using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
///
/// Utility functions
///
public static class Utility {
///
/// Bool conversion to int (false=-1, true=1)
///
///
///
public static int ToIntSign(this bool val) {
return val ? 1 : -1;
}
///
/// Multiplies the TimeSpan with the given integer
///
///
///
///
public static TimeSpan Multiply(this TimeSpan ts, int num) {
return TimeSpan.FromTicks(ts.Ticks * num);
}
///
/// Multiplier the TimeSpan with the given float
///
///
///
///
public static TimeSpan Multiply(this TimeSpan ts, float num) {
return TimeSpan.FromTicks((long)(ts.Ticks * num));
}
}