using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ImagePuzzle : MonoBehaviour { public int currentPuzzle = 1; public List puzzleSprites; public List images = new List(); public List imagesTransforms = new List(); public TMP_Text completeText; public Image backgroundImage; public Sprite completedAllPuzzlesBackground; private RawImage disabledImage; private bool hasStarted = false; private List correctImageOrder = new List(); private void Awake() { foreach (var image in images) { image.GetComponent