Net-Game/Library/PackageCache/com.unity.render-pipelines.universal@506b3deb0041/Editor/Camera/UniversalRenderPipelineCameraUI.PresetInspector.cs
2025-03-28 08:33:16 -04:00

27 lines
989 B
C#

using UnityEngine;
namespace UnityEditor.Rendering.Universal
{
using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedCamera>;
static partial class UniversalRenderPipelineCameraUI
{
static readonly ExpandedState<Expandable, Camera> k_ExpandedStatePreset = new(0, "URP-preset");
public static readonly CED.IDrawer PresetInspector = CED.Group(
CED.Group((serialized, owner) =>
EditorGUILayout.HelpBox(CameraUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)),
CED.Group((serialized, owner) => EditorGUILayout.Space()),
CED.FoldoutGroup(
CameraUI.Styles.projectionSettingsHeaderContent,
Expandable.Projection,
k_ExpandedStatePreset,
FoldoutOption.Indent,
CED.Group(
CameraUI.Drawer_Projection),
PhysicalCamera.Drawer),
Rendering.DrawerPreset
);
}
}