using UnityEngine; using System.Collections; using System.Collections.Generic; public class Vector2i { public int X { get; set; } public int Y { get; set; } public Vector2i(int x, int y) { X = x; Y = y; } } public class Vector2iComparer : IEqualityComparer { public bool Equals(Vector2i v1, Vector2i v2) { if (v1 == null && v2 == null) return true; if (v1 == null || v2 == null) return false; return (v1.X == v2.X && v1.Y == v2.Y); } public int GetHashCode(Vector2i vec) { return 0; } }