minesweeper_game/Library/PackageCache/com.unity.2d.tilemap@91afae292a4e/Editor/GridPaintPaletteClipboard.cs
2025-03-15 14:30:26 -04:00

2328 lines
89 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal class GridPaintPaletteClipboard : PaintableGrid
{
private static List<GridPaintPaletteClipboard> s_Instances;
public static List<GridPaintPaletteClipboard> instances
{
get
{
if (s_Instances == null)
s_Instances = new List<GridPaintPaletteClipboard>();
return s_Instances;
}
}
private bool m_DisableOnBrushPicked;
public event Action onBrushPicked;
private static readonly string paletteSavedOutsideClipboard = L10n.Tr("Palette Asset {0} was changed outside of the Tile Palette. All changes in the Tile Palette made will be reverted.");
private bool m_PaletteNeedsSave;
private const float k_ZoomSpeed = 7f;
private const float k_MinZoom = 10f; // How many pixels per cell at minimum
private const float k_MaxZoom = 200f; // How many pixels per cell at maximum
private const float k_Padding = 0.75f; // How many percentages of window size is the empty padding around the palette content
private int m_KeyboardPanningID;
private int m_MousePanningID;
private Vector2 m_MouseZoomInitialPosition;
private float k_KeyboardPanningSpeed = 9.0f;
private Vector3 m_KeyboardPanning;
private Rect m_GUIRect = new Rect(0, 0, 200, 200);
public Rect guiRect
{
get => m_GUIRect;
set
{
if (m_GUIRect == value)
return;
var oldValue = m_GUIRect;
m_GUIRect = value;
OnViewSizeChanged(oldValue, m_GUIRect);
}
}
private VisualElement m_VisualElement;
public bool activeDragAndDrop { get { return DragAndDrop.objectReferences.Length > 0 && guiRect.Contains(mousePosition); } }
public bool invalidDragAndDrop => m_HoverData != null && m_HoverData.Count == 0;
[SerializeField]
private GridPaletteUtility.GridPaletteType m_FirstUserPaletteType = GridPaletteUtility.GridPaletteType.Rectangle;
internal GridPaletteUtility.GridPaletteType firstUserPaletteType
{
get => m_FirstUserPaletteType;
set => m_FirstUserPaletteType = value;
}
[SerializeField] private bool m_CameraInitializedToBounds;
[SerializeField] public bool m_CameraPositionSaved;
[SerializeField] public Vector3 m_CameraPosition;
[SerializeField] public float m_CameraOrthographicSize;
[SerializeField] public GridLayout.CellSwizzle m_CameraSwizzleView;
private Dictionary<Vector2Int, TileDragAndDropHoverData> m_HoverData;
private bool m_Unlocked;
private GameObject palette => GridPaintingState.palette;
private GridBrushBase gridBrush => GridPaintingState.gridBrush;
private PreviewRenderUtility m_PreviewUtility;
private PreviewRenderUtility m_PreviewUtilityGizmo;
internal Vector3 cameraPosition
{
get => m_PreviewUtility.camera.transform.position;
set
{
m_PreviewUtility.camera.transform.position = value;
ClampZoomAndPan();
}
}
internal float cameraSize
{
get => m_PreviewUtility.camera.orthographicSize;
set
{
m_PreviewUtility.camera.orthographicSize = value;
ClampZoomAndPan();
}
}
internal TransparencySortMode cameraTransparencySortMode
{
get => m_PreviewUtility.camera.transparencySortMode;
set => m_PreviewUtility.camera.transparencySortMode = value;
}
internal Vector3 cameraTransparencySortAxis
{
get => m_PreviewUtility.camera.transparencySortAxis;
set => m_PreviewUtility.camera.transparencySortAxis = value;
}
[SerializeField] private GameObject m_PaletteInstance;
internal GameObject paletteInstance
{
get
{
if (m_PaletteInstance == null && palette != null && m_PreviewUtility != null)
ResetPreviewInstance();
return m_PaletteInstance;
}
}
private Tilemap tilemap { get { return paletteInstance != null ? paletteInstance.GetComponentInChildren<Tilemap>() : null; } }
private Grid grid { get { return paletteInstance != null ? paletteInstance.GetComponent<Grid>() : null; } }
private Grid prefabGrid { get { return palette != null ? palette.GetComponent<Grid>() : null; } }
private Mesh m_GridMesh;
private int m_LastGridHash;
private Material m_GridMaterial;
private static readonly PrefColor k_GridColor = new PrefColor("2D/Tile Palette Grid", 255.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 25.5f / 255.0f);
internal static readonly PrefColor tilePaletteBackgroundColor = new PrefColor("2D/Tile Palette Background"
, 83.0f / 255.0f // Light
, 83.0f / 255.0f
, 83.0f / 255.0f
, 127.0f / 255.0f
, 43.0f / 255.0f // Dark
, 43.0f / 255.0f
, 43.0f / 255.0f
, 127.0f / 255.0f);
internal static readonly PrefColor tilePaletteBackgroundEditColor = new PrefColor("2D/Tile Palette Background Edit"
, 1.0f / 255.0f // Light
, 35.0f / 255.0f
, 90.0f / 255.0f
, 127.0f / 255.0f
, 1.0f / 255.0f // Dark
, 35.0f / 255.0f
, 90.0f / 255.0f
, 127.0f / 255.0f);
internal Color backgroundColor => unlocked ? tilePaletteBackgroundEditColor.Color : tilePaletteBackgroundColor.Color;
private bool m_PaletteUsed; // We mark palette used, when it has been changed in any way during being actively open.
private Vector2? m_PreviousMousePosition;
private bool m_DelayedResetPaletteInstance;
internal void DelayedResetPreviewInstance()
{
m_DelayedResetPaletteInstance = true;
}
public TileBase activeTile
{
get
{
if (GridPaintingState.hasActivePick
&& GridPaintingState.activePick.size == Vector3Int.one
&& GridPaintingState.defaultBrush != null
&& GridPaintingState.defaultBrush.cellCount > 0)
return GridPaintingState.defaultBrush.cells[0].tile;
return null;
}
}
private RectInt? m_GameObjectBounds = null;
private RectInt bounds
{
get
{
RectInt r = default;
if (tilemap == null || TilemapIsEmpty(tilemap))
{
if (!isReceivingDragAndDrop)
return m_GameObjectBounds.HasValue ? m_GameObjectBounds.Value : r;
r = TileDragAndDrop.GetMinMaxRect(m_HoverData.Keys);
}
else
{
tilemap.CompressBounds();
r = new RectInt((Vector2Int) tilemap.origin, (Vector2Int) tilemap.size);
}
if (m_GameObjectBounds.HasValue)
{
var origin = r.position;
var size = r.size;
var extent = origin + size;
var goOrigin = m_GameObjectBounds.Value.min;
var goExtent = m_GameObjectBounds.Value.max;
if (goOrigin.x < origin.x)
origin.x = goOrigin.x;
if (goOrigin.y < origin.y)
origin.y = goOrigin.y;
if (goExtent.x > extent.x)
extent.x = goExtent.x;
if (goExtent.y > extent.y)
extent.y = goExtent.y;
size = extent - origin;
r = new RectInt(origin.x, origin.y, size.x, size.y);
}
return r;
}
}
// Max area we are ever showing. Depends on the zoom level and content of palette.
