Update .gitea/workflows/build.yml
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name: Build project
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# https://game.ci/docs/github/getting-started
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name: Build Actions
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on: [push, pull_request]
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on:
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pull_request:
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branches: [ main,activity4 ]
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workflow_dispatch:
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jobs:
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jobs:
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buildForAllSupportedPlatforms:
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buildAndTestForLinuxBasedPlatforms:
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name: Build for ${{ matrix.targetPlatform }}
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name: Build for ${{ matrix.targetPlatform }}
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# runs-on: ubuntu-22.04-large
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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strategy:
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strategy:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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unityVersion:
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- 6000.0.37f1
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targetPlatform:
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targetPlatform:
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- StandaloneWindows64 # Windows 64-bit standalone
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- StandaloneWindows64 # Windows 64-bit standalone
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- StandaloneLinux64 # Linux 64-bit standalone
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- StandaloneLinux64 # Linux 64-bit standalone
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unityVersion:
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- 6000.0.37f1 # Stable Unity LTS version (update if needed)
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steps:
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steps:
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- name: Update APT and Install Dependencies
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- uses: actions/checkout@v4
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run: |
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sudo apt-get update
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sudo apt-get install -y curl git-lfs
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git lfs install
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- name: Install Node.js
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run: |
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curl -fsSL https://deb.nodesource.com/setup_20.x | sudo bash -
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sudo apt-get install -y nodejs
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node -v
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- name: Checkout Repository
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uses: actions/checkout@v4
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with:
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with:
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fetch-depth: 0
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fetch-depth: 0
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lfs: true
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lfs: true
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- name: Add Current User to Docker Group
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- uses: actions/cache@v4
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run: |
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sudo usermod -aG docker $(whoami)
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sudo systemctl restart docker
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- name: Cache Unity Library (Speeds up builds)
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uses: actions/cache@v3
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with:
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with:
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path: Library
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path: Library
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key: Library-${{ matrix.targetPlatform }}
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: Library-
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restore-keys: |
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Library-
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- name: Ensure Entrypoint Exists & is Executable
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# - uses: https://github.com/game-ci/unity-test-runner@v4
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run: |
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# id: testRunner
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if [ -f "/entrypoint.sh" ]; then
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# env:
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echo "Entrypoint found!"
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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chmod +x /entrypoint.sh
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# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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else
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# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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echo "Entrypoint script missing! Build may fail."
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# with:
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fi
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# unityVersion: ${{ matrix.unityVersion }}
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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- name: Build with Unity
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# - uses: actions/upload-artifact@v3
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uses: game-ci/unity-builder@v4
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# if: always()
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# with:
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# name: Test results (all modes)
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# path: ${{ steps.testRunner.outputs.artifactsPath }}
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# - if: matrix.targetPlatform == 'Android'
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# uses: jlumbroso/free-disk-space@v1.2.0
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- uses: https://github.com/game-ci/unity-builder@v4
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env:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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DOCKER_DEFAULT_PLATFORM: linux/amd64
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with:
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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# runAsHostUser: true
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unityVersion: ${{ matrix.unityVersion }}
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unityVersion: ${{ matrix.unityVersion }}
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runAsHostUser: false # Fixes self-hosted permission issues
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targetPlatform: ${{ matrix.targetPlatform }}
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# customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
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- name: Upload Build Artifacts
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- uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v3
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with:
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with:
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name: Build-${{ matrix.targetPlatform }}
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name: Build
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path: build/${{ matrix.targetPlatform }}
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path: build
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