minesweeper_game/Library/PackageCache/com.unity.analytics@6cc66d58ac08/Unity.Analytics.StandardEvents.xml
2025-03-15 14:30:26 -04:00

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Unity.Analytics.StandardEvents</name>
</assembly>
<members>
<member name="T:UnityEngine.Analytics.AnalyticsEvent">
<summary>
The main class of the Unity Analytics Standard Event SDK.
<remarks>
The event methods in this class provide "fire and forget" ease of use,
allowing you to send a standard event with a single line of code.
</remarks>
</summary>
<remarks>
If you expect to be sending the same standard event with some amount of frequency,
you may want to create an event payload and invoke the <c>Send</c> method when the event occurs.
</remarks>
<summary>
The main class of the Unity Analytics Standard Event SDK.
<remarks>
The event methods in this class provide 'fire and forget' ease of use,
allowing you to send a standard event with a single line of code.
</remarks>
</summary>
<remarks>
If you expect to be sending the same standard event with some amount of frequency,
you may want to create an event payload and invoke the <c>Send</c> method when the event occurs.
</remarks>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsEvent.s_StandardEventCallback">
<summary>
Actions for all events
</summary>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.Register(System.Action{System.Collections.Generic.IDictionary{System.String,System.Object}})">
<summary>
Add a callback for all standard events.
<remarks>
Callback will be called, passing the outgoing event data dictionary,
allowing for inspection and mutation of every Standard Event.
</remarks>
</summary>
<param name="action"></param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.Unregister(System.Action{System.Collections.Generic.IDictionary{System.String,System.Object}})">
<summary>
Add a callback for all standard events.
<remarks>
Callback will be called, passing the outgoing event data dictionary,
allowing for inspection and mutation of every Standard Event.
</remarks>
</summary>
<param name="action"></param>
</member>
<member name="P:UnityEngine.Analytics.AnalyticsEvent.sdkVersion">
<summary>
Gets the Unity Analytics Standard Event SDK version.
</summary>
<value>The SDK version in semantic versioning format.</value>
</member>
<member name="P:UnityEngine.Analytics.AnalyticsEvent.debugMode">
<summary>
Gets or sets a value indicating whether debug mode is enabled.
<remarks>
When debug mode is enabled, a debug log is generated for each event sent. If an error occurs when
sending an event, an error log is generated regardless of whether debug mode is enabled.
</remarks>
</summary>
<remarks>
To view the event name and a listing of event data parameters within the debug log messages for each event,
set debugMode to true.
</remarks>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.Custom(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a custom event (eventName) with data (eventData)
</summary>
<returns>The result of the analytics event sent</returns>
<param name="eventName">The name of the event.</param>
<param name="eventData">Custom event data.</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AchievementStep(System.Int32,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>achievement_step</c> event.
<remarks>
Send this event when a requirement or step toward completing a multi-part achievement is complete.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="stepIndex">The order of the step (required).</param>
<param name="achievementId">A unique id for this achievement (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AchievementUnlocked(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>achievement_unlocked</c> event.
<remarks>
Send this event when all requirements to unlock an achievement have been met.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="achievementId">A unique id for this achievement (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdComplete(System.Boolean,UnityEngine.Analytics.AdvertisingNetwork,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_complete</c> event.
<remarks>
Send this event when an ad is successfully viewed and not skipped.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdComplete(System.Boolean,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_complete</c> event.
<remarks>
Send this event when an ad is successfully viewed and not skipped.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdOffer(System.Boolean,UnityEngine.Analytics.AdvertisingNetwork,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_offer</c> event.
<remarks>
Send this event when the player is offered the opportunity to view an ad.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdOffer(System.Boolean,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_offer</c> event.
<remarks>
Send this event when the player is offered the opportunity to view an ad.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdSkip(System.Boolean,UnityEngine.Analytics.AdvertisingNetwork,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_skip</c> event.
<remarks>
Send this event when the player opts to skip a video ad during video playback.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdSkip(System.Boolean,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_skip</c> event.
<remarks>
Send this event when the player opts to skip a video ad during video playback.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdStart(System.Boolean,UnityEngine.Analytics.AdvertisingNetwork,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_start</c> event.
<remarks>
Send this event when playback of an ad begins.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.AdStart(System.Boolean,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>ad_start</c> event.
<remarks>
Send this event when playback of an ad begins.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ChatMessageSent(System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>chat_message_sent</c> event.
