624 lines
28 KiB
C#
624 lines
28 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.13.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.Samples.InGameHints
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{
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Samples/InGameHints/InGameHintsActions.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @InGameHintsActions: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @InGameHintsActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InGameHintsActions"",
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""maps"": [
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{
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""name"": ""Gameplay"",
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""id"": ""9af2d1b0-cc47-4300-854c-838acb4b168b"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""7e7492e7-1329-48bb-9fdc-279fd15473b4"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""981fecc2-2e7a-4d6a-b041-00b47626e0a1"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""PickUp"",
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""type"": ""Button"",
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""id"": ""5a59bbc2-a3d4-4cbd-88bb-01120d97dc69"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Drop"",
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""type"": ""Button"",
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""id"": ""f37bbe7e-e241-443f-b868-c784e1219f25"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Throw"",
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""type"": ""Button"",
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""id"": ""e450d71c-7cc5-4879-afb5-f3ed682d9824"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""5abc4d20-74bd-4f14-902f-2bd2cf59cc28"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""WASD"",
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""id"": ""b16141b1-1611-44db-9576-5a004eb451f2"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""2b20de3f-1ad8-4b42-b591-595edf60dced"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""2f92eaa9-7f1f-4f42-9682-d105f7c2fc22"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""3ba79a56-c5f8-4999-8203-bef8471f4bd8"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""8d9acfe6-d844-4860-a151-01d6eb0dfb48"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""b69cbeb7-a5bf-4df1-8965-17d944634cef"",
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""path"": ""<Gamepad>/rightStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b2ddefc9-49da-485d-be28-58e3ec3f8080"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""92182492-7b62-47e0-94ad-53d9937d9905"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""PickUp"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e20635aa-ffe7-4ed9-8802-96c039d26a8f"",
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""path"": ""<Keyboard>/q"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""PickUp"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""f5571cd9-1166-4ddc-9071-37dc597b1d4e"",
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""path"": ""<Gamepad>/buttonEast"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Drop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""950f549e-ec9c-4d03-aeff-f09ec4031d01"",
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""path"": ""<Keyboard>/e"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Drop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""47d1952d-797b-4f5b-986c-654b8e479deb"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Throw"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""02e2493d-1eb3-4334-9d25-92f2b5e21399"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Throw"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Gamepad"",
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""bindingGroup"": ""Gamepad"",
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""devices"": [
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{
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""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Keyboard&Mouse"",
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""bindingGroup"": ""Keyboard&Mouse"",
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""devices"": [
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": false,
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""isOR"": false
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},
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{
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""devicePath"": ""<Mouse>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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}
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]
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}");
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
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m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
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m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true);
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m_Gameplay_PickUp = m_Gameplay.FindAction("PickUp", throwIfNotFound: true);
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m_Gameplay_Drop = m_Gameplay.FindAction("Drop", throwIfNotFound: true);
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m_Gameplay_Throw = m_Gameplay.FindAction("Throw", throwIfNotFound: true);
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}
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~@InGameHintsActions()
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{
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UnityEngine.Debug.Assert(!m_Gameplay.enabled, "This will cause a leak and performance issues, InGameHintsActions.Gameplay.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Gameplay
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private readonly InputActionMap m_Gameplay;
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private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
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private readonly InputAction m_Gameplay_Move;
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private readonly InputAction m_Gameplay_Look;
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private readonly InputAction m_Gameplay_PickUp;
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private readonly InputAction m_Gameplay_Drop;
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private readonly InputAction m_Gameplay_Throw;
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/// <summary>
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/// Provides access to input actions defined in input action map "Gameplay".
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/// </summary>
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public struct GameplayActions
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{
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private @InGameHintsActions m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public GameplayActions(@InGameHintsActions wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Gameplay/Move".
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/// </summary>
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public InputAction @Move => m_Wrapper.m_Gameplay_Move;
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/// <summary>
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/// Provides access to the underlying input action "Gameplay/Look".
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/// </summary>
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public InputAction @Look => m_Wrapper.m_Gameplay_Look;
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/// <summary>
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/// Provides access to the underlying input action "Gameplay/PickUp".
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/// </summary>
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public InputAction @PickUp => m_Wrapper.m_Gameplay_PickUp;
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/// <summary>
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/// Provides access to the underlying input action "Gameplay/Drop".
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/// </summary>
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public InputAction @Drop => m_Wrapper.m_Gameplay_Drop;
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/// <summary>
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/// Provides access to the underlying input action "Gameplay/Throw".
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/// </summary>
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public InputAction @Throw => m_Wrapper.m_Gameplay_Throw;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="GameplayActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <param name="instance">Callback instance.</param>
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/// <remarks>
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/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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/// <seealso cref="GameplayActions" />
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public void AddCallbacks(IGameplayActions instance)
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{
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if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Look.started += instance.OnLook;
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@Look.performed += instance.OnLook;
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@Look.canceled += instance.OnLook;
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@PickUp.started += instance.OnPickUp;
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@PickUp.performed += instance.OnPickUp;
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@PickUp.canceled += instance.OnPickUp;
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@Drop.started += instance.OnDrop;
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@Drop.performed += instance.OnDrop;
|
|
@Drop.canceled += instance.OnDrop;
|
|
@Throw.started += instance.OnThrow;
|
|
@Throw.performed += instance.OnThrow;
|
|
@Throw.canceled += instance.OnThrow;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="GameplayActions" />
|
|
private void UnregisterCallbacks(IGameplayActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Look.started -= instance.OnLook;
|
|
@Look.performed -= instance.OnLook;
|
|
@Look.canceled -= instance.OnLook;
|
|
@PickUp.started -= instance.OnPickUp;
|
|
@PickUp.performed -= instance.OnPickUp;
|
|
@PickUp.canceled -= instance.OnPickUp;
|
|
@Drop.started -= instance.OnDrop;
|
|
@Drop.performed -= instance.OnDrop;
|
|
@Drop.canceled -= instance.OnDrop;
|
|
@Throw.started -= instance.OnThrow;
|
|
@Throw.performed -= instance.OnThrow;
|
|
@Throw.canceled -= instance.OnThrow;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />
|
|
public void RemoveCallbacks(IGameplayActions instance)
|
|
{
|
|
if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="GameplayActions.AddCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.RemoveCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />
|
|
public void SetCallbacks(IGameplayActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="GameplayActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public GameplayActions @Gameplay => new GameplayActions(this);
|
|
private int m_GamepadSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme GamepadScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
|
}
|
|
}
|
|
private int m_KeyboardMouseSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme KeyboardMouseScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
|
|
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Gameplay" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="GameplayActions.AddCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.RemoveCallbacks(IGameplayActions)" />
|
|
public interface IGameplayActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLook(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "PickUp" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPickUp(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Drop" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnDrop(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Throw" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnThrow(InputAction.CallbackContext context);
|
|
}
|
|
}
|
|
}
|