private Rect paddedBounds
{
get
{
var GUIAspect = m_GUIRect.width / m_GUIRect.height;
var orthographicSize = m_PreviewUtility.camera.orthographicSize;
var paddingW = orthographicSize * GUIAspect * k_Padding * 2f;
var paddingH = orthographicSize * k_Padding * 2f;
Bounds localBounds = grid.GetBoundsLocal(
new Vector3(bounds.xMin, bounds.yMin, 0.0f),
new Vector3(bounds.size.x, bounds.size.y, 0.0f));
Rect result = new Rect(
new Vector2(localBounds.min.x - paddingW, localBounds.min.y - paddingH),
new Vector2(localBounds.size.x + paddingW * 2f, localBounds.size.y + paddingH * 2f));
return result;
}
}
private RectInt paddedBoundsInt
{
get
{
var min = Vector3Int.FloorToInt(paddedBounds.min);
var max = Vector3Int.CeilToInt(paddedBounds.max);
return new RectInt(min.x, min.y, max.x - min.x, max.y - min.y);
}
}
private GameObject brushTarget
{
get
{
return (tilemap != null) ? tilemap.gameObject : (grid != null) ? grid.gameObject : null;
}
}
public bool unlocked
{
get { return m_Unlocked; }
set
{
if (value == false && m_Unlocked)
{
if (tilemap != null)
tilemap.ClearAllEditorPreviewTiles();
SavePaletteIfNecessary();
}
m_Unlocked = value;
unlockedChanged?.Invoke(m_Unlocked);
}
}
public event Action<bool> unlockedChanged;
public bool isReceivingDragAndDrop => m_HoverData != null && m_HoverData.Count > 0;
public bool isInvalidDragAndDrop => m_HoverData != null && m_HoverData.Count == 0;
public bool showNewEmptyClipboardInfo
{
get
{
if (paletteInstance == null)
return false;
if (tilemap == null)
return false;
if (unlocked && inEditMode)
return false;
if (!TilemapIsEmpty(tilemap))
return false;
if (tilemap.transform.childCount > 0)
return false;
if (isReceivingDragAndDrop)
return false;
if (isInvalidDragAndDrop)
return false;
// If user happens to erase the last content of used palette, we don't want to show the new palette info anymore
if (m_PaletteUsed)
return false;
return true;
}
}
public bool isModified { get { return m_PaletteNeedsSave; } }
internal VisualElement attachedVisualElement
{
private get => m_VisualElement;
set => m_VisualElement = value;
}
public void OnBeforePaletteSelectionChanged()
{
SavePaletteIfNecessary();
DestroyPreviewInstance();
FlushHoverData();
}
private void FlushHoverData()
{
if (m_HoverData != null)
{
m_HoverData.Clear();
m_HoverData = null;
if (palette == null)
DestroyPreviewInstance();
}
}
public void OnAfterPaletteSelectionChanged()
{
m_PaletteUsed = false;
ResetPreviewInstance();
if (palette != null)
ResetPreviewCamera();
}
public void SetupPreviewCameraOnInit()
{
if (m_CameraPositionSaved)
LoadSavedCameraPosition();
else
ResetPreviewCamera();
}
private void LoadSavedCameraPosition()
{
m_PreviewUtility.camera.transform.position = m_CameraPosition;
m_PreviewUtility.camera.orthographicSize = m_CameraOrthographicSize;
m_PreviewUtility.camera.nearClipPlane = 0.01f;
m_PreviewUtility.camera.farClipPlane = 100f;
m_PreviewUtilityGizmo.camera.transform.position = m_CameraPosition;
m_PreviewUtilityGizmo.camera.orthographicSize = m_CameraOrthographicSize;
m_PreviewUtilityGizmo.camera.nearClipPlane = 0.01f;
m_PreviewUtilityGizmo.camera.farClipPlane = 100f;
}
private Vector3 GetCameraPositionFromXYZ(Vector3 xyzPosition)
{
var position = Grid.Swizzle(m_CameraSwizzleView, xyzPosition);
position = GetCameraPosition(position);
return position;
}
private Vector3 GetCameraPosition(Vector3 xyzPosition)
{
var position = xyzPosition;
switch (m_CameraSwizzleView)
{
case GridLayout.CellSwizzle.XZY:
{
position.y = 10f;
}
break;
case GridLayout.CellSwizzle.YZX:
{
position.y = -10f;
}
break;
case GridLayout.CellSwizzle.ZYX:
{
position.x = 10f;
}
break;
case GridLayout.CellSwizzle.ZXY:
{
position.x = -10f;
}
break;
case GridLayout.CellSwizzle.YXZ:
{
position.z = 10f;
}
break;
case GridLayout.CellSwizzle.XYZ:
default:
{
position.z = -10f;
}
break;
}
return position;
}
private void ResetPreviewCamera()
{
var transform = m_PreviewUtility.camera.transform;
transform.position = GetCameraPositionFromXYZ(Vector3.zero);
switch (m_CameraSwizzleView)
{
case GridLayout.CellSwizzle.XZY:
{
transform.rotation = Quaternion.LookRotation(new Vector3(0, -1, 0), new Vector3(0, 0, 1));
}
break;
case GridLayout.CellSwizzle.YZX:
{
transform.rotation = Quaternion.LookRotation(new Vector3(0, 1, 0), new Vector3(1, 0, 0));
}
break;
case GridLayout.CellSwizzle.ZXY:
{
transform.rotation = Quaternion.LookRotation(new Vector3(1, 0, 0), new Vector3(0, 0, 1));
}
break;
case GridLayout.CellSwizzle.ZYX:
{
transform.rotation = Quaternion.LookRotation(new Vector3(-1, 0, 0), new Vector3(0, 1, 0));
}
break;
case GridLayout.CellSwizzle.YXZ:
{
transform.rotation = Quaternion.LookRotation(new Vector3(0, 0, -1), new Vector3(1, 0, 0));
}
break;
case GridLayout.CellSwizzle.XYZ:
default:
{
transform.rotation = Quaternion.identity;
}
break;
}
m_PreviewUtility.camera.nearClipPlane = 0.01f;
m_PreviewUtility.camera.farClipPlane = 100f;
FrameEntirePalette();
}
public void InitPreviewUtility()
{
m_PreviewUtility = new PreviewRenderUtility(true, true);
m_PreviewUtility.camera.orthographic = true;
m_PreviewUtility.camera.orthographicSize = 5f;
m_PreviewUtility.camera.transform.position = new Vector3(0f, 0f, -10f);
m_PreviewUtility.ambientColor = new Color(1f, 1f, 1f, 0);
m_PreviewUtilityGizmo = new PreviewRenderUtility(true, true);
m_PreviewUtilityGizmo.camera.orthographic = true;
m_PreviewUtilityGizmo.camera.orthographicSize = 5f;
m_PreviewUtilityGizmo.camera.transform.position = new Vector3(0f, 0f, -10f);
m_PreviewUtilityGizmo.ambientColor = new Color(1f, 1f, 1f, 0);
}
public void ResetPreviewInstance()
{
// Store GridSelection for current Palette Instance
Stack<int> childPositions = null;
BoundsInt previousGridSelectionPosition = default;
if (m_PaletteInstance != null && GridSelection.active && GridSelection.target.transform.IsChildOf(m_PaletteInstance.transform))
{
childPositions = new Stack<int>();
var transform = GridSelection.target.transform;
while (transform != null && transform != m_PaletteInstance.transform)
{
childPositions.Push(transform.GetSiblingIndex());
transform = transform.parent;
}
previousGridSelectionPosition = GridSelection.position;
ClearGridSelection();
}
DestroyPreviewInstance();
if (palette != null)
{
m_PaletteInstance = m_PreviewUtility.InstantiatePrefabInScene(palette);
// Disconnecting prefabs is no longer possible.
// If performance of overrides on palette palette instance turns out to be a problem.
// unpack the prefab instance here, and overwrite the prefab later instead of reconnecting.
PrefabUtility.UnpackPrefabInstance(m_PaletteInstance, PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction);
EditorUtility.InitInstantiatedPreviewRecursive(m_PaletteInstance);
m_PaletteInstance.transform.position = new Vector3(0, 0, 0);
m_PaletteInstance.transform.rotation = Quaternion.identity;
m_PaletteInstance.transform.localScale = Vector3.one;
var paletteAsset = GridPaletteUtility.GetGridPaletteFromPaletteAsset(palette);
if (paletteAsset != null)
{
// Handle Cell Sizing for Palette
var paletteGrid = m_PaletteInstance.GetComponent<Grid>();
if (paletteAsset.cellSizing == GridPalette.CellSizing.Automatic)
{
if (paletteGrid != null)
{
paletteGrid.cellSize = GridPaletteUtility.CalculateAutoCellSize(paletteGrid, paletteGrid.cellSize);
}
else
{
Debug.LogWarning("Grid component not found from: " + palette.name);
}
}
// Handle Transparency Sort Settings
m_PreviewUtility.camera.transparencySortMode = paletteAsset.transparencySortMode;
m_PreviewUtility.camera.transparencySortAxis = paletteAsset.transparencySortAxis;
// Handle Camera View for Grid
m_CameraSwizzleView = GridLayout.CellSwizzle.XYZ;
if (paletteGrid != null && (tilemap == null || tilemap.orientation != Tilemap.Orientation.XY))
{
// Set SwizzleView only if Tilemap is not oriented to XY
m_CameraSwizzleView = paletteGrid.cellSwizzle;
}
}
else
{
Debug.LogWarning("GridPalette subasset not found from: " + palette.name);
