%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3} m_Name: Renderer2D m_EditorClassIdentifier: debugShaders: debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3} probeVolumeResources: probeVolumeDebugShader: {fileID: 0} probeVolumeFragmentationDebugShader: {fileID: 0} probeVolumeOffsetDebugShader: {fileID: 0} probeVolumeSamplingDebugShader: {fileID: 0} probeSamplingDebugMesh: {fileID: 0} probeSamplingDebugTexture: {fileID: 0} probeVolumeBlendStatesCS: {fileID: 0} m_RendererFeatures: [] m_RendererFeatureMap: m_UseNativeRenderPass: 0 m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 1, z: 0} m_HDREmulationScale: 1 m_LightRenderTextureScale: 0.5 m_LightBlendStyles: - name: Multiply maskTextureChannel: 0 blendMode: 1 - name: Additive maskTextureChannel: 0 blendMode: 0 - name: Multiply with Mask maskTextureChannel: 1 blendMode: 1 - name: Additive with Mask maskTextureChannel: 1 blendMode: 0 m_UseDepthStencilBuffer: 1 m_UseCameraSortingLayersTexture: 0 m_CameraSortingLayersTextureBound: -1 m_CameraSortingLayerDownsamplingMethod: 0 m_MaxLightRenderTextureCount: 16 m_MaxShadowRenderTextureCount: 1 m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} m_DefaultMaterialType: 0 m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}