<remarks>
Send this event when the player sends a chat message in game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.CustomEvent(System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c></c> event.
<remarks>
An event you define yourself.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.CutsceneSkip(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>cutscene_skip</c> event.
<remarks>
Send this event when the player opts to skip a cutscene or cinematic screen.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The name of the cutscene skipped (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.CutsceneStart(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>cutscene_start</c> event.
<remarks>
Send this event when the player begins to watch a cutscene or cinematic screen.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The name of the cutscene being viewed (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.FirstInteraction(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>first_interaction</c> event.
<remarks>
Send this event with the first voluntary action the user takes after install.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="actionId">The action ID or name. For example, a unique identifier for the button clicked (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.GameOver(System.Int32,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>game_over</c> event.
<remarks>
Send this event when gameplay ends (in a game with an identifiable conclusion).
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game (optional).</param>
<param name="name">The level name (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.GameOver(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>game_over</c> event.
<remarks>
Send this event when gameplay ends (in a game with an identifiable conclusion).
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.GameStart(System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>game_start</c> event.
<remarks>
Send this event when gameplay starts. Usually used only in games with an identifiable conclusion.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.IAPTransaction(System.String,System.Single,System.String,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>iap_transaction</c> event.
<remarks>
Send this event when the player spends real-world money to make an In-App Purchase.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="transactionContext">In what context (store, gift, reward) was the item acquired? (required).</param>
<param name="price">How much did the item cost? (required).</param>
<param name="itemId">A name or unique identifier for the acquired item (required).</param>
<param name="itemType">The category of the item that was acquired (optional).</param>
<param name="level">The name or id of the level where the item was acquired (optional).</param>
<param name="transactionId">A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ItemAcquired(UnityEngine.Analytics.AcquisitionType,System.String,System.Single,System.String,System.Single,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>item_acquired</c> event.
<remarks>
Send this event when the player acquires an item within the game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="currencyType">Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft (required).</param>
<param name="transactionContext">In what context(store, gift, reward, crafting) was the item acquired? (required).</param>
<param name="amount">The unit quantity of the item that was acquired (required).</param>
<param name="itemId">A name or unique identifier for the acquired item (required).</param>
<param name="balance">The balance of the acquired item (optional).</param>
<param name="itemType">The category of the item that was acquired (optional).</param>
<param name="level">The name or id of the level where the item was acquired (optional).</param>
<param name="transactionId">A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ItemAcquired(UnityEngine.Analytics.AcquisitionType,System.String,System.Single,System.String,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>item_acquired</c> event.
<remarks>
Send this event when the player acquires an item within the game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="currencyType">Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft (required).</param>
<param name="transactionContext">In what context(store, gift, reward, crafting) was the item acquired? (required).</param>
<param name="amount">The unit quantity of the item that was acquired (required).</param>
<param name="itemId">A name or unique identifier for the acquired item (required).</param>
<param name="itemType">The category of the item that was acquired (optional).</param>
<param name="level">The name or id of the level where the item was acquired (optional).</param>
<param name="transactionId">A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ItemSpent(UnityEngine.Analytics.AcquisitionType,System.String,System.Single,System.String,System.Single,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>item_spent</c> event.
<remarks>
Send this event when the player spends an item.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="currencyType">Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft (required).</param>
<param name="transactionContext">In what context(store, gift, reward, crafting) was the item spent? (required).</param>
<param name="amount">The unit quantity of the item that was spent (required).</param>
<param name="itemId">A name or unique identifier for the spent item (required).</param>
<param name="balance">The balance of the spent item (optional).</param>
<param name="itemType">The category of the item that was spent (optional).</param>
<param name="level">The name or id of the level where the item was spent (optional).</param>
<param name="transactionId">A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ItemSpent(UnityEngine.Analytics.AcquisitionType,System.String,System.Single,System.String,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>item_spent</c> event.
<remarks>
Send this event when the player spends an item.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="currencyType">Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft (required).</param>
<param name="transactionContext">In what context(store, gift, reward, crafting) was the item spent? (required).</param>
<param name="amount">The unit quantity of the item that was spent (required).</param>
<param name="itemId">A name or unique identifier for the spent item (required).</param>
<param name="itemType">The category of the item that was spent (optional).</param>
<param name="level">The name or id of the level where the item was spent (optional).</param>
<param name="transactionId">A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelComplete(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_complete</c> event.
