Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.41f1 (46e447368a18) revision 4645959'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 32499 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.41f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath D:/Projects/Untangle -logFile Logs/AssetImportWorker2.log -srvPort 59130 -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: D:/Projects/Untangle D:/Projects/Untangle [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [36108] Target information: Player connection [36108] * "[IP] 192.168.2.20 [Port] 0 [Flags] 2 [Guid] 4145801349 [EditorId] 4145801349 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4MFK5FO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [36108] Host joined multi-casting on [225.0.0.222:54997]... Player connection [36108] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.41f1 (46e447368a18) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Projects/Untangle/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27a0) Vendor: NVIDIA VRAM: 12011 MB Driver: 31.0.15.2892 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56132 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002053 seconds. - Loaded All Assemblies, in 0.331 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.302 seconds Domain Reload Profiling: 631ms BeginReloadAssembly (120ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (125ms) LoadAssemblies (118ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (121ms) TypeCache.ScanAssembly (109ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (302ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (264ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (143ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.668 seconds Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.653 seconds Domain Reload Profiling: 1318ms BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (460ms) LoadAssemblies (311ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (231ms) TypeCache.Refresh (174ms) TypeCache.ScanAssembly (159ms) BuildScriptInfoCaches (45ms) ResolveRequiredComponents (9ms) FinalizeReload (653ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (539ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (95ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) Unloading 6584 unused Assets / (6.7 MB). Loaded Objects now: 7246. Memory consumption went from 183.7 MB to 177.0 MB. Total: 7.096500 ms (FindLiveObjects: 0.451600 ms CreateObjectMapping: 0.279800 ms MarkObjects: 3.954500 ms DeleteObjects: 2.409800 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0