43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.Tilemaps
|
|
{
|
|
[UxmlElement]
|
|
public partial class TilePaletteClipboardViewElement : VisualElement
|
|
{
|
|
private static readonly string ussClassName = "unity-tilepalette-clipboard-view-element";
|
|
private static readonly string k_Name = L10n.Tr("Tile Palette Clipboard View Element");
|
|
|
|
|
|
public TilePaletteClipboardViewElement()
|
|
{
|
|
AddToClassList(ussClassName);
|
|
|
|
name = k_Name;
|
|
TilePaletteOverlayUtility.SetStyleSheet(this);
|
|
|
|
}
|
|
|
|
private void OnAttachedToPanel(AttachToPanelEvent evt)
|
|
{
|
|
GridPaintingState.beforePaletteChanged += BeforePaletteChanged;
|
|
GridPaintingState.paletteChanged += PaletteChanged;
|
|
}
|
|
|
|
private void OnDetachFromPanel(DetachFromPanelEvent evt)
|
|
{
|
|
GridPaintingState.beforePaletteChanged -= BeforePaletteChanged;
|
|
GridPaintingState.paletteChanged -= PaletteChanged;
|
|
}
|
|
|
|
private void BeforePaletteChanged()
|
|
{
|
|
}
|
|
|
|
private void PaletteChanged(GameObject palette)
|
|
{
|
|
}
|
|
}
|
|
}
|