<remarks>
Send this event when the player has successfully completed a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelComplete(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_complete</c> event.
<remarks>
Send this event when the player has successfully completed a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelComplete(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_complete</c> event.
<remarks>
Send this event when the player has successfully completed a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelFail(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_fail</c> event.
<remarks>
Send this event when the player fails a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelFail(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_fail</c> event.
<remarks>
Send this event when the player fails a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelFail(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_fail</c> event.
<remarks>
Send this event when the player fails a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelQuit(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_quit</c> event.
<remarks>
Send this event when the player opts to quit from a level before completing it.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelQuit(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_quit</c> event.
<remarks>
Send this event when the player opts to quit from a level before completing it.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelQuit(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_quit</c> event.
<remarks>
Send this event when the player opts to quit from a level before completing it.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelSkip(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_skip</c> event.
<remarks>
Send this event when the player opts to skip past a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelSkip(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_skip</c> event.
<remarks>
Send this event when the player opts to skip past a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelSkip(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_skip</c> event.
<remarks>
Send this event when the player opts to skip past a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelStart(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_start</c> event.
<remarks>
Send this event when the player enters into or begins a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelStart(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_start</c> event.
<remarks>
Send this event when the player enters into or begins a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelStart(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_start</c> event.
<remarks>
Send this event when the player enters into or begins a level.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The level name. Either level_name or level_index is required (required).</param>
<param name="index">The order of this level within the game. Either level_name or level_index is required (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelUp(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_up</c> event.
<remarks>
Send this event when the player rank or level increases.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The new rank or level name (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelUp(System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_up</c> event.
<remarks>
Send this event when the player rank or level increases.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="index">The new rank or level index (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.LevelUp(System.String,System.Int32,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>level_up</c> event.
<remarks>
Send this event when the player rank or level increases.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="name">The new rank or level name (required).</param>
<param name="index">The new rank or level index (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.PostAdAction(System.Boolean,UnityEngine.Analytics.AdvertisingNetwork,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>post_ad_action</c> event.
<remarks>
Send this event with the first action a player takes after an ad is shown, or after an ad is offered but not shown.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.PostAdAction(System.Boolean,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>post_ad_action</c> event.
<remarks>
Send this event with the first action a player takes after an ad is shown, or after an ad is offered but not shown.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="rewarded">Set to true if a reward is offered for this ad (required).</param>
<param name="network">The ad or mediation network provider (optional).</param>
<param name="placementId">An ad placement or configuration ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.PushNotificationClick(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>push_notification_click</c> event.
<remarks>
Send this event when the player responds to a push notification.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="message_id">The message name or ID (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.PushNotificationEnable(System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>push_notification_enable</c> event.
<remarks>
Send this event when the player enables or grants permission for the game to use push notifications.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ScreenVisit(UnityEngine.Analytics.ScreenName,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>screen_visit</c> event.
<remarks>
Send this event when the player opens a menu or visits a screen in the game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="screenName">The name of the screen or type of screen visited (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.ScreenVisit(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>screen_visit</c> event.
<remarks>
Send this event when the player opens a menu or visits a screen in the game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="screenName">The name of the screen or type of screen visited (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShare(UnityEngine.Analytics.ShareType,UnityEngine.Analytics.SocialNetwork,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share</c> event.
<remarks>
Send this event when the player posts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShare(UnityEngine.Analytics.ShareType,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share</c> event.
<remarks>
Send this event when the player posts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShare(System.String,UnityEngine.Analytics.SocialNetwork,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share</c> event.
<remarks>
Send this event when the player posts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShare(System.String,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share</c> event.
<remarks>
Send this event when the player posts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShareAccept(UnityEngine.Analytics.ShareType,UnityEngine.Analytics.SocialNetwork,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share_accept</c> event.
<remarks>
Send this event when the player accepts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShareAccept(UnityEngine.Analytics.ShareType,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share_accept</c> event.
<remarks>
Send this event when the player accepts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShareAccept(System.String,UnityEngine.Analytics.SocialNetwork,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share_accept</c> event.
<remarks>
Send this event when the player accepts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.SocialShareAccept(System.String,System.String,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>social_share_accept</c> event.
