minesweeper_game/Library/PackageCache/com.unity.ugui@22ebcc83720a/Editor/TMP/TMP_StyleAssetMenu.cs
2025-03-15 14:30:26 -04:00

48 lines
1.5 KiB
C#

using UnityEngine;
using UnityEditor;
using System.IO;
namespace TMPro.EditorUtilities
{
public static class TMP_StyleAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 210)]
internal static void CreateTextMeshProObjectPerform()
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
{
// No asset selected.
filePath = "Assets";
}
else
{
// Get the path of the selected folder or asset.
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
// Get the file extension of the selected asset as it might need to be removed.
string fileExtension = Path.GetExtension(filePath);
if (fileExtension != "")
{
filePath = Path.GetDirectoryName(filePath);
}
}
string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/Text StyleSheet.asset");
// Create new Style Sheet Asset.
TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance<TMP_StyleSheet>();
AssetDatabase.CreateAsset(styleSheet, filePathWithName);
EditorUtility.SetDirty(styleSheet);
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(styleSheet);
}
}
}