m_PreviewUtility.camera.transparencySortMode = TransparencySortMode.Default;
m_PreviewUtility.camera.transparencySortAxis = new Vector3(0f, 0f, 1f);
}
foreach (var transform in m_PaletteInstance.GetComponentsInChildren<Transform>())
transform.gameObject.hideFlags = HideFlags.HideAndDontSave;
// Show all renderers from Palettes from previous versions
var goBounds = SetEnableRenderersAndGetBounds(m_PaletteInstance, true);
if (float.IsNormal(goBounds.x) && float.IsNormal(goBounds.y))
{
m_GameObjectBounds = new RectInt(Mathf.FloorToInt(goBounds.x)
, Mathf.FloorToInt(goBounds.y)
, Mathf.CeilToInt(goBounds.width)
, Mathf.CeilToInt(goBounds.height));
}
else
{
m_GameObjectBounds = null;
}
// Update preview Grid Mesh for new palette instance
ResetPreviewGridMesh();
// Restore GridSelection for new palette instance
if (childPositions != null)
{
var transform = m_PaletteInstance.transform;
while (childPositions.Count > 0)
{
var siblingIndex = childPositions.Pop();
if (siblingIndex < transform.childCount)
transform = transform.GetChild(siblingIndex);
}
GridSelection.Select(transform.gameObject, previousGridSelectionPosition);
}
}
m_DelayedResetPaletteInstance = false;
}
internal static Rect SetEnableRenderersAndGetBounds(GameObject go, bool enabled)
{
var origin = Vector2.positiveInfinity;
var extents = Vector2.negativeInfinity;
foreach (Renderer renderer in go.GetComponentsInChildren<Renderer>())
{
renderer.enabled = enabled;
if (renderer is not TilemapRenderer)
{
var rbounds = renderer.bounds;
if (rbounds.min.x < origin.x)
origin.x = rbounds.min.x;
if (rbounds.min.y < origin.y)
origin.y = rbounds.min.y;
if (rbounds.max.x > extents.x)
extents.x = rbounds.max.x;
if (rbounds.min.x < extents.x)
extents.y = rbounds.max.y;
}
}
return new Rect(origin, extents - origin);
}
public void CreateTemporaryPreviewInstance()
{
if (palette != null)
return;
m_DelayedResetPaletteInstance = false;
DestroyPreviewInstance();
m_PaletteInstance = new GameObject("First User Palette", typeof(Grid), typeof(Tilemap),
typeof(TilemapRenderer));
m_PreviewUtility.camera.transparencySortMode = TransparencySortMode.Default;
m_PreviewUtility.camera.transparencySortAxis = new Vector3(0f, 0f, 1f);
var paletteGrid = m_PaletteInstance.GetComponent<Grid>();
switch (m_FirstUserPaletteType)
{
case GridPaletteUtility.GridPaletteType.Rectangle:
{
paletteGrid.cellLayout = GridLayout.CellLayout.Rectangle;
paletteGrid.cellSize = new Vector3(1, 1, 0);
break;
}
case GridPaletteUtility.GridPaletteType.HexagonalPointTop:
{
paletteGrid.cellLayout = GridLayout.CellLayout.Hexagon;
paletteGrid.cellSize = new Vector3(1, 1, 0);
break;
}
case GridPaletteUtility.GridPaletteType.HexagonalFlatTop:
{
paletteGrid.cellLayout = GridLayout.CellLayout.Hexagon;
paletteGrid.cellSize = new Vector3(1, 1, 0);
paletteGrid.cellSwizzle = GridLayout.CellSwizzle.YXZ;
break;
}
case GridPaletteUtility.GridPaletteType.Isometric:
{
paletteGrid.cellLayout = GridLayout.CellLayout.Isometric;
paletteGrid.cellSize = new Vector3(1, 0.5f, 1);
break;
}
case GridPaletteUtility.GridPaletteType.IsometricZAsY:
{
paletteGrid.cellLayout = GridLayout.CellLayout.IsometricZAsY;
paletteGrid.cellSize = new Vector3(1, 0.5f, 1);
m_PreviewUtility.camera.transparencySortMode = TransparencySortMode.CustomAxis;
m_PreviewUtility.camera.transparencySortAxis = new Vector3(0f, 1f, -0.25f);
break;
}
}
EditorUtility.InitInstantiatedPreviewRecursive(m_PaletteInstance);
m_PaletteInstance.transform.position = new Vector3(0, 0, 0);
m_PaletteInstance.transform.rotation = Quaternion.identity;
m_PaletteInstance.transform.localScale = Vector3.one;
foreach (var transform in m_PaletteInstance.GetComponentsInChildren<Transform>())
transform.gameObject.hideFlags = HideFlags.HideAndDontSave;
// Show all renderers from Palettes from previous versions
PreviewRenderUtility.SetEnabledRecursive(m_PaletteInstance, true);
// Update preview Grid Mesh for new palette instance
ResetPreviewGridMesh();
}
public void DestroyPreviewInstance()
{
if (m_PaletteInstance != null)
{
Undo.ClearUndo(m_PaletteInstance);
if (GridSelection.active && GridSelection.target == tilemap.gameObject)
{
GridSelection.TransferToStandalone(palette);
}
else
{
DestroyImmediate(m_PaletteInstance);
}
m_PaletteInstance = null;
}
}
private void ResetPreviewGridMesh()
{
if (m_GridMesh != null)
{
DestroyImmediate(m_GridMesh);
m_GridMesh = null;
}
m_GridMaterial = null;
}
public void FrameEntirePalette()
{
Frame(bounds);
}
private void Frame(RectInt rect)
{
if (grid == null)
return;
var position = grid.CellToLocalInterpolated(new Vector3(rect.center.x, rect.center.y, 0));
position = GetCameraPosition(position);
var height = (grid.CellToLocal(new Vector3Int(0, rect.yMax, 0)) - grid.CellToLocal(new Vector3Int(0, rect.yMin, 0))).magnitude;
var width = (grid.CellToLocal(new Vector3Int(rect.xMax, 0, 0)) - grid.CellToLocal(new Vector3Int(rect.xMin, 0, 0))).magnitude;
var cellSize = grid.cellSize;
width += cellSize.x;
height += cellSize.y;
var guiAspect = m_GUIRect.width / m_GUIRect.height;
var contentAspect = width / height;
m_PreviewUtility.camera.transform.position = position;
m_PreviewUtility.camera.orthographicSize = (guiAspect > contentAspect ? height : width / guiAspect) / 2f;
ClampZoomAndPan();
}
private void RefreshAllTiles()
{
if (tilemap != null)
tilemap.RefreshAllTiles();
}
protected override void OnEnable()
{
base.OnEnable();
instances.Add(this);
EditorApplication.editorApplicationQuit += EditorApplicationQuit;
PrefabUtility.prefabInstanceUpdated += PrefabInstanceUpdated;
Undo.undoRedoPerformed += UndoRedoPerformed;
m_KeyboardPanningID = GUIUtility.GetPermanentControlID();
m_MousePanningID = GUIUtility.GetPermanentControlID();
InitPreviewUtility();
ResetPreviewInstance();
SetupPreviewCameraOnInit();
}
protected override void OnDisable()
{
SavePaletteIfNecessary();
unlocked = false;
DestroyPreviewInstance();
if (m_PreviewUtility != null && m_PreviewUtility.camera != null)
{
// Save Preview camera coordinates
m_CameraPosition = m_PreviewUtility.camera.transform.position;
m_CameraOrthographicSize = m_PreviewUtility.camera.orthographicSize;
m_CameraPositionSaved = true;
}
ResetPreviewGridMesh();
if (m_PreviewUtility != null)
m_PreviewUtility.Cleanup();
m_PreviewUtility = null;
if (m_PreviewUtilityGizmo != null)
m_PreviewUtilityGizmo.Cleanup();
m_PreviewUtilityGizmo = null;
Undo.undoRedoPerformed -= UndoRedoPerformed;
PrefabUtility.prefabInstanceUpdated -= PrefabInstanceUpdated;
EditorApplication.editorApplicationQuit -= EditorApplicationQuit;
GridPaintingState.RemoveActiveGrid(this);
instances.Remove(this);
base.OnDisable();
}
private void OnViewSizeChanged(Rect oldSize, Rect newSize)
{
if (Mathf.Approximately(oldSize.height * oldSize.width * newSize.height * newSize.width, 0f))
return;
ClampZoomAndPan();
}
private void EditorApplicationQuit()
{
SavePaletteIfNecessary();
}
private void UndoRedoPerformed()
{
if (!unlocked)
return;
m_PaletteNeedsSave = true;
RefreshAllTiles();
Repaint();
}
private void PrefabInstanceUpdated(GameObject updatedPrefab)
{
// case 947462: Reset the palette instance after its prefab has been updated as it could have been changed
if (m_PaletteInstance != null && PrefabUtility.GetCorrespondingObjectFromSource(updatedPrefab) == palette && !GridPaintingState.savingPalette)
{
m_PaletteNeedsSave = true;
RefreshAllTiles();
Repaint();
}
}
private bool IsGUIRectValid()
{
if (guiRect.width <= 0f
|| guiRect.height <= 0f
|| float.IsNaN(guiRect.width)
|| float.IsNaN(guiRect.height))
return false;
return true;
}
public Texture HandleIMGUI()
{
if (!IsGUIRectValid())
return null;
HandleUtility.BeginHandles();
m_PreviewUtilityGizmo.BeginPreview(guiRect, null);
Handles.SetCamera(m_PreviewUtility.camera);
CallOnSceneGUI();
m_PreviewUtilityGizmo.EndPreview();
HandleUtility.EndHandles();
return Event.current.type == EventType.Repaint ? RenderTexture() : null;
}