<remarks>
Send this event when the player accepts a message, gift, or invitation through social media.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="shareType">The mode of sharing, or media type used in the social engagement (required).</param>
<param name="socialNetwork">The network through which the message is shared (required).</param>
<param name="senderId">A unique identifier for the sender (optional).</param>
<param name="recipientId">A unique identifier for the recipient (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.StoreItemClick(UnityEngine.Analytics.StoreType,System.String,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>store_item_click</c> event.
<remarks>
Send this event when the player clicks on an item in the store.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="storeType">Set to StoreType.Premium if purchases use real-world money; otherwise, StoreType.Soft (required).</param>
<param name="itemId">A unique identifier for the item (required).</param>
<param name="itemName">The item's name (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.StoreOpened(UnityEngine.Analytics.StoreType,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>store_opened</c> event.
<remarks>
Send this event when the player opens a store in game.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="storeType">Set to StoreType.Premium if purchases use real-world money; otherwise, StoreType.Soft (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.TutorialComplete(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>tutorial_complete</c> event.
<remarks>
Send this event when the player completes a tutorial.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="tutorialId">The tutorial name or ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.TutorialSkip(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>tutorial_skip</c> event.
<remarks>
Send this event when the player opts to skip a tutorial.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="tutorialId">The tutorial name or ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.TutorialStart(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>tutorial_start</c> event.
<remarks>
Send this event when the player starts a tutorial.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="tutorialId">The tutorial name or ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.TutorialStep(System.Int32,System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>tutorial_step</c> event.
<remarks>
Send this event when the player completes a step or stage in a multi-part tutorial.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="stepIndex">The step or stage completed in a multi-part tutorial (required).</param>
<param name="tutorialId">The tutorial name or ID (optional).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.UserSignup(UnityEngine.Analytics.AuthorizationNetwork,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>user_signup</c> event.
<remarks>
Send this event when the player registers or logs in for the first time.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="authorizationNetwork">The authorization network or login service provider (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="M:UnityEngine.Analytics.AnalyticsEvent.UserSignup(System.String,System.Collections.Generic.IDictionary{System.String,System.Object})">
<summary>
Sends a <c>user_signup</c> event.
<remarks>
Send this event when the player registers or logs in for the first time.
</remarks>
</summary>
<returns>The result of the analytics event sent.</returns>
<param name="authorizationNetwork">The authorization network or login service provider (required).</param>
<param name="eventData">Dictionary of custom parameters. (optional)</param>
</member>
<member name="T:UnityEngine.Analytics.AcquisitionSource">
<summary>
The source through which an item, consumable, or currency was acquired.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.None">
<summary>No available source, or source unknown. Note: Use a string value
if the acquisition source is not one of the elements defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.Store">
<summary>Purchased using currency or consumable resources.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.Earned">
<summary>Awarded through an achievement or other in-game interaction.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.Promotion">
<summary>Granted as a promotion of some in-game feature or through cross promotion.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.Gift">
<summary>Granted without motive other than good feelings.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.RewardedAd">
<summary>Granted as a reward for watching an advertisement.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.TimedReward">
<summary>Granted periodically.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionSource.SocialReward">
<summary>Granted through social engagement.</summary>
</member>
<member name="T:UnityEngine.Analytics.AcquisitionType">
<summary>
The type of currency (premium or soft) used to acquire the item.
SA: AnalyticsEvent.ItemAcquired
</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionType.Soft">
<summary>Not directly purchased with real-world money.</summary>
</member>
<member name="F:UnityEngine.Analytics.AcquisitionType.Premium">
<summary>Purchased with real-world money.</summary>
</member>
<member name="T:UnityEngine.Analytics.AdvertisingNetwork">
<summary>
The list of advertising or mediation network service providers.
Use the members of this list when possible to promote consistency in your Analytics data. However, if the
advertising network is not included in this list, pass the argument to the Standard Event function as a string.
SA: AnalyticsEvent.AdComplete, AnalyticsEvent.AdOffer, AnalyticsEvent.AdSkip, AnalyticsEvent.AdStart, AnalyticsEvent.PostAdAction
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.None">
<summary>No available network, or network unknown.
