Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.41f1 (46e447368a18) revision 4645959'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 32499 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.41f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Projects/Untangle -logFile Logs/AssetImportWorker0.log -srvPort 49978 -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: D:/Projects/Untangle D:/Projects/Untangle [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [16216] Target information: Player connection [16216] * "[IP] 192.168.2.20 [Port] 0 [Flags] 2 [Guid] 4226459493 [EditorId] 4226459493 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4MFK5FO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16216] Host joined multi-casting on [225.0.0.222:54997]... Player connection [16216] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 345.07 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.41f1 (46e447368a18) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Projects/Untangle/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27a0) Vendor: NVIDIA VRAM: 12011 MB Driver: 31.0.15.2892 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001854 seconds. - Loaded All Assemblies, in 19.056 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.256 seconds Domain Reload Profiling: 19311ms BeginReloadAssembly (15275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (1420ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (2318ms) LoadAssemblies (15273ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2316ms) TypeCache.Refresh (2315ms) TypeCache.ScanAssembly (1404ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (257ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (227ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (38ms) ProcessInitializeOnLoadAttributes (121ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.739 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.482 seconds Domain Reload Profiling: 5219ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (3567ms) LoadAssemblies (3317ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (318ms) TypeCache.Refresh (274ms) TypeCache.ScanAssembly (113ms) BuildScriptInfoCaches (35ms) ResolveRequiredComponents (7ms) FinalizeReload (1482ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (893ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (278ms) ProcessInitializeOnLoadMethodAttributes (538ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 1.21 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) Unloading 6584 unused Assets / (6.8 MB). Loaded Objects now: 7246. Memory consumption went from 193.2 MB to 186.4 MB. Total: 7.679900 ms (FindLiveObjects: 0.581600 ms CreateObjectMapping: 0.293100 ms MarkObjects: 4.065800 ms DeleteObjects: 2.738600 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.608 seconds Refreshing native plugins compatible for Editor in 1.22 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.636 seconds Domain Reload Profiling: 1245ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (360ms) LoadAssemblies (281ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (168ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (11ms) FinalizeReload (637ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (466ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (315ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6583 unused Assets / (6.4 MB). Loaded Objects now: 7249. Memory consumption went from 168.6 MB to 162.2 MB. Total: 7.135300 ms (FindLiveObjects: 0.445900 ms CreateObjectMapping: 0.232100 ms MarkObjects: 3.968200 ms DeleteObjects: 2.488300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.476 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.569 seconds Domain Reload Profiling: 1046ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (226ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (127ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (112ms) ResolveRequiredComponents (7ms) FinalizeReload (569ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (438ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (299ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6583 unused Assets / (6.9 MB). Loaded Objects now: 7251. Memory consumption went from 168.6 MB to 161.6 MB. Total: 7.357400 ms (FindLiveObjects: 0.525700 ms CreateObjectMapping: 0.253300 ms MarkObjects: 3.876700 ms DeleteObjects: 2.700900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 942.282575 seconds. path: Assets/Prefabs/LinePrefab.prefab artifactKey: Guid(309050a344950a3449bfbe234b084a16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/LinePrefab.prefab using Guid(309050a344950a3449bfbe234b084a16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f4c8c0b5e95423438fe764d246be9d20') in 0.366004 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.474 seconds Refreshing native plugins compatible for Editor in 0.70 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.523 seconds Domain Reload Profiling: 999ms BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (276ms) LoadAssemblies (214ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (125ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (110ms) ResolveRequiredComponents (7ms) FinalizeReload (523ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (393ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (261ms) ProcessInitializeOnLoadMethodAttributes (54ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6583 unused Assets / (7.0 MB). Loaded Objects now: 7287. Memory consumption went from 176.4 MB to 169.4 MB. Total: 7.285700 ms (FindLiveObjects: 0.491900 ms CreateObjectMapping: 0.278100 ms MarkObjects: 3.715500 ms DeleteObjects: 2.799200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.472 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.539 seconds Domain Reload Profiling: 1014ms BeginReloadAssembly (145ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (281ms) LoadAssemblies (226ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (124ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (9ms) FinalizeReload (540ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (412ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (275ms) ProcessInitializeOnLoadMethodAttributes (56ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6583 unused Assets / (7.1 MB). Loaded Objects now: 7289. Memory consumption went from 176.3 MB to 169.2 MB. Total: 7.494100 ms (FindLiveObjects: 0.510700 ms CreateObjectMapping: 0.279600 ms MarkObjects: 3.892300 ms DeleteObjects: 2.810800 ms) Prepare: number of updated asset objects reloaded= 0