public void HandleExecuteCommandEvent(ExecuteCommandEvent evt)
{
if (evt.commandName == EventCommandNames.FrameSelected)
{
if (GridPaintingState.hasActivePick)
{
var rect = new RectInt(GridPaintingState.activePick.x, GridPaintingState.activePick.y,
GridPaintingState.activePick.size.x, GridPaintingState.activePick.size.y);
Frame(rect);
}
else
FrameEntirePalette();
evt.StopPropagation();
}
}
public void HandleValidateCommandEvent(ValidateCommandEvent evt)
{
if (evt.commandName == EventCommandNames.FrameSelected)
{
evt.StopPropagation();
}
}
public void HandlePointerDownEvent(PointerDownEvent evt, int button, bool alt, bool control, Vector3 localMousePosition)
{
if (grid != null)
UpdateMouseGridPositionUIToolkit(localMousePosition);
if (m_MarqueeStart != null)
{
m_MarqueeType = MarqueeType.None;
m_MarqueeStart = null;
GUIUtility.hotControl = 0;
}
// Mouse Panning
if (MousePanningEvent(button, alt) && guiRect.Contains(localMousePosition) && GUIUtility.hotControl == 0)
{
GUIUtility.hotControl = m_MousePanningID;
m_MouseZoomInitialPosition = localMousePosition;
evt.StopPropagation();
}
// Brush Picking
if (IsPickingEvent(evt) && !isHotControl)
{
m_TypeBeforeExecution = typeof(PaintTool);
if (inEditMode && !TilemapEditorTool.IsActive(typeof(PickingTool)))
{
m_TypeBeforeExecution = ToolManager.activeToolType;
}
TilemapEditorTool.SetActiveEditorTool(typeof(PickingTool));
OnBrushPickCancelled();
m_MarqueeStart = mouseGridPosition;
m_MarqueeType = MarqueeType.Pick;
evt.StopPropagation();
GUI.changed = true;
GUIUtility.hotControl = m_PermanentControlID;
OnBrushPickStarted();
}
if (!inEditMode)
return;
// Brush Select
if (IsSelectingEvent(evt))
{
if (TilemapEditorTool.IsActive(typeof(MoveTool)) && control)
TilemapEditorTool.SetActiveEditorTool(typeof(SelectTool));
m_PreviousMove = null;
m_MarqueeStart = mouseGridPosition;
m_MarqueeType = MarqueeType.Select;
GUIUtility.hotControl = m_PermanentControlID;
evt.StopPropagation();
}
if (!unlocked)
return;
// Brush Painting
if (IsPaintingEvent(evt) || IsErasingEvent(evt))
{
RegisterUndo();
GUIUtility.hotControl = m_PermanentControlID;
executing = true;
if (ToolManager.activeToolType != null && ToolManager.activeToolType.IsSubclassOf(typeof(TilemapEditorTool)))
m_TypeBeforeExecution = ToolManager.activeToolType;
var position = new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, zPosition);
if (IsErasingEvent(evt))
{
if (!TilemapEditorTool.IsActive(typeof(EraseTool)))
TilemapEditorTool.SetActiveEditorTool(typeof(EraseTool));
Erase(position);
}
else
{
if (!TilemapEditorTool.IsActive(typeof(PaintTool)))
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
Paint(position);
}
ResetPreviousMousePositionToCurrentPosition();
evt.StopPropagation();
GUI.changed = true;
}
// Brush Move
if (IsMoveEvent(evt))
{
RegisterUndo();
var mouse3D = new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, GridSelection.position.zMin);
if (GridSelection.active && GridSelection.position.Contains(mouse3D))
{
GUIUtility.hotControl = m_PermanentControlID;
executing = true;
m_MarqueeStart = null;
m_MarqueeType = MarqueeType.None;
m_PreviousMove = mouseGridPosition;
MoveStart(GridSelection.position);
}
evt.StopPropagation();
}
// Brush FloodFill
if (TilemapEditorTool.IsActive(typeof(FillTool)) && GridPaintingState.gridBrush != null &&
ValidateFloodFillPosition(new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, 0)))
{
if (button == 0 && !alt)
{
GUIUtility.hotControl = m_PermanentControlID;
GUI.changed = true;
executing = true;
evt.StopPropagation();
}
}
// Brush Box
if (button == 0 && !alt && TilemapEditorTool.IsActive(typeof(BoxTool)))
{
m_MarqueeStart = mouseGridPosition;
m_MarqueeType = MarqueeType.Box;
GUI.changed = true;
executing = true;
evt.StopPropagation();
GUIUtility.hotControl = m_PermanentControlID;
}
// Brush Custom Tool
if (TilemapEditorTool.IsCustomTilemapEditorToolActive())
{
var activeTool = EditorToolManager.activeTool as TilemapEditorTool;
var executed = CustomTool(isHotControl, activeTool, new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, zPosition));
if (executed != executing)
{
GUIUtility.hotControl = executed ? m_PermanentControlID : 0;
executing = executed;
GUI.changed = true;
evt.StopPropagation();
}
else if (executing)
{
GUI.changed = true;
evt.StopPropagation();
}
}
}
public void HandlePointerMoveEvent(PointerMoveEvent evt, int button, bool alt, Vector3 localMousePosition, Vector3 deltaPosition)
{
if (grid == null)
return;
var isButton0 = (evt.pressedButtons & 1) > 0;
UpdateMouseGridPositionUIToolkit(localMousePosition, true);
// Mouse Panning
if (GUIUtility.hotControl == m_MousePanningID)
{
if (alt && button == 1)
{
HandleWheelEvent(deltaPosition, m_MouseZoomInitialPosition, evt.shiftKey);
}
else
{
var delta = new Vector3(-deltaPosition.x, deltaPosition.y, 0f) / LocalToScreenRatio();
m_PreviewUtility.camera.transform.Translate(delta);
ClampZoomAndPan();
}
evt.StopPropagation();
}
// Brush Pick
if (isHotControl && m_MarqueeStart.HasValue && m_MarqueeType == MarqueeType.Pick && IsPickingEvent(evt))
{
var rect = GridEditorUtility.GetMarqueeRect(m_MarqueeStart.Value, mouseGridPosition);
OnBrushPickDragged(new BoundsInt(new Vector3Int(rect.xMin, rect.yMin, zPosition), new Vector3Int(rect.size.x, rect.size.y, 1)));
evt.StopPropagation();
GUI.changed = true;
}
if (!inEditMode || !unlocked)
return;
// Brush Painting
if (IsPaintingEvent(evt) || IsErasingEvent(evt))
{
if (isHotControl && executing && mouseGridPositionChanged)
{
var points = GridEditorUtility.GetPointsOnLine(m_PreviousMouseGridPosition, mouseGridPosition);
if (!evt.shiftKey && !TilemapEditorTool.IsActive(typeof(PaintTool)) && m_TypeBeforeExecution == typeof(PaintTool))
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
else if (evt.shiftKey && TilemapEditorTool.IsActive(typeof(PaintTool)))
TilemapEditorTool.SetActiveEditorTool(typeof(EraseTool));
foreach (var point in points)
{
var position = new Vector3Int(point.x, point.y, zPosition);
if (IsErasingEvent(evt))
Erase(position);
else
Paint(position);
}
ResetPreviousMousePositionToCurrentPosition();
evt.StopPropagation();
GUI.changed = true;
}
}
// Brush Move
if (isButton0 && TilemapEditorTool.IsActive(typeof(MoveTool)) && isHotControl)
{
if (m_MouseGridPositionChanged && m_PreviousMove.HasValue)
{
executing = true;
var previousRect = GridSelection.position;
var previousBounds = new BoundsInt(new Vector3Int(previousRect.xMin, previousRect.yMin, GridSelection.position.zMin), new Vector3Int(previousRect.size.x, previousRect.size.y, 1));
var direction = mouseGridPosition - m_PreviousMove.Value;
var pos = GridSelection.position;
pos.position = new Vector3Int(pos.x + direction.x, pos.y + direction.y, pos.z);
GridSelection.position = pos;
Move(previousBounds, pos);
m_PreviousMove = mouseGridPosition;
evt.StopPropagation();
}
}
}
public void HandlePointerUpEvent(PointerUpEvent evt)
{
// Mouse Panning
if (GUIUtility.hotControl == m_MousePanningID)
{
ClampZoomAndPan();
GUIUtility.hotControl = 0;
evt.StopPropagation();
}
// Brush Pick
if (isHotControl && m_MarqueeStart.HasValue && m_MarqueeType == MarqueeType.Pick && IsPickingEvent(evt))
{
// Check if event only occurred in the PaintableGrid window as evt.type will filter for this
if (IsMouseUpInWindow() && m_MarqueeType == MarqueeType.Pick)
{
var rect = GridEditorUtility.GetMarqueeRect(m_MarqueeStart.Value, mouseGridPosition);
var pivot = GetMarqueePivot(m_MarqueeStart.Value, mouseGridPosition);
PickBrush(new BoundsInt(new Vector3Int(rect.xMin, rect.yMin, zPosition), new Vector3Int(rect.size.x, rect.size.y, 1)), new Vector3Int(pivot.x, pivot.y, 0));
if (inEditMode && ToolManager.activeToolType != m_TypeBeforeExecution)
{
if (PickingIsDefaultTool()
&& (m_TypeBeforeExecution == typeof(EraseTool)
|| m_TypeBeforeExecution == typeof(MoveTool)))
{
// If Picking is default, change to a Paint Tool to facilitate editing if previous tool does not allow for painting