Note: Use a string value to indicate a network
not defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Aarki">
<summary>Aarki network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AdAction">
<summary>AdAction network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AdapTv">
<summary>AdapTv network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Adcash">
<summary>Adcash network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AdColony">
<summary>AdColony network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AdMob">
<summary>AdMob network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AerServ">
<summary>AerServ network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Airpush">
<summary>Airpush network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Altrooz">
<summary>Altrooz network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Ampush">
<summary>Ampush network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AppleSearch">
<summary>AppleSearch network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AppLift">
<summary>AppLift network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AppLovin">
<summary>AppLovin network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Appnext">
<summary>Appnext network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AppNexus">
<summary>AppNexus network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Appoday">
<summary>Appoday network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Appodeal">
<summary>Appodeal network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.AppsUnion">
<summary>AppsUnion network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Avazu">
<summary>Avazu network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.BlueStacks">
<summary>BlueStacks network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Chartboost">
<summary>Chartboost network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.ClickDealer">
<summary>ClickDealer network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.CPAlead">
<summary>CPAlead network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.CrossChannel">
<summary>CrossChannel network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.CrossInstall">
<summary>CrossInstall network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Epom">
<summary>Epom network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Facebook">
<summary>Facebook network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Fetch">
<summary>Fetch network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Fiksu">
<summary>Fiksu network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Flurry">
<summary>Flurry network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Fuse">
<summary>Fuse network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Fyber">
<summary>Fyber network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Glispa">
<summary>Glispa network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Google">
<summary>Google network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.GrowMobile">
<summary>GrowMobile network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.HeyZap">
<summary>HeyZap network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.HyperMX">
<summary>HyperMX network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Iddiction">
<summary>Iddiction network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.IndexExchange">
<summary>IndexExchange network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.InMobi">
<summary>InMobi network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Instagram">
<summary>Instagram network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Instal">
<summary>Instal network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Ipsos">
<summary>Ipsos network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.IronSource">
<summary>IronSource network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Jirbo">
<summary>Jirbo network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Kimia">
<summary>Kimia network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Leadbolt">
<summary>Leadbolt network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Liftoff">
<summary>Liftoff network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Manage">
<summary>Manage network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Matomy">
<summary>Matomy network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.MediaBrix">
<summary>MediaBrix network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.MillenialMedia">
<summary>MillenialMedia network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Minimob">
<summary>Minimob network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.MobAir">
<summary>MobAir network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.MobileCore">
<summary>MobileCore network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Mobobeat">
<summary>Mobobeat network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Mobusi">
<summary>Mobusi network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Mobvista">
<summary>Mobvista network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.MoPub">
<summary>MoPub network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Motive">
<summary>Motive network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Msales">
<summary>Msales network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.NativeX">
<summary>NativeX network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.OpenX">
<summary>OpenX network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Pandora">
<summary>Pandora network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.PropellerAds">
<summary>PropellerAds network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Revmob">
<summary>Revmob network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.RubiconProject">
<summary>RubiconProject network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.SiriusAd">
<summary>SiriusAd network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Smaato">
<summary>Smaato network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.SponsorPay">
<summary>SponsorPay network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.SpotXchange">
<summary>SpotXchange network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.StartApp">
<summary>StartApp network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Tapjoy">
<summary>Tapjoy network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Taptica">
<summary>Taptica network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Tremor">
<summary>Tremor network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.TrialPay">
<summary>TrialPay network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Twitter">
<summary>Twitter network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.UnityAds">
<summary>UnityAds network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Vungle">
<summary>Vungle network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.Yeahmobi">
<summary>Yeahmobi network.</summary>
</member>
<member name="F:UnityEngine.Analytics.AdvertisingNetwork.YuMe">
<summary>YuMe network.</summary>
</member>
<member name="T:UnityEngine.Analytics.AuthorizationNetwork">
<summary>
The list of authorization networks for in-game login sessions.
Use the members of this list when possible to promote consistency in your Analytics data. However, if the
authorization network is not included in this list, pass the argument to the Standard Event function as a string.
SA: AnalyticsEvent.UserSignup
</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.None">
<summary>No available authorization network, or network unknown.
Note: Use a string value to indicate an authorization network
not defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.Internal">
<summary>You use your own authorization system.</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.Facebook">
<summary>Facebook authorization.</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.Twitter">
<summary>Twitter authorization.</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.Google">
<summary>Google authorization.</summary>
</member>
<member name="F:UnityEngine.Analytics.AuthorizationNetwork.GameCenter">
<summary>GameCenter authorization.</summary>
</member>
<member name="T:UnityEngine.Analytics.ScreenName">
<summary>
The list of the in-game screen or interface types.
Use the members of this list when possible to promote consistency in your Analytics data. However, if the
screen name is not included in this list, pass the argument to the Standard Event function as a string.
