minesweeper_game/Library/PackageCache/com.unity.render-pipelines.universal@506b3deb0041/Runtime/RenderPipelineResources/UniversalRenderPipelineEditorAssets.cs
2025-03-15 14:30:26 -04:00

25 lines
755 B
C#

#if UNITY_EDITOR
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "R: Editor Assets", Order = 1000), HideInInspector]
class UniversalRenderPipelineEditorAssets : IRenderPipelineResources
{
public int version => 0;
[SerializeField]
[ResourcePath("Editor/Volume/DefaultVolumeProfile.asset")]
private VolumeProfile m_DefaultSettingsVolumeProfile;
public VolumeProfile defaultVolumeProfile
{
get => m_DefaultSettingsVolumeProfile;
set => this.SetValueAndNotify(ref m_DefaultSettingsVolumeProfile, value);
}
}
}
#endif