using Unity.AI.Navigation.Editor.Converter; namespace Unity.AI.Navigation.Updater { internal sealed class NavigationConverterContainer : SystemConverterContainer { public override string name => "Navigation Updater"; public override string info => "* Converts scenes baked with the built-in NavMesh to the component-based version.\n" + "* Replaces Navigation Static flags with NavMeshModifier components.\n" + "* Turns OffMesh Link components into NavMesh Link components and preserves their properties."; } }