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
}
else
{
TilemapEditorTool.SetActiveEditorTool(m_TypeBeforeExecution);
}
}
GridPaintingState.ActiveGridBrushAssetChanged();
evt.StopPropagation();
GUI.changed = true;
}
else
// Event occurred outside of PaintableGrid window, cancel the pick event
{
OnBrushPickCancelled();
}
m_MarqueeType = MarqueeType.None;
m_MarqueeStart = null;
GUIUtility.hotControl = 0;
InspectorWindow.RepaintAllInspectors();
}
if (!inEditMode)
return;
// Brush Select
if (IsSelectingEvent(evt) && m_MarqueeStart.HasValue && isHotControl)
{
// Check if event only occurred in the PaintableGrid window as evt.type will filter for this
if (IsMouseUpInWindow() && m_MarqueeType == MarqueeType.Select)
{
var rect = GridEditorUtility.GetMarqueeRect(m_MarqueeStart.Value, mouseGridPosition);
Select(new BoundsInt(new Vector3Int(rect.xMin, rect.yMin, zPosition), new Vector3Int(rect.size.x, rect.size.y, 1)));
evt.StopPropagation();
}
if (evt.ctrlKey)
TilemapEditorTool.SetActiveEditorTool(typeof(MoveTool));
m_MarqueeStart = null;
m_MarqueeType = MarqueeType.None;
InspectorWindow.RepaintAllInspectors();
GUIUtility.hotControl = 0;
}
if (!unlocked)
return;
// Brush Painting
if (IsPaintingEvent(evt) || IsErasingEvent(evt))
{
executing = false;
if (isHotControl)
{
if (!TilemapEditorTool.IsActive(typeof(PaintTool)) && m_TypeBeforeExecution == typeof(PaintTool))
{
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
}
evt.StopPropagation();
GUI.changed = true;
GUIUtility.hotControl = 0;
}
}
// Brush Move
if (IsMouseUpInWindow() && IsMoveEvent(evt) && m_PreviousMove.HasValue && isHotControl)
{
m_PreviousMove = null;
MoveEnd(GridSelection.position);
executing = false;
evt.StopPropagation();
GUIUtility.hotControl = 0;
}
// Brush FloodFill
if (TilemapEditorTool.IsActive(typeof(FillTool)) && GridPaintingState.gridBrush != null && ValidateFloodFillPosition(new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, 0)))
{
if (IsMouseUpInWindow() && evt.button == 0 && isHotControl)
{
RegisterUndo();
FloodFill(new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, zPosition));
executing = false;
GUI.changed = true;
evt.StopPropagation();
GUIUtility.hotControl = 0;
}
}
// Brush Box
if (IsMouseUpInWindow() && evt.button == 0 && TilemapEditorTool.IsActive(typeof(BoxTool)))
{
if (isHotControl && m_MarqueeStart.HasValue)
{
RegisterUndo();
var rect = GridEditorUtility.GetMarqueeRect(m_MarqueeStart.Value, mouseGridPosition);
if (evt.shiftKey)
BoxErase(new BoundsInt(rect.x, rect.y, zPosition, rect.size.x, rect.size.y, 1));
else
BoxFill(new BoundsInt(rect.x, rect.y, zPosition, rect.size.x, rect.size.y, 1));
executing = false;
GUI.changed = true;
evt.StopPropagation();
GUIUtility.hotControl = 0;
}
m_MarqueeStart = null;
m_MarqueeType = MarqueeType.None;
}
// Brush Custom Tool
if (TilemapEditorTool.IsCustomTilemapEditorToolActive())
{
var activeTool = EditorToolManager.activeTool as TilemapEditorTool;
var executed = CustomTool(isHotControl, activeTool, new Vector3Int(mouseGridPosition.x, mouseGridPosition.y, zPosition));
if (executed != executing)
{
GUIUtility.hotControl = executed ? m_PermanentControlID : 0;
executing = executed;
GUI.changed = true;
evt.StopPropagation();
}
else if (executing)
{
GUI.changed = true;
evt.StopPropagation();
}
}
}
public void HandlePointerEnterEvent(PointerEnterEvent evt)
{
if (m_PreviousMousePosition.HasValue && !guiRect.Contains(m_PreviousMousePosition.Value) || !m_PreviousMousePosition.HasValue)
{
if (GridPaintingState.activeGrid != this)
{
GridPaintingState.AddActiveGrid(this);
}
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.OnMouseEnter();
}
}
}
public void HandlePointerLeaveEvent(PointerLeaveEvent evt)
{
// Mouse Pick
if (isHotControl
&& m_MarqueeStart.HasValue && m_MarqueeType == MarqueeType.Pick
&& IsPickingEvent(evt))
{
// Event occurred outside of PaintableGrid window, cancel the pick event
OnBrushPickCancelled();
InspectorWindow.RepaintAllInspectors();
}
// Mouse Leave
var gridActive = GridPaintingState.activeGrid == this;
GridPaintingState.RemoveActiveGrid(this);
if (gridActive)
{
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.OnMouseLeave();
Repaint();
}
FlushHoverData();
}
}
public void HandleKeyDownEvent(KeyDownEvent evt)
{
var keyCode = evt.keyCode;
var shift = evt.shiftKey;
if ((GUIUtility.hotControl == 0 || GUIUtility.hotControl == m_KeyboardPanningID))
{
// Keyboard Panning
if (!shift)
{
switch (keyCode)
{
case KeyCode.LeftArrow:
m_KeyboardPanning.x = -k_KeyboardPanningSpeed / LocalToScreenRatio();
GUIUtility.hotControl = m_KeyboardPanningID;
break;
case KeyCode.RightArrow:
m_KeyboardPanning.x = k_KeyboardPanningSpeed / LocalToScreenRatio();
GUIUtility.hotControl = m_KeyboardPanningID;
break;
case KeyCode.UpArrow:
m_KeyboardPanning.y = k_KeyboardPanningSpeed / LocalToScreenRatio();
GUIUtility.hotControl = m_KeyboardPanningID;
break;
case KeyCode.DownArrow:
m_KeyboardPanning.y = -k_KeyboardPanningSpeed / LocalToScreenRatio();
GUIUtility.hotControl = m_KeyboardPanningID;
break;
}
if (GUIUtility.hotControl == m_KeyboardPanningID)
{
m_PreviewUtility.camera.transform.Translate(m_KeyboardPanning);
ClampZoomAndPan();
Repaint();
evt.StopPropagation();
}
}
// Brush Pick selection
if (shift && GridPaintingState.hasActivePick)
{
var delta = Vector3Int.zero;
switch (keyCode)
{
case KeyCode.LeftArrow:
delta = Vector3Int.left;
break;
case KeyCode.RightArrow:
delta = Vector3Int.right;
break;
case KeyCode.UpArrow:
delta = Vector3Int.up;
break;
case KeyCode.DownArrow:
delta = Vector3Int.down;
break;
}
if (delta != Vector3Int.zero)
{
m_DisableOnBrushPicked = true;
PickBrush(new BoundsInt(GridPaintingState.activePick.position + delta, GridPaintingState.activePick.size),
GridPaintingState.activePivot);
GridPaintingState.ActiveGridBrushAssetChanged();
m_DisableOnBrushPicked = false;
evt.StopPropagation();
}
}
}
// Drag Escape
if (m_HoverData != null && (keyCode == KeyCode.Escape))
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
FlushHoverData();
}
// Grid Selection
if (keyCode == KeyCode.Escape
&& !m_MarqueeStart.HasValue
&& !m_PreviousMove.HasValue)
{
ClearGridSelection();
evt.StopPropagation();
}
}
public void HandleKeyUpEvent()
{
if (GUIUtility.hotControl == m_KeyboardPanningID)
{
m_KeyboardPanning = Vector3.zero;
GUIUtility.hotControl = 0;
}
}
public void HandleWheelEvent(Vector3 delta, Vector2 currentMousePosition, bool shift)
{
var zoomDelta = HandleUtility.niceMouseDeltaZoom * (shift ? -9 : -3) * k_ZoomSpeed;
var camera = m_PreviewUtility.camera;
var oldLocalPos = ScreenToLocal(currentMousePosition);
camera.orthographicSize = Mathf.Max(.0001f, camera.orthographicSize * (1 + zoomDelta * .001f));
ClampZoomAndPan();
var newLocalPos = ScreenToLocal(currentMousePosition);
var localDelta = newLocalPos - oldLocalPos;
camera.transform.position -= (Vector3) localDelta;
ClampZoomAndPan();
EditorGUIUtility.AddCursorRect(guiRect, MouseCursor.Zoom);
}
public void HandleDragEnterEvent(DragEnterEvent evt)
{
if (m_HoverData == null)
{
var sheets = TileDragAndDrop.GetValidSpritesheets(DragAndDrop.objectReferences);
var sprites = TileDragAndDrop.GetValidSingleSprites(DragAndDrop.objectReferences);
var tiles = TileDragAndDrop.GetValidTiles(DragAndDrop.objectReferences);
var gos = TileDragAndDrop.GetValidGameObjects(DragAndDrop.objectReferences);
var noPalette = tilemap == null || palette == null;
if (!noPalette)
{
TileDragAndDrop.FilterForValidGameObjectsForPrefab(palette, gos);
}
var targetLayout = !noPalette ? tilemap.cellLayout : GridPaletteUtility.GetCellLayoutFromGridPaletteType(m_FirstUserPaletteType);
m_HoverData = TileDragAndDrop.CreateHoverData(sheets, sprites, tiles, gos, targetLayout);
if (m_HoverData is { Count: > 0 })
{
if (noPalette)
CreateTemporaryPreviewInstance();
}
}
if (m_HoverData != null)
{
ClampZoomAndPan();
