untangle-puzzlegame/Logs/AssetImportWorker1.log
2025-04-17 17:33:08 -04:00

385 lines
17 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.41f1 (46e447368a18) revision 4645959'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 32499 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.41f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Projects/Untangle
-logFile
Logs/AssetImportWorker1.log
-srvPort
49978
-job-worker-count
15
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: D:/Projects/Untangle
D:/Projects/Untangle
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [11700] Target information:
Player connection [11700] * "[IP] 192.168.2.20 [Port] 0 [Flags] 2 [Guid] 2072686602 [EditorId] 2072686602 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4MFK5FO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [11700] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [11700] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 15
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 345.30 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.41f1 (46e447368a18)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Projects/Untangle/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27a0)
Vendor: NVIDIA
VRAM: 12011 MB
Driver: 31.0.15.2892
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56992
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001938 seconds.
- Loaded All Assemblies, in 19.057 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.256 seconds
Domain Reload Profiling: 19311ms
BeginReloadAssembly (15275ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (1419ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (2318ms)
LoadAssemblies (15273ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2317ms)
TypeCache.Refresh (2315ms)
TypeCache.ScanAssembly (1404ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (256ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (226ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (37ms)
ProcessInitializeOnLoadAttributes (118ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.737 seconds
Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.480 seconds
Domain Reload Profiling: 5215ms
BeginReloadAssembly (110ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (18ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (3567ms)
LoadAssemblies (3315ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (319ms)
TypeCache.Refresh (275ms)
TypeCache.ScanAssembly (112ms)
BuildScriptInfoCaches (35ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1480ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (892ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (73ms)
ProcessInitializeOnLoadAttributes (276ms)
ProcessInitializeOnLoadMethodAttributes (536ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 220 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6584 unused Assets / (7.2 MB). Loaded Objects now: 7246.
Memory consumption went from 197.1 MB to 189.9 MB.
Total: 7.988100 ms (FindLiveObjects: 0.546900 ms CreateObjectMapping: 0.354300 ms MarkObjects: 3.975500 ms DeleteObjects: 3.110500 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.607 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.637 seconds
Domain Reload Profiling: 1245ms
BeginReloadAssembly (182ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (362ms)
LoadAssemblies (283ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (146ms)
ResolveRequiredComponents (11ms)
FinalizeReload (638ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (464ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (311ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 1.21 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6583 unused Assets / (6.2 MB). Loaded Objects now: 7249.
Memory consumption went from 170.5 MB to 164.3 MB.
Total: 7.252900 ms (FindLiveObjects: 0.388700 ms CreateObjectMapping: 0.321900 ms MarkObjects: 3.844900 ms DeleteObjects: 2.696100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.474 seconds
Refreshing native plugins compatible for Editor in 0.74 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.569 seconds
Domain Reload Profiling: 1044ms
BeginReloadAssembly (143ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (32ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (18ms)
LoadAllAssembliesAndSetupDomain (283ms)
LoadAssemblies (227ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (125ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (111ms)
ResolveRequiredComponents (7ms)
FinalizeReload (570ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (439ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (75ms)
ProcessInitializeOnLoadAttributes (303ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 0.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6583 unused Assets / (6.5 MB). Loaded Objects now: 7251.
Memory consumption went from 170.5 MB to 163.9 MB.
Total: 6.736300 ms (FindLiveObjects: 0.403500 ms CreateObjectMapping: 0.319500 ms MarkObjects: 3.616300 ms DeleteObjects: 2.396200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 942.282963 seconds.
path: Assets/Prefabs/PointPrefab.prefab
artifactKey: Guid(d5fb5cd996a5f2444964d8293dbf076a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/PointPrefab.prefab using Guid(d5fb5cd996a5f2444964d8293dbf076a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '57c3c3e79be3a886d1ccaf9aa7b2cb5a') in 0.3676039 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.476 seconds
Refreshing native plugins compatible for Editor in 0.65 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.521 seconds
Domain Reload Profiling: 999ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (19ms)
LoadAllAssembliesAndSetupDomain (278ms)
LoadAssemblies (217ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (126ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (110ms)
ResolveRequiredComponents (7ms)
FinalizeReload (522ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (392ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (72ms)
ProcessInitializeOnLoadAttributes (258ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6585 unused Assets / (6.6 MB). Loaded Objects now: 7287.
Memory consumption went from 178.3 MB to 171.7 MB.
Total: 7.508100 ms (FindLiveObjects: 0.428100 ms CreateObjectMapping: 0.389100 ms MarkObjects: 4.089600 ms DeleteObjects: 2.600600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.468 seconds
Refreshing native plugins compatible for Editor in 0.75 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.543 seconds
Domain Reload Profiling: 1014ms
BeginReloadAssembly (141ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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CreateAndSetChildDomain (31ms)
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initialDomainReloadingComplete (18ms)
LoadAllAssembliesAndSetupDomain (280ms)
LoadAssemblies (224ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (123ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (106ms)
ResolveRequiredComponents (9ms)
FinalizeReload (544ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (417ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (73ms)
ProcessInitializeOnLoadAttributes (274ms)
ProcessInitializeOnLoadMethodAttributes (62ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6583 unused Assets / (6.6 MB). Loaded Objects now: 7289.
Memory consumption went from 178.2 MB to 171.6 MB.
Total: 7.577300 ms (FindLiveObjects: 0.647200 ms CreateObjectMapping: 0.371200 ms MarkObjects: 3.820700 ms DeleteObjects: 2.737500 ms)
Prepare: number of updated asset objects reloaded= 0