SA: AnalyticsEvent.ScreenVisit
</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.None">
<summary>No defined screen name.
Note: Use a string value to indicate a screen name
not defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.MainMenu">
<summary>The game's main menu screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Settings">
<summary>The game's settings screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Map">
<summary>The game's map screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Lose">
<summary>The screen shown when the player loses the game.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Win">
<summary>The screen shown when the player wins the game.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Credits">
<summary>The game's credits screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Title">
<summary>The game's title screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.IAPPromo">
<summary>The screen shown for IAP promotions.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.CrossPromo">
<summary>The screen shown for cross promotions.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.FeaturePromo">
<summary>The screen shown for feature promotions.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Hint">
<summary>The game's hint screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Pause">
<summary>The game's pause screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Inventory">
<summary>The game's inventory screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Leaderboard">
<summary>The game's leaderboard screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Achievements">
<summary>The game's achievement screen.</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenName.Lobby">
<summary>The game's lobby screen.</summary>
</member>
<member name="T:UnityEngine.Analytics.ShareType">
<summary>
The list of media types or modes used for social engagements.
Use the members of this list when possible to promote consistency in your Analytics data. However, if the
media type or mode is not included in this list, pass the argument to the Standard Event function as a string.
SA: AnalyticsEvent.SocialShare, AnalyticsEvent.SocialShareAccept
</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.None">
<summary>No defined engagement media or mode.
Note: Use a string value to indicate a mode of social engagement
not defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.TextOnly">
<summary>A text-based mode of engagement, such as a text or chat message.</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.Image">
<summary>An image-based mode of engagement.</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.Video">
<summary>A video-based mode of engagement.</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.Invite">
<summary>A mode of engagement that involves an invitation.</summary>
</member>
<member name="F:UnityEngine.Analytics.ShareType.Achievement">
<summary>An in-game achievement.</summary>
</member>
<member name="T:UnityEngine.Analytics.SocialNetwork">
<summary>
The list of social networks used with social engagements.
Use the members of this list when possible to promote consistency in your Analytics data. However, if the
social network is not included in this list, pass the argument to the Standard Event function as a string.
SA: AnalyticsEvent.SocialShare, AnalyticsEvent.SocialShareAccept
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.None">
<summary>No available social network, or network unknown.
Note: Use a string value to indicate social network
not defined in this enumeration.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.Facebook">
<summary>Facebook.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.Twitter">
<summary>Twitter.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.Instagram">
<summary>Instagram.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.GooglePlus">
<summary>Google Plus.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.Pinterest">
<summary>Pinterest.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.WeChat">
<summary>WeChat.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.SinaWeibo">
<summary>The Sina Weibo social network.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.TencentWeibo">
<summary>The Tencent Weibo social network.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.QQ">
<summary>QQ and QZone networks.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.Zhihu">
<summary>Zhihu network.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.VK">
<summary>VKontakte network.</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialNetwork.OK_ru">
<summary>Odnoklassniki network.</summary>
</member>
<member name="T:UnityEngine.Analytics.StoreType">
<summary>
The list of in-game store categories.
SA: AnalyticsEvent.StoreItemClick, AnalyticsEvent.StoreOpened
</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreType.Soft">
<summary>Contains items purchasable with in-game currency only.</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreType.Premium">
<summary>Contains items purchasable with real-world money.</summary>
</member>
<member name="T:UnityEngine.Analytics.CustomEvent">
<summary>
An event you define yourself.
</summary>
</member>
<member name="T:UnityEngine.Analytics.AchievementStep">
<summary>
Send this event when a requirement or step toward completing a multi-part achievement is complete.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AchievementStep.stepIndex">
<summary>
The order of the step.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AchievementStep.achievementId">
<summary>
A unique id for this achievement.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.AchievementUnlocked">
<summary>
Send this event when all requirements to unlock an achievement have been met.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AchievementUnlocked.achievementId">
<summary>
A unique id for this achievement.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.AdComplete">
<summary>
Send this event when an ad is successfully viewed and not skipped.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdComplete.rewarded">
<summary>
Set to true if a reward is offered for this ad.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdComplete.network">
<summary>
The ad or mediation network provider.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdComplete.placementId">
<summary>
An ad placement or configuration ID.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.AdOffer">
<summary>
Send this event when the player is offered the opportunity to view an ad.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdOffer.rewarded">
<summary>
Set to true if a reward is offered for this ad.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdOffer.network">
<summary>
The ad or mediation network provider.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdOffer.placementId">
<summary>
An ad placement or configuration ID.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.AdSkip">
<summary>
Send this event when the player opts to skip a video ad during video playback.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdSkip.rewarded">
<summary>
Set to true if a reward is offered for this ad.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdSkip.network">
<summary>
The ad or mediation network provider.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdSkip.placementId">
<summary>
An ad placement or configuration ID.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.AdStart">
<summary>
Send this event when playback of an ad begins.