DragAndDrop.visualMode = m_HoverData.Count > 0 ? DragAndDropVisualMode.Copy : DragAndDropVisualMode.Rejected;
evt.StopPropagation();
GUI.changed = true;
}
}
public void HandleDragUpdatedEvent(DragUpdatedEvent evt)
{
if (grid == null)
return;
UpdateMouseGridPositionUIToolkit(evt.localMousePosition, true);
}
public void HandleDragPerformEvent(DragPerformEvent evt)
{
var performed = DoDragPerform();
if (performed)
evt.StopPropagation();
}
public void HandleDragLeaveEvent(DragLeaveEvent evt)
{
if (m_HoverData != null)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
FlushHoverData();
evt.StopPropagation();
}
}
public void HandleDragExitedEvent(DragExitedEvent evt)
{
if (m_HoverData != null)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
FlushHoverData();
evt.StopPropagation();
}
}
private static bool MousePanningEvent(int button, bool alt)
{
return (button == 0 && alt || button > 0);
}
private void ClampZoomAndPan()
{
if (grid == null)
return;
var pixelsPerCell = grid.cellSize.y * LocalToScreenRatio();
if (pixelsPerCell < k_MinZoom)
m_PreviewUtility.camera.orthographicSize = (grid.cellSize.y * guiRect.height) / (k_MinZoom * 2f);
else if (pixelsPerCell > k_MaxZoom)
m_PreviewUtility.camera.orthographicSize = (grid.cellSize.y * guiRect.height) / (k_MaxZoom * 2f);
var cam = m_PreviewUtility.camera;
var cameraOrthographicSize = cam.orthographicSize;
var r = paddedBounds;
var camPos = cam.transform.position;
var camLimit = Grid.Swizzle(m_CameraSwizzleView, new Vector3(cameraOrthographicSize * (guiRect.width / guiRect.height), cameraOrthographicSize));
var camMin = camPos - camLimit;
var camMax = camPos + camLimit;
var rMin = Grid.Swizzle(m_CameraSwizzleView, r.min);
var rMax = Grid.Swizzle(m_CameraSwizzleView, r.max);
if (m_CameraSwizzleView != GridLayout.CellSwizzle.ZXY && m_CameraSwizzleView != GridLayout.CellSwizzle.ZYX)
{
if (camMin.x < rMin.x)
{
camPos += new Vector3(rMin.x - camMin.x, 0f, 0f);
}
if (camMax.x > rMax.x)
{
camPos += new Vector3(rMax.x - camMax.x, 0f, 0f);
}
}
if (m_CameraSwizzleView != GridLayout.CellSwizzle.XZY && m_CameraSwizzleView != GridLayout.CellSwizzle.YZX)
{
if (camMin.y < rMin.y)
{
camPos += new Vector3(0f, rMin.y - camMin.y, 0f);
}
if (camMax.y > rMax.y)
{
camPos += new Vector3(0f, rMax.y - camMax.y, 0f);
}
}
if (m_CameraSwizzleView != GridLayout.CellSwizzle.XYZ && m_CameraSwizzleView != GridLayout.CellSwizzle.YXZ)
{
if (camMin.z < rMin.z)
{
camPos += new Vector3(0f, 0f, rMin.z - camMin.z);
}
if (camMax.z > rMax.z)
{
camPos += new Vector3(0f, 0f, rMax.z - camMax.z);
}
}
cam.transform.position = camPos;
DestroyImmediate(m_GridMesh);
m_GridMesh = null;
}
public Texture RenderTexture()
{
if (!IsGUIRectValid())
return null;
if (m_DelayedResetPaletteInstance)
{
m_DelayedResetPaletteInstance = false;
var originalSwizzleView = m_CameraSwizzleView;
ResetPreviewInstance();
if (palette != null && originalSwizzleView != m_CameraSwizzleView)
{
ResetPreviewCamera();
}
}
if (paletteInstance == null)
return null;
if (m_GridMesh != null && GetGridHash() != m_LastGridHash)
{
ResetPreviewGridMesh();
}
using (new PreviewInstanceScope(guiRect, m_PreviewUtility, paletteInstance, backgroundColor, GridPaintingState.drawGizmos))
{
m_PreviewUtility.Render(true);
if (GridPaintingState.drawGridGizmo)
{
RenderGrid();
}
CallOnPaintSceneGUI(mouseGridPosition);
if (GridPaintingState.drawGizmos)
{
// Set CameraType to SceneView to force Gizmos to be drawn
var storedType = m_PreviewUtility.camera.cameraType;
m_PreviewUtility.camera.cameraType = CameraType.SceneView;
Handles.Internal_DoDrawGizmos(m_PreviewUtility.camera);
m_PreviewUtility.camera.cameraType = storedType;
}
}
RenderDragAndDropPreview();
RenderSelectedBrushMarquee();
CallOnSceneGUI();
var texture = m_PreviewUtility.EndPreview();
m_LastGridHash = GetGridHash();
return texture;
}
private int GetGridHash()
{
var gridToHash = prefabGrid;
if (gridToHash == null)
return 0;
int hash = gridToHash.GetHashCode();
unchecked
{
hash = hash * 33 + gridToHash.cellGap.GetHashCode();
hash = hash * 33 + gridToHash.cellLayout.GetHashCode();
hash = hash * 33 + gridToHash.cellSize.GetHashCode();
hash = hash * 33 + gridToHash.cellSwizzle.GetHashCode();
hash = hash * 33 + SceneViewGridManager.sceneViewGridComponentGizmo.Color.GetHashCode();
}
return hash;
}
private void RenderDragAndDropPreview()
{
if (!activeDragAndDrop || m_HoverData == null || m_HoverData.Count == 0)
return;
var rect = TileDragAndDrop.GetMinMaxRect(m_HoverData.Keys);
rect.position += mouseGridPosition;
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
GridEditorUtility.DrawGridMarquee(grid, new BoundsInt(new Vector3Int(rect.xMin, rect.yMin, zPosition), new Vector3Int(rect.width, rect.height, 1)), Color.white);
}
private void RenderGrid()
{
// MeshTopology.Lines doesn't give nice pixel perfect grid so we have to have separate codepath with MeshTopology.Quads specially for palette window here
if (m_GridMesh == null && grid.cellLayout == GridLayout.CellLayout.Rectangle)
{
m_GridMesh = GridEditorUtility.GenerateCachedGridMesh(grid, k_GridColor, 1f / LocalToScreenRatio(), paddedBoundsInt, grid.cellSwizzle == GridLayout.CellSwizzle.XYZ ? MeshTopology.Quads : MeshTopology.Lines);
}
GridEditorUtility.DrawGridGizmo(grid, grid.transform, k_GridColor, ref m_GridMesh, ref m_GridMaterial, true);
}
private bool IsPickingEvent<T>(T evt) where T : PointerEventBase<T>, new()
{
return ((evt.ctrlKey && !TilemapEditorTool.IsActive(typeof(MoveTool)))
|| TilemapEditorTool.IsActive(typeof(PickingTool))
|| !TilemapEditorTool.IsActive(typeof(SelectTool)) && PickingIsDefaultTool())
&& evt.button == 0 && !evt.altKey;
}
private bool IsPaintingEvent<T>(T evt) where T : PointerEventBase<T>, new()
{
return (evt.button == 0 && !evt.ctrlKey && !evt.altKey && TilemapEditorTool.IsActive(typeof(PaintTool)));
}
private bool IsErasingEvent<T>(T evt) where T : PointerEventBase<T>, new()
{
return (evt.button == 0 && !evt.ctrlKey && !evt.altKey
&& ((evt.shiftKey && !TilemapEditorTool.IsActive(typeof(BoxTool))
&& !TilemapEditorTool.IsActive(typeof(FillTool))
&& !TilemapEditorTool.IsActive(typeof(SelectTool))
&& !TilemapEditorTool.IsActive(typeof(MoveTool)))
|| TilemapEditorTool.IsActive(typeof(EraseTool))));
}
private bool IsMoveEvent<T>(T evt) where T : PointerEventBase<T>, new()
{
return (evt.button == 0
&& !evt.altKey
&& TilemapEditorTool.IsActive(typeof(MoveTool)));
}
private bool IsSelectingEvent<T>(T evt) where T : PointerEventBase<T>, new()
{
return (evt.button == 0
&& !evt.altKey
&& (TilemapEditorTool.IsActive(typeof(SelectTool)) ||
(TilemapEditorTool.IsActive(typeof(MoveTool)) && evt.ctrlKey)));
}
private class PreviewInstanceScope : IDisposable
{
private readonly bool m_OldFog;
private readonly bool m_DrawGizmos;
private readonly Transform[] m_PaletteTransforms;
public PreviewInstanceScope(Rect guiRect, PreviewRenderUtility previewRenderUtility, GameObject paletteInstance, Color backgroundColor, bool drawGizmos)
{
m_DrawGizmos = drawGizmos;
m_OldFog = RenderSettings.fog;
previewRenderUtility.BeginPreview(guiRect, null);
// Draw Background here with user preference color
Graphics.DrawTexture(new Rect(0.0f, 0.0f
, (float) 2 * EditorGUIUtility.pixelsPerPoint * guiRect.width
, (float) 2 * EditorGUIUtility.pixelsPerPoint * guiRect.height)
, Texture2D.grayTexture, new Rect(0.0f, 0.0f, 1f, 1f)
, 0, 0, 0, 0
, backgroundColor, null);
Unsupported.SetRenderSettingsUseFogNoDirty(false);
if (m_DrawGizmos)
{
m_PaletteTransforms = paletteInstance.GetComponentsInChildren<Transform>();
foreach (var transform in m_PaletteTransforms)
transform.gameObject.hideFlags = HideFlags.None;
// Case 1199516: Set Dirty on palette instance to force a refresh on gizmo drawing
EditorUtility.SetDirty(paletteInstance);
Unsupported.SceneTrackerFlushDirty();
}
var renderers = paletteInstance.GetComponentsInChildren<Renderer>();
foreach (var renderer in renderers)
{
renderer.allowOcclusionWhenDynamic = false;
