82 lines
3.8 KiB
C#
82 lines
3.8 KiB
C#
using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteBrushInspector
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{
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private Vector2 m_Scroll;
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private static class Styles
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{
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public static readonly GUIContent lockZPosition = EditorGUIUtility.TrTextContent("Lock Z Position", "Toggle editing of Z position");
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public static readonly GUIContent sceneViewZPosition = EditorGUIUtility.TrTextContent("SceneView Z Position", "Set a Z position for the active Brush for painting in the SceneView");
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public static readonly GUIContent paletteZPosition = EditorGUIUtility.TrTextContent("Palette Z Position", "Set a Z position for the active Brush for painting in the Palette");
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public static readonly GUIContent resetZPosition = EditorGUIUtility.TrTextContent("Reset", "Reset Z position for the active Brush");
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}
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public void OnGUI()
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{
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if (GridPaintingState.gridBrush == null)
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return;
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m_Scroll = GUILayout.BeginScrollView(m_Scroll);
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// Brush Inspector GUI
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EditorGUI.BeginChangeCheck();
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if (GridPaintingState.activeBrushEditor != null)
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GridPaintingState.activeBrushEditor.OnPaintInspectorGUI();
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else if (GridPaintingState.fallbackEditor != null)
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GridPaintingState.fallbackEditor.OnInspectorGUI();
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if (EditorGUI.EndChangeCheck())
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{
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GridPaintingState.ActiveGridBrushAssetChanged();
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}
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// Z Position Inspector
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var hasSceneViewGrid = GridPaintingState.paintableSceneViewGrid != null;
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var hasClipboard = GridPaintPaletteClipboard.instances.Count > 0 && GridPaintPaletteClipboard.instances[0] != null;
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using (new EditorGUI.DisabledScope(!hasSceneViewGrid))
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{
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var lockZPosition = false;
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if (GridPaintingState.activeBrushEditor != null)
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{
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EditorGUI.BeginChangeCheck();
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lockZPosition = EditorGUILayout.Toggle(Styles.lockZPosition, !GridPaintingState.activeBrushEditor.canChangeZPosition);
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if (EditorGUI.EndChangeCheck())
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GridPaintingState.activeBrushEditor.canChangeZPosition = !lockZPosition;
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}
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using (new EditorGUI.DisabledScope(lockZPosition))
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{
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HandleGridZPosition(hasSceneViewGrid ? GridPaintingState.paintableSceneViewGrid : null, Styles.sceneViewZPosition, !hasSceneViewGrid);
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HandleGridZPosition(hasClipboard ? GridPaintPaletteClipboard.instances[0] : null, Styles.paletteZPosition, !hasClipboard);
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}
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}
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GUILayout.EndScrollView();
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}
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private void HandleGridZPosition(PaintableGrid paintableGrid, GUIContent label, bool disabled)
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{
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using (new EditorGUI.DisabledScope(disabled))
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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var paletteZPosition = EditorGUILayout.DelayedIntField(label, paintableGrid != null ? paintableGrid.zPosition : 0);
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if (EditorGUI.EndChangeCheck())
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{
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if (GridPaintingState.lastActiveGrid == paintableGrid)
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GridPaintingState.gridBrush.ChangeZPosition(paletteZPosition - paintableGrid.zPosition);
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paintableGrid.zPosition = paletteZPosition;
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}
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if (GUILayout.Button(Styles.resetZPosition))
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{
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if (GridPaintingState.lastActiveGrid == paintableGrid)
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GridPaintingState.gridBrush.ResetZPosition();
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paintableGrid.ResetZPosition();
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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}
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