Net-Game/Library/PackageCache/com.unity.render-pipelines.universal@506b3deb0041/Editor/VFXGraph/Shaders/Templates/VFXParticleCube.template
2025-03-28 08:33:16 -04:00

12 lines
336 B
Plaintext

{
SubShader
{
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassForward.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}