}
previewRenderUtility.AddManagedGO(paletteInstance);
Handles.DrawCameraImpl(guiRect, previewRenderUtility.camera, DrawCameraMode.Textured, false, new DrawGridParameters(), true, false);
}
public void Dispose()
{
if (m_DrawGizmos && m_PaletteTransforms != null)
{
foreach (var transform in m_PaletteTransforms)
transform.gameObject.hideFlags = HideFlags.HideAndDontSave;
}
Unsupported.SetRenderSettingsUseFogNoDirty(m_OldFog);
}
}
private bool DoDragPerform()
{
if (m_HoverData == null)
return false;
if (m_HoverData.Count == 0)
{
FlushHoverData();
GUI.changed = true;
return false;
}
var paletteDirectory = string.Empty;
if (palette == null)
{
DestroyPreviewInstance();
var cellLayout = GridPaletteUtility.GetCellLayoutFromGridPaletteType(m_FirstUserPaletteType);
var cellSizing = GridPalette.CellSizing.Automatic;
var cellSize = new Vector3(1f, 1f, 0f);
var cellSwizzle = GridLayout.CellSwizzle.XYZ;
var sortMode = TransparencySortMode.Default;
var sortAxis = new Vector3(0f, 0f, 1f);
switch (m_FirstUserPaletteType)
{
case GridPaletteUtility.GridPaletteType.HexagonalFlatTop:
{
cellSwizzle = GridLayout.CellSwizzle.YXZ;
break;
}
case GridPaletteUtility.GridPaletteType.Isometric:
{
cellSizing = GridPalette.CellSizing.Manual;
cellSize = new Vector3(1, 0.5f, 1);
break;
}
case GridPaletteUtility.GridPaletteType.IsometricZAsY:
{
cellSizing = GridPalette.CellSizing.Manual;
cellSize = new Vector3(1, 0.5f, 1);
sortMode = TransparencySortMode.CustomAxis;
sortAxis = new Vector3(0f, 1f, -0.25f);
break;
}
}
var go = GridPaletteUtility.CreateNewPaletteAtCurrentFolder("New Tile Palette"
, cellLayout
, cellSizing
, cellSize
, cellSwizzle, sortMode, sortAxis);
var temporaryHoverData = m_HoverData;
m_HoverData = null;
if (go != null)
{
GridPaintingState.palette = go;
var assetPath = AssetDatabase.GetAssetPath(go);
if (!String.IsNullOrEmpty(assetPath))
{
paletteDirectory = FileUtil.UnityGetDirectoryName(assetPath);
}
Selection.activeObject = go;
}
ResetPreviewInstance();
m_HoverData = temporaryHoverData;
}
// No palette was created
var paletteTilemap = tilemap;
if (paletteTilemap == null)
return false;
RegisterUndo();
var wasEmpty = TilemapIsEmpty(paletteTilemap);
var targetPosition = mouseGridPosition;
var tilemapPosition = new Vector2Int(-Int32.MaxValue, -Int32.MaxValue);
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
var tileSheet = TileDragAndDrop.ConvertToTileSheet(m_HoverData, paletteDirectory);
var i = 0;
foreach (var item in m_HoverData)
{
var offset = Vector3.zero;
if (item.Value.hasOffset)
{
offset = item.Value.positionOffset - paletteTilemap.tileAnchor;
var cellSize = paletteTilemap.cellSize;
if (wasEmpty)
{
cellSize = item.Value.scaleFactor;
}
offset.x *= cellSize.x;
offset.y *= cellSize.y;
offset.z *= cellSize.z;
}
var placePosition = targetPosition + item.Key;
// Placing Tiles
if (i < tileSheet.Count)
{
if (tilemapPosition.y < placePosition.y ||
(tilemapPosition.y == placePosition.y && tilemapPosition.x > placePosition.x))
tilemapPosition = placePosition;
SetTile(paletteTilemap
, targetPosition + item.Key
, tileSheet[i++]
, Color.white
, Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one));
}
else
// Placing GameObjects
{
if (item.Value.hoverObject is not GameObject go)
continue;
GameObject instance;
if (PrefabUtility.IsPartOfPrefabAsset(go))
{
instance = (GameObject) PrefabUtility.InstantiatePrefab(go, paletteTilemap.transform);
}
else
{
instance = Instantiate(go, paletteTilemap.transform);
instance.name = go.name;
instance.SetActive(true);
foreach (var renderer in instance.GetComponentsInChildren<Renderer>())
{
renderer.enabled = true;
}
}
var tileAnchor = paletteTilemap.tileAnchor;
var cellSize = paletteTilemap.cellSize;
var cellStride = cellSize + paletteTilemap.cellGap;
cellStride.x = Mathf.Approximately(0f, cellStride.x) ? 1f : cellStride.x;
cellStride.y = Mathf.Approximately(0f, cellStride.y) ? 1f : cellStride.y;
cellStride.z = Mathf.Approximately(0f, cellStride.z) ? 1f : cellStride.z;
var anchorRatio = new Vector3(
tileAnchor.x * cellSize.x / cellStride.x,
tileAnchor.y * cellSize.y / cellStride.y,
tileAnchor.z * cellSize.z / cellStride.z
);
instance.transform.position = grid.LocalToWorld(grid.CellToLocalInterpolated(((Vector3Int) placePosition) + anchorRatio));
Undo.RegisterCreatedObjectUndo(instance, "Drag and drop GameObject");
}
}
if (wasEmpty && paletteTilemap.GetUsedTilesCount() != 0 &&
GridPaintingState.gridBrush != null)
{
var pickBounds = new BoundsInt(new Vector3Int(tilemapPosition.x, tilemapPosition.y, 0), Vector3Int.one);
PickBrush(pickBounds, GridPaintingState.activePivot);
}
OnPaletteChanged();
m_PaletteNeedsSave = true;
FlushHoverData();
GUI.changed = true;
SavePaletteIfNecessary();
if (wasEmpty)
{
ResetPreviewInstance();
FrameEntirePalette();
}
return true;
}
internal void SetTile(Tilemap tilemapTarget, Vector2Int position, TileBase tile, Color color, Matrix4x4 matrix)
{
Vector3Int pos3 = new Vector3Int(position.x, position.y, zPosition);
tilemapTarget.SetTile(pos3, tile);
tilemapTarget.SetColor(pos3, color);
tilemapTarget.SetTransformMatrix(pos3, tilemapTarget.GetTransformMatrix(pos3) * matrix);
}
protected override void Paint(Vector3Int position)
{
if (gridBrush == null)
return;
gridBrush.Paint(grid, brushTarget, position);
OnPaletteChanged();
}
protected override void Erase(Vector3Int position)
{
if (gridBrush == null)
return;
gridBrush.Erase(grid, brushTarget, position);
OnPaletteChanged();
}
protected override void BoxFill(BoundsInt position)
{
if (gridBrush == null)
return;
gridBrush.BoxFill(grid, brushTarget, position);
OnPaletteChanged();
}
protected override void BoxErase(BoundsInt position)
{
if (gridBrush == null)
return;
gridBrush.BoxErase(grid, brushTarget, position);
OnPaletteChanged();
}
protected override void FloodFill(Vector3Int position)
{
if (gridBrush == null)
return;
gridBrush.FloodFill(grid, brushTarget, position);
OnPaletteChanged();
}
protected override void PickBrush(BoundsInt position, Vector3Int pickingStart)
{
if (grid == null || gridBrush == null)
return;
gridBrush.Pick(grid, brushTarget, position, pickingStart);
if (!InGridEditMode())
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
GridPaintingState.hasActivePick = true;
GridPaintingState.activePick = position;
GridPaintingState.activePivot = pickingStart;
GridPaintingState.activePickPalette = GridPaintingState.palette;
if (!m_DisableOnBrushPicked)
onBrushPicked?.Invoke();
}
protected override void Select(BoundsInt position)
{
if (grid)
{
GridSelection.Select(brushTarget, position);
gridBrush.Select(grid, brushTarget, position);
}
}
protected override void Move(BoundsInt from, BoundsInt to)
{
if (grid)
gridBrush.Move(grid, brushTarget, from, to);
}
protected override void MoveStart(BoundsInt position)
{
if (grid)
gridBrush.MoveStart(grid, brushTarget, position);
}
protected override void MoveEnd(BoundsInt position)
{
if (grid)
{
gridBrush.MoveEnd(grid, brushTarget, position);
OnPaletteChanged();
}
}
protected override bool CustomTool(bool isToolHotControl, TilemapEditorTool tool, Vector3Int position)
{
var executed = false;
if (grid)
{
executed = tool.HandleTool(isToolHotControl, grid, brushTarget, position);
if (executed)
OnPaletteChanged();
}
return executed;
}
protected bool IsMouseUpInWindow()
{
return guiRect.Contains(mousePosition);
}
public override void Repaint()
{
attachedVisualElement?.MarkDirtyRepaint();
}
protected override void ClearGridSelection()
{
GridSelection.Clear();
}
public override bool isActive => grid != null;
public override Rect rectPosition => attachedVisualElement.worldBound;
public override VisualElement windowRoot => attachedVisualElement?.GetRoot();
protected override void OnBrushPickStarted()
{
}
protected override void OnBrushPickDragged(BoundsInt position)
{
GridPaintingState.hasActivePick = true;
GridPaintingState.activePick = position;
GridPaintingState.activePickPalette = GridPaintingState.palette;