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdStart.rewarded">
<summary>
Set to true if a reward is offered for this ad.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdStart.network">
<summary>
The ad or mediation network provider.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AdStart.placementId">
<summary>
An ad placement or configuration ID.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.PostAdAction">
<summary>
Send this event with the first action a player takes after an ad is shown, or after an ad is offered but not shown.
</summary>
</member>
<member name="F:UnityEngine.Analytics.PostAdAction.rewarded">
<summary>
Set to true if a reward is offered for this ad.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.PostAdAction.network">
<summary>
The ad or mediation network provider.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.PostAdAction.placementId">
<summary>
An ad placement or configuration ID.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.ChatMessageSent">
<summary>
Send this event when the player sends a chat message in game.
</summary>
</member>
<member name="T:UnityEngine.Analytics.CutsceneStart">
<summary>
Send this event when the player begins to watch a cutscene or cinematic screen.
</summary>
</member>
<member name="F:UnityEngine.Analytics.CutsceneStart.name">
<summary>
The name of the cutscene being viewed.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.CutsceneSkip">
<summary>
Send this event when the player opts to skip a cutscene or cinematic screen.
</summary>
</member>
<member name="F:UnityEngine.Analytics.CutsceneSkip.name">
<summary>
The name of the cutscene skipped.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.GameOver">
<summary>
Send this event when gameplay ends (in a game with an identifiable conclusion).
</summary>
</member>
<member name="F:UnityEngine.Analytics.GameOver.index">
<summary>
The order of this level within the game.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.GameOver.name">
<summary>
The level name.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.GameStart">
<summary>
Send this event when gameplay starts. Usually used only in games with an identifiable conclusion.
</summary>
</member>
<member name="T:UnityEngine.Analytics.IAPTransaction">
<summary>
Send this event when the player spends real-world money to make an In-App Purchase.
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.transactionContext">
<summary>
In what context (store, gift, reward) was the item acquired?
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.price">
<summary>
How much did the item cost?
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.itemId">
<summary>
A name or unique identifier for the acquired item.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.itemType">
<summary>
The category of the item that was acquired.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.level">
<summary>
The name or id of the level where the item was acquired.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.IAPTransaction.transactionId">
<summary>
A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.ItemAcquired">
<summary>
Send this event when the player acquires an item within the game.
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.currencyType">
<summary>
Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.transactionContext">
<summary>
In what context(store, gift, reward, crafting) was the item acquired?
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.amount">
<summary>
The unit quantity of the item that was acquired
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.itemId">
<summary>
A name or unique identifier for the acquired item.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.balance">
<summary>
The balance of the acquired item.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.itemType">
<summary>
The category of the item that was acquired.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.level">
<summary>
The name or id of the level where the item was acquired.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemAcquired.transactionId">
<summary>
A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.ItemSpent">
<summary>
Send this event when the player spends an item.
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.currencyType">
<summary>
Set to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcqusitionType.Soft.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.transactionContext">
<summary>
In what context(store, gift, reward, crafting) was the item spent?
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.amount">
<summary>
The unit quantity of the item that was spent
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.itemId">
<summary>
A name or unique identifier for the spent item.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.balance">
<summary>
The balance of the spent item.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.itemType">
<summary>
The category of the item that was spent.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.level">
<summary>
The name or id of the level where the item was spent.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.ItemSpent.transactionId">
<summary>
A unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelComplete">
<summary>
Send this event when the player has successfully completed a level.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelComplete.name">
<summary>
The level name.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelComplete.index">
<summary>
The order of this level within the game.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelFail">
<summary>
Send this event when the player fails a level.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelFail.name">
<summary>
The level name.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelFail.index">
<summary>
The order of this level within the game.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelQuit">
<summary>
Send this event when the player opts to quit from a level before completing it.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelQuit.name">
<summary>
The level name.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelQuit.index">
<summary>
The order of this level within the game.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelSkip">
<summary>
Send this event when the player opts to skip past a level.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelSkip.name">
<summary>
The level name.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelSkip.index">
<summary>
The order of this level within the game.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelStart">
<summary>
Send this event when the player enters into or begins a level.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelStart.name">
<summary>
The level name.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelStart.index">
<summary>
The order of this level within the game.
