Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.41f1 (46e447368a18) revision 4645959'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 32499 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.41f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Projects/Minesweeper -logFile Logs/AssetImportWorker1.log -srvPort 55325 -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: D:/Projects/Minesweeper D:/Projects/Minesweeper [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [11448] Target information: Player connection [11448] * "[IP] 192.168.2.241 [Port] 0 [Flags] 2 [Guid] 4210578190 [EditorId] 4210578190 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4MFK5FO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [11448] Host joined multi-casting on [225.0.0.222:54997]... Player connection [11448] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.41f1 (46e447368a18) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Projects/Minesweeper/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27a0) Vendor: NVIDIA VRAM: 12011 MB Driver: 31.0.15.2892 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002167 seconds. - Loaded All Assemblies, in 0.255 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.227 seconds Domain Reload Profiling: 481ms BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (101ms) LoadAssemblies (89ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (98ms) TypeCache.ScanAssembly (89ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (227ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (196ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (41ms) ProcessInitializeOnLoadAttributes (107ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.534 seconds Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.508 seconds Domain Reload Profiling: 1040ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (371ms) LoadAssemblies (254ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (181ms) TypeCache.Refresh (132ms) TypeCache.ScanAssembly (117ms) BuildScriptInfoCaches (39ms) ResolveRequiredComponents (7ms) FinalizeReload (508ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (434ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (239ms) ProcessInitializeOnLoadMethodAttributes (118ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 128 Unused Serialized files (Serialized files now loaded: 0) Unloading 7155 unused Assets / (10.9 MB). Loaded Objects now: 7548. Memory consumption went from 171.0 MB to 160.1 MB. Total: 11.156400 ms (FindLiveObjects: 0.539700 ms CreateObjectMapping: 0.433300 ms MarkObjects: 6.487100 ms DeleteObjects: 3.695400 ms) ======================================================================== Received Import Request. Time since last request: 5825.264803 seconds. path: Assets/Readme.asset artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da1d7f2ac25edac3598e21ef0849251e') in 0.0049617 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1