}
protected override void OnBrushPickCancelled()
{
GridPaintingState.hasActivePick = false;
GridPaintingState.activePick = new BoundsInt(Vector3Int.zero, Vector3Int.zero);
GridPaintingState.activePivot = Vector3Int.zero;
GridPaintingState.activePickPalette = null;
}
private void PingTileAsset(RectInt rect)
{
// Only able to ping asset if only one asset is selected
if (rect.size == Vector2Int.zero && tilemap != null)
{
TileBase tile = tilemap.GetTile(new Vector3Int(rect.xMin, rect.yMin, zPosition));
EditorGUIUtility.PingObject(tile);
Selection.activeObject = tile;
}
}
protected override bool ValidateFloodFillPosition(Vector3Int position)
{
return true;
}
protected override bool PickingIsDefaultTool()
{
return !m_Unlocked;
}
protected override bool CanPickOutsideEditMode()
{
return true;
}
protected override GridLayout.CellLayout CellLayout()
{
if (grid != null)
return grid.cellLayout;
return GridLayout.CellLayout.Rectangle;
}
protected override Vector2Int ScreenToGrid(Vector2 screenPosition, float zPosition)
{
Vector3 local = ScreenToLocal(screenPosition);
if (GridPaintingState.gridBrushMousePositionAtZ)
local.z = zPosition;
var localS = Grid.Swizzle(m_CameraSwizzleView, local);
var result3 = grid.LocalToCell(localS);
var result = new Vector2Int(result3.x, result3.y);
return result;
}
private void RenderSelectedBrushMarquee()
{
if (!activeDragAndDrop && !unlocked && GridPaintingState.hasActivePick)
{
DrawSelectionGizmo(GridPaintingState.activePick);
}
}
private void DrawSelectionGizmo(BoundsInt selectionBounds)
{
if (!GUI.enabled)
return;
var color = Color.white;
if (isPicking)
color = Color.cyan;
GridEditorUtility.DrawGridMarquee(grid, new BoundsInt(new Vector3Int(selectionBounds.xMin, selectionBounds.yMin, 0), new Vector3Int(selectionBounds.size.x, selectionBounds.size.y, 1)), color);
}
private void CallOnSceneGUI()
{
var gridLayout = tilemap != null ? tilemap : grid as GridLayout;
var hasSelection = GridSelection.active && GridSelection.target == brushTarget;
if (hasSelection)
{
var rect = new RectInt(GridSelection.position.xMin, GridSelection.position.yMin, GridSelection.position.size.x, GridSelection.position.size.y);
var brushBounds = new BoundsInt(new Vector3Int(rect.x, rect.y, zPosition), new Vector3Int(rect.width, rect.height, 1));
GridBrushEditorBase.OnSceneGUIInternal(gridLayout, brushTarget, brushBounds, EditTypeToBrushTool(ToolManager.activeToolType), m_MarqueeStart.HasValue || executing);
}
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.OnSceneGUI(gridLayout, brushTarget);
if (hasSelection)
{
GridPaintingState.activeBrushEditor.OnSelectionSceneGUI(gridLayout, brushTarget);
if (GridSelectionTool.IsActive() && unlocked)
{
var tool = EditorToolManager.activeTool as GridSelectionTool;
tool.OnToolGUI();
}
}
}
}
private void CallOnPaintSceneGUI(Vector2Int position)
{
if (activeDragAndDrop)
return;
if (!unlocked && !TilemapEditorTool.IsActive(typeof(SelectTool)) && !TilemapEditorTool.IsActive(typeof(PickingTool)))
return;
var hasSelection = GridSelection.active && GridSelection.target == brushTarget;
if ((!hasSelection || !isPicking) && GridPaintingState.activeGrid != this)
return;
var brush = GridPaintingState.gridBrush;
if (brush == null)
return;
var rect = new RectInt(position, new Vector2Int(1, 1));
if (m_MarqueeStart.HasValue)
rect = GridEditorUtility.GetMarqueeRect(position, m_MarqueeStart.Value);
else if (hasSelection)
rect = new RectInt(GridSelection.position.xMin, GridSelection.position.yMin, GridSelection.position.size.x, GridSelection.position.size.y);
var gridLayout = tilemap != null ? tilemap.layoutGrid : grid as GridLayout;
var brushBounds = new BoundsInt(new Vector3Int(rect.x, rect.y, zPosition), new Vector3Int(rect.width, rect.height, 1));
if (GridPaintingState.activeBrushEditor != null)
GridPaintingState.activeBrushEditor.OnPaintSceneGUI(gridLayout, brushTarget, brushBounds,
EditTypeToBrushTool(ToolManager.activeToolType),
m_MarqueeStart.HasValue || executing);
else // Fallback when user hasn't defined custom editor
GridBrushEditorBase.OnPaintSceneGUIInternal(gridLayout, Selection.activeGameObject, brushBounds,
EditTypeToBrushTool(ToolManager.activeToolType),
m_MarqueeStart.HasValue || executing);
}
protected override void RegisterUndo()
{
if (palette != null && paletteInstance != null)
Undo.RegisterFullObjectHierarchyUndo(paletteInstance, "Edit Palette");
}
private void OnPaletteChanged()
{
m_PaletteUsed = true;
m_PaletteNeedsSave = true;
Undo.FlushUndoRecordObjects();
}
public void CheckRevertIfChanged(string[] paths)
{
if (paths != null && m_PaletteNeedsSave && palette != null)
{
var currentPalettePath = AssetDatabase.GetAssetPath(palette);
foreach (var path in paths)
{
if (currentPalettePath == path)
{
m_PaletteNeedsSave = false;
ResetPreviewInstance();
Debug.LogWarningFormat(palette, paletteSavedOutsideClipboard, palette.name);
break;
}
}
}
}
public bool SavePaletteIfNecessary()
{
bool needsSave = m_PaletteNeedsSave;
if (needsSave)
{
SavePalette();
m_PaletteNeedsSave = false;
}
return needsSave;
}
private void SavePalette()
{
if (palette != null && paletteInstance != null)
{
TilePaletteSaveUtility.SaveTilePalette(palette, paletteInstance);
ResetPreviewInstance();
Repaint();
}
}
public Vector2 GridToScreen(Vector2 gridPosition)
{
var gridPosition3 = new Vector3(gridPosition.x, gridPosition.y, 0);
return LocalToScreen(grid.CellToLocalInterpolated(gridPosition3));
}
public Vector2 ScreenToLocal(Vector2 screenPosition)
{
var viewPosition = m_PreviewUtility.camera.transform.position;
Vector2 viewXYPosition = Grid.InverseSwizzle(m_CameraSwizzleView, viewPosition);
screenPosition -= new Vector2(guiRect.xMin, guiRect.yMin);
var offsetFromCenter = new Vector2(screenPosition.x - guiRect.width * .5f, guiRect.height * .5f - screenPosition.y);
return viewXYPosition + offsetFromCenter / LocalToScreenRatio();
}
protected Vector2 LocalToScreen(Vector2 localPosition)
{
var viewPosition = m_PreviewUtility.camera.transform.position;
Vector2 viewXYPosition = Grid.InverseSwizzle(m_CameraSwizzleView, viewPosition);
var offsetFromCenter = new Vector2(localPosition.x - viewXYPosition.x, viewXYPosition.y - localPosition.y);
return offsetFromCenter * LocalToScreenRatio() + new Vector2(guiRect.width * .5f + guiRect.xMin, guiRect.height * .5f + guiRect.yMin);
}
private float LocalToScreenRatio()
{
return guiRect.height / (m_PreviewUtility.camera.orthographicSize * 2f);
}
private float LocalToScreenRatio(float viewHeight)
{
return viewHeight / (m_PreviewUtility.camera.orthographicSize * 2f);
}
private static bool TilemapIsEmpty(Tilemap tilemap)
{
return tilemap.GetUsedTilesCount() == 0;
}
public void UnlockAndEdit()
{
unlocked = true;
m_PaletteNeedsSave = true;
}
internal void PickFirstFromPalette()
{
if (tilemap == null)
return;
var pickBounds = tilemap.cellBounds;
pickBounds.size = Vector3Int.one;
PickBrush(pickBounds, Vector3Int.zero);
if (!TilemapEditorTool.IsActive(typeof(PaintTool)))
TilemapEditorTool.SetActiveEditorTool(typeof(PaintTool));
}
// TODO: Better way of clearing caches than AssetPostprocessor
public class AssetProcessor : AssetPostprocessor
{
public override int GetPostprocessOrder()
{
return int.MaxValue;
}
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
{
foreach (var clipboard in instances)
{
clipboard.DelayedResetPreviewInstance();
}
}
}
public class PaletteAssetModificationProcessor : AssetModificationProcessor
{
static void OnWillCreateAsset(string assetName)
{
SavePalettesIfRequired(null);
}
static string[] OnWillSaveAssets(string[] paths)
{
SavePalettesIfRequired(paths);
return paths;
}
static void SavePalettesIfRequired(string[] paths)
{
if (GridPaintingState.savingPalette)
return;
foreach (var clipboard in instances)
{
if (clipboard.isModified)
{
clipboard.CheckRevertIfChanged(paths);
clipboard.SavePaletteIfNecessary();
clipboard.Repaint();
}
}
}
}
}
}