176 lines
7.6 KiB
C#
176 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Unity.Multiplayer.Center.Common;
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using Unity.Multiplayer.Center.Questionnaire;
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using Unity.Multiplayer.Center.Recommendations;
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using Unity.Multiplayer.Center.Window.UI;
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using UnityEngine;
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namespace Unity.Multiplayer.Center.Analytics
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{
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internal static class AnalyticsUtils
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{
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// hard-coded to avoid recomputing every time / resizing arrays
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public const int NumNetcodePackage = 2;
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public const int NumHostingPackages = 1;
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/// <summary>
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/// From the recommendation view data (which contains the packages that the user sees and the user's selection),
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/// create the list of packages that will be sent to the analytics backend.
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/// </summary>
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/// <param name="data">The recommendation view data as shown in the recommendation tab</param>
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/// <param name="solutionToPackageData">The packages views</param>
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/// <returns>The list of packages to be sent along with the installation event.</returns>
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public static Package[] GetPackagesWithAnalyticsFormat(RecommendationViewData data, SolutionsToRecommendedPackageViewData solutionToPackageData)
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{
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var selectedNetcode = RecommendationUtils.GetSelectedNetcode(data);
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var selectedHostingModel = RecommendationUtils.GetSelectedHostingModel(data);
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var packages = solutionToPackageData.GetPackagesForSelection(selectedNetcode.Solution, selectedHostingModel.Solution);
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var packageCount = NumNetcodePackage + NumHostingPackages + packages.Length;
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var result = new Package[packageCount];
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var resultIndex = 0;
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AddSolutionPackages(data.NetcodeOptions, result, ref resultIndex);
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AddSolutionPackages(data.ServerArchitectureOptions, result, ref resultIndex);
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AddRecommendedPackages(packages, result, ref resultIndex);
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Debug.Assert(resultIndex == packageCount, $"Expected {packageCount} packages, got {resultIndex}");
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return result;
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}
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/// <summary>
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/// Fetches all the inspector name attributes of the Preset enum and returns the displayNames
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/// Important! It assumes the enum values are 0, ... , N
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/// </summary>
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/// <returns>The array of preset names. The index in the array is the integer value of the enum value</returns>
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public static string[] GetPresetFullNames()
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{
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var t = typeof(Preset);
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var values = Enum.GetValues(t);
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var array = new string[values.Length];
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foreach (var value in values)
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{
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var preset = (Preset) value;
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var index = (int)preset;
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var asString = value.ToString();
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var memInfo = t.GetMember(asString);
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var attribute = memInfo[0].GetCustomAttribute<InspectorNameAttribute>(false);
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if (attribute != null)
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{
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array[index] = attribute.displayName;
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}
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else
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{
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Debug.LogError($"Could not fetch the full name of the preset value {asString}");
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array[index] = asString;
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}
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}
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return array;
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}
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/// <summary>
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/// Converts AnswerData to game specs, providing the knowledge of the display names.
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/// It assumes there is exactly one answer in the answer list at this point.
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/// </summary>
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/// <param name="data">The answer data of the user</param>
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/// <param name="answerIdToAnswerName">Mapping answer id to display name</param>
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/// <param name="questionIdToQuestionName">Mapping question id to display name</param>
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/// <returns>The list of game spec that will be consumed by the analytics backend</returns>
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public static GameSpec[] ToGameSpecs(AnswerData data,
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IReadOnlyDictionary<string, string> answerIdToAnswerName,
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IReadOnlyDictionary<string, string> questionIdToQuestionName)
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{
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var result = new GameSpec[data.Answers.Count];
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for (var i = 0; i < result.Length; ++i)
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{
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var answer = data.Answers[i];
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var answerId = answer.Answers[0]; // TODO: make sure that this always exists
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result[i] = new GameSpec()
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{
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QuestionId = answer.QuestionId,
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QuestionText = questionIdToQuestionName[answer.QuestionId],
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AcceptsMultipleAnswers = false, // TODO: add test that verifies this assumption
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AnswerId = answerId,
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AnswerText = answerIdToAnswerName[answerId]
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};
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}
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return result;
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}
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/// <summary>
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/// Creates the mapping from question id to question display name
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/// </summary>
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/// <param name="questionnaireData">The questionnaire data</param>
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/// <returns>The mapping</returns>
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public static IReadOnlyDictionary<string, string> GetQuestionDisplayNames(QuestionnaireData questionnaireData)
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{
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var dictionary = new Dictionary<string, string>();
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foreach (var question in questionnaireData.Questions)
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{
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dictionary[question.Id] = question.Title;
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}
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return dictionary;
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}
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/// <summary>
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/// Creates the mapping from answer id to answer display name
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/// </summary>
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/// <param name="questionnaireData">The questionnaire data</param>
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/// <returns>The mapping</returns>
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public static IReadOnlyDictionary<string, string> GetAnswerDisplayNames(QuestionnaireData questionnaireData)
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{
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var dictionary = new Dictionary<string, string>();
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foreach (var question in questionnaireData.Questions)
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{
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foreach (var answer in question.Choices)
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{
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dictionary[answer.Id] = answer.Title;
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}
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}
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return dictionary;
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}
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static void AddSolutionPackages(RecommendedSolutionViewData[] options, Package[] result, ref int resultIndex)
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{
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foreach (var t in options)
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{
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if(string.IsNullOrEmpty(t.MainPackage?.PackageId))
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continue;
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result[resultIndex] = new Package()
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{
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PackageId = t.MainPackage.PackageId,
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SelectedForInstall = t.Selected && t.RecommendationType != RecommendationType.Incompatible,
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IsRecommended = t.RecommendationType is RecommendationType.MainArchitectureChoice,
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IsAlreadyInstalled = t.MainPackage.IsInstalledAsProjectDependency
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};
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++resultIndex;
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}
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}
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static void AddRecommendedPackages(RecommendedPackageViewData[] packageViewDatas, Package[] result, ref int resultIndex)
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{
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foreach (var viewData in packageViewDatas)
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{
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result[resultIndex] = new Package()
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{
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PackageId = viewData.PackageId,
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// TODO: remove hidden?
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SelectedForInstall = viewData.Selected && viewData.RecommendationType != RecommendationType.Incompatible,
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IsRecommended = viewData.RecommendationType.IsRecommendedPackage(),
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IsAlreadyInstalled = viewData.IsInstalledAsProjectDependency
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};
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++resultIndex;
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}
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}
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}
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}
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