56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using Unity.AI.Navigation.Editor.Converter;
|
|
using UnityEditor;
|
|
|
|
namespace Unity.AI.Navigation.Updater
|
|
{
|
|
internal class NavMeshSceneConverter : SystemConverter
|
|
{
|
|
public override string name => "NavMesh Scene Converter";
|
|
public override string info => "Reassigns the legacy baked NavMesh to a NavMeshSurface on a game object named 'Navigation'.\nAdds a NavMeshModifier component to each game object marked as Navigation Static.";
|
|
public override Type container => typeof(NavigationConverterContainer);
|
|
|
|
List<string> m_AssetsToConvert = new List<string>();
|
|
|
|
public override void OnInitialize(InitializeConverterContext context, Action callback)
|
|
{
|
|
string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
|
|
|
|
foreach (string path in allAssetPaths)
|
|
{
|
|
if (NavMeshUpdaterUtility.IsSceneReferencingLegacyNavMesh(path))
|
|
{
|
|
ConverterItemDescriptor desc = new ConverterItemDescriptor()
|
|
{
|
|
name = Path.GetFileNameWithoutExtension(path),
|
|
info = path,
|
|
warningMessage = String.Empty,
|
|
};
|
|
|
|
m_AssetsToConvert.Add(path);
|
|
context.AddAssetToConvert(desc);
|
|
}
|
|
}
|
|
|
|
callback.Invoke();
|
|
}
|
|
|
|
public override void OnRun(ref RunItemContext context)
|
|
{
|
|
var items = context.items;
|
|
for (var i = 0; i < items.Length; ++i)
|
|
{
|
|
var success = NavMeshUpdaterUtility.ConvertScene(items[i].descriptor.info);
|
|
if (!success)
|
|
{
|
|
var index = items[i].index;
|
|
context.didFail[index] = true;
|
|
context.info[index] = "Failed to convert scene.";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|