<remarks>
Either level_name or level_index is required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.LevelUp">
<summary>
Send this event when the player rank or level increases.
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelUp.name">
<summary>
The new rank or level name.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.LevelUp.index">
<summary>
The new rank or level index.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.FirstInteraction">
<summary>
Send this event with the first voluntary action the user takes after install.
</summary>
</member>
<member name="F:UnityEngine.Analytics.FirstInteraction.actionId">
<summary>
The action ID or name. For example, a unique identifier for the button clicked.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.PushNotificationClick">
<summary>
Send this event when the player responds to a push notification.
</summary>
</member>
<member name="F:UnityEngine.Analytics.PushNotificationClick.message_id">
<summary>
The message name or ID.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.PushNotificationEnable">
<summary>
Send this event when the player enables or grants permission for the game to use push notifications.
</summary>
</member>
<member name="T:UnityEngine.Analytics.ScreenVisit">
<summary>
Send this event when the player opens a menu or visits a screen in the game.
</summary>
</member>
<member name="F:UnityEngine.Analytics.ScreenVisit.screenName">
<summary>
The name of the screen or type of screen visited.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.SocialShare">
<summary>
Send this event when the player posts a message, gift, or invitation through social media.
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShare.shareType">
<summary>
The mode of sharing, or media type used in the social engagement.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShare.socialNetwork">
<summary>
The network through which the message is shared.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShare.senderId">
<summary>
A unique identifier for the sender.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShare.recipientId">
<summary>
A unique identifier for the recipient.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.SocialShareAccept">
<summary>
Send this event when the player accepts a message, gift, or invitation through social media.
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShareAccept.shareType">
<summary>
The mode of sharing, or media type used in the social engagement.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShareAccept.socialNetwork">
<summary>
The network through which the message is shared.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShareAccept.senderId">
<summary>
A unique identifier for the sender.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.SocialShareAccept.recipientId">
<summary>
A unique identifier for the recipient.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.StoreItemClick">
<summary>
Send this event when the player clicks on an item in the store.
</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreItemClick.storeType">
<summary>
Set to StoreType.Premium if purchases use real-world money; otherwise, StoreType.Soft.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreItemClick.itemId">
<summary>
A unique identifier for the item.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreItemClick.itemName">
<summary>
The item's name.
<remarks>
Optional.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.StoreOpened">
<summary>
Send this event when the player opens a store in game.
</summary>
</member>
<member name="F:UnityEngine.Analytics.StoreOpened.storeType">
<summary>
Set to StoreType.Premium if purchases use real-world money; otherwise, StoreType.Soft.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.TutorialComplete">
<summary>
Send this event when the player completes a tutorial.
</summary>
</member>
<member name="F:UnityEngine.Analytics.TutorialComplete.tutorialId">
<summary>
The tutorial name or ID.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.TutorialSkip">
<summary>
Send this event when the player opts to skip a tutorial.
</summary>
</member>
<member name="F:UnityEngine.Analytics.TutorialSkip.tutorialId">
<summary>
The tutorial name or ID.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.TutorialStart">
<summary>
Send this event when the player starts a tutorial.
</summary>
</member>
<member name="F:UnityEngine.Analytics.TutorialStart.tutorialId">
<summary>
The tutorial name or ID.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.TutorialStep">
<summary>
Send this event when the player completes a step or stage in a multi-part tutorial.
</summary>
</member>
<member name="F:UnityEngine.Analytics.TutorialStep.stepIndex">
<summary>
The step or stage completed in a multi-part tutorial.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="F:UnityEngine.Analytics.TutorialStep.tutorialId">
<summary>
The tutorial name or ID.
<remarks>
Required.
</remarks>
</summary>
</member>
<member name="T:UnityEngine.Analytics.UserSignup">
<summary>
Send this event when the player registers or logs in for the first time.
</summary>
</member>
<member name="F:UnityEngine.Analytics.UserSignup.authorizationNetwork">
<summary>
The authorization network or login service provider.
<remarks>
Required.
</remarks>
</summary>
</member>
</members>
</doc>