#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI using UnityEngine.EventSystems; namespace UnityEngine.InputSystem.UI { // AxisEventData has no ToString. Also added device info. Keeping // it internal for now. internal class ExtendedAxisEventData : AxisEventData, INavigationEventData { /// /// The that generated the axis input. /// /// /// public InputDevice device { get; set; } public ExtendedAxisEventData(EventSystem eventSystem) : base(eventSystem) { } public override string ToString() { return $"MoveDir: {moveDir}\nMoveVector: {moveVector}"; } } } #endif