untangle-puzzlegame/Logs/AssetImportWorker5-prev.log
2025-04-17 17:33:08 -04:00

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8.4 KiB
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Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.41f1 (46e447368a18) revision 4645959'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 32499 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.41f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
D:/Projects/Untangle
-logFile
Logs/AssetImportWorker5.log
-srvPort
59130
-job-worker-count
15
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: D:/Projects/Untangle
D:/Projects/Untangle
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [35996] Target information:
Player connection [35996] * "[IP] 192.168.2.20 [Port] 0 [Flags] 2 [Guid] 825284918 [EditorId] 825284918 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4MFK5FO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [35996] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [35996] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 15
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.05 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.41f1 (46e447368a18)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Projects/Untangle/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27a0)
Vendor: NVIDIA
VRAM: 12011 MB
Driver: 31.0.15.2892
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56000
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003204 seconds.
- Loaded All Assemblies, in 0.401 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.348 seconds
Domain Reload Profiling: 746ms
BeginReloadAssembly (145ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (158ms)
LoadAssemblies (141ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (154ms)
TypeCache.ScanAssembly (141ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (348ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (301ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (19ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (61ms)
ProcessInitializeOnLoadAttributes (174ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.701 seconds
Refreshing native plugins compatible for Editor in 0.77 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.722 seconds
Domain Reload Profiling: 1420ms
BeginReloadAssembly (147ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (23ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (475ms)
LoadAssemblies (331ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (236ms)
TypeCache.Refresh (172ms)
TypeCache.ScanAssembly (158ms)
BuildScriptInfoCaches (52ms)
ResolveRequiredComponents (9ms)
FinalizeReload (723ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (585ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (379ms)
ProcessInitializeOnLoadMethodAttributes (98ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 220 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6584 unused Assets / (7.6 MB). Loaded Objects now: 7246.
Memory consumption went from 189.3 MB to 181.7 MB.
Total: 12.482000 ms (FindLiveObjects: 0.678300 ms CreateObjectMapping: 0.666600 ms MarkObjects: 6.521400 ms DeleteObjects: 4.613900 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0