minesweeper_game/Library/PackageCache/com.unity.2d.tilemap@91afae292a4e/Editor/UI/TilePaletteBrushInspector.cs
2025-03-15 14:30:26 -04:00

82 lines
3.8 KiB
C#

using UnityEngine;
namespace UnityEditor.Tilemaps
{
internal class TilePaletteBrushInspector
{
private Vector2 m_Scroll;
private static class Styles
{
public static readonly GUIContent lockZPosition = EditorGUIUtility.TrTextContent("Lock Z Position", "Toggle editing of Z position");
public static readonly GUIContent sceneViewZPosition = EditorGUIUtility.TrTextContent("SceneView Z Position", "Set a Z position for the active Brush for painting in the SceneView");
public static readonly GUIContent paletteZPosition = EditorGUIUtility.TrTextContent("Palette Z Position", "Set a Z position for the active Brush for painting in the Palette");
public static readonly GUIContent resetZPosition = EditorGUIUtility.TrTextContent("Reset", "Reset Z position for the active Brush");
}
public void OnGUI()
{
if (GridPaintingState.gridBrush == null)
return;
m_Scroll = GUILayout.BeginScrollView(m_Scroll);
// Brush Inspector GUI
EditorGUI.BeginChangeCheck();
if (GridPaintingState.activeBrushEditor != null)
GridPaintingState.activeBrushEditor.OnPaintInspectorGUI();
else if (GridPaintingState.fallbackEditor != null)
GridPaintingState.fallbackEditor.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
GridPaintingState.ActiveGridBrushAssetChanged();
}
// Z Position Inspector
var hasSceneViewGrid = GridPaintingState.paintableSceneViewGrid != null;
var hasClipboard = GridPaintPaletteClipboard.instances.Count > 0 && GridPaintPaletteClipboard.instances[0] != null;
using (new EditorGUI.DisabledScope(!hasSceneViewGrid))
{
var lockZPosition = false;
if (GridPaintingState.activeBrushEditor != null)
{
EditorGUI.BeginChangeCheck();
lockZPosition = EditorGUILayout.Toggle(Styles.lockZPosition, !GridPaintingState.activeBrushEditor.canChangeZPosition);
if (EditorGUI.EndChangeCheck())
GridPaintingState.activeBrushEditor.canChangeZPosition = !lockZPosition;
}
using (new EditorGUI.DisabledScope(lockZPosition))
{
HandleGridZPosition(hasSceneViewGrid ? GridPaintingState.paintableSceneViewGrid : null, Styles.sceneViewZPosition, !hasSceneViewGrid);
HandleGridZPosition(hasClipboard ? GridPaintPaletteClipboard.instances[0] : null, Styles.paletteZPosition, !hasClipboard);
}
}
GUILayout.EndScrollView();
}
private void HandleGridZPosition(PaintableGrid paintableGrid, GUIContent label, bool disabled)
{
using (new EditorGUI.DisabledScope(disabled))
{
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
var paletteZPosition = EditorGUILayout.DelayedIntField(label, paintableGrid != null ? paintableGrid.zPosition : 0);
if (EditorGUI.EndChangeCheck())
{
if (GridPaintingState.lastActiveGrid == paintableGrid)
GridPaintingState.gridBrush.ChangeZPosition(paletteZPosition - paintableGrid.zPosition);
paintableGrid.zPosition = paletteZPosition;
}
if (GUILayout.Button(Styles.resetZPosition))
{
if (GridPaintingState.lastActiveGrid == paintableGrid)
GridPaintingState.gridBrush.ResetZPosition();
paintableGrid.ResetZPosition();
}
EditorGUILayout.EndHorizontal();
}
}
}
}