.cs
2025-03-28 08:33:16 -04:00

29 lines
819 B
C#

#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
// AxisEventData has no ToString. Also added device info. Keeping
// it internal for now.
internal class ExtendedAxisEventData : AxisEventData, INavigationEventData
{
/// <summary>
/// The <see cref="InputDevice"/> that generated the axis input.
/// </summary>
/// <seealso cref="Keyboard"/>
/// <seealso cref="Gamepad"/>
public InputDevice device { get; set; }
public ExtendedAxisEventData(EventSystem eventSystem)
: base(eventSystem)
{
}
public override string ToString()
{
return $"MoveDir: {moveDir}\nMoveVector: {moveVector}";
}
}
}
#endif