added fuel generator task
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14
Assets/AK STUDIO ART/Fuel Tank/Scenes/Example.unity.meta
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8
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8
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Assets/Scripts/GeneratorTask/Generator.cs
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35
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Normal file
@ -0,0 +1,35 @@
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using UnityEngine;
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public class Generator : MonoBehaviour
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{
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public string requiredItemName = "GasTank";
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private bool isFueled = false;
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void Update()
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{
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{
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|
int layerMask = ~LayerMask.GetMask("Player"); // ignore "Player" layer (this is very important to not forget to do in other tasks)
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Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
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|
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}
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2
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@ -0,0 +1 @@
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To use the provided RotateShaft script simply add it to the game object you want to rotate. Then drag the gameobject into the list field.
|
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packageName: Industrial Equipment - Electric Motor
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packageVersion: 0.0.2
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assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt
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@ -0,0 +1,53 @@
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RotateShaft : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Set rotate to equal false
|
||||||
|
public bool rotate = false;
|
||||||
|
|
||||||
|
// List of Rotatable Objects
|
||||||
|
public List<GameObject> rotatableObjects;
|
||||||
|
|
||||||
|
// Object Rotation Speed
|
||||||
|
public float rotationSpeed = 20;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Set rotate to false at start. I did this because I use a button to start the rotation.
|
||||||
|
// Set rotate to true at start, if you want it to rotate on start.
|
||||||
|
rotate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
// If Not rotate
|
||||||
|
if (!rotate)
|
||||||
|
{
|
||||||
|
// Return
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Foreach rotatableObject of type GameObject in rotatableObjects
|
||||||
|
foreach (GameObject rotatableObject in rotatableObjects)
|
||||||
|
{
|
||||||
|
// Rotate the rotatableObject
|
||||||
|
// Change Vector3.up if it's not the desired rotation. I had it originally set to Vector3.forward.
|
||||||
|
rotatableObject.transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Used to make the object rotate on button press.
|
||||||
|
public void RotateObject()
|
||||||
|
{
|
||||||
|
rotate = !rotate;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Used to make the object rotate on button press and play animation.
|
||||||
|
public void RotateObject(bool enable)
|
||||||
|
{
|
||||||
|
rotate = enable;
|
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|
}
|
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|
}
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assetBundleVariant:
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serializedVersion: 1
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productId: 199519
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|
packageName: Industrial Equipment - Electric Motor
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|
packageVersion: 0.0.2
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|
assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs
|
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|
uploadId: 453375
|
@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RotateSubmarineBlades : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Set rotate to equal false
|
||||||
|
public bool rotate = false;
|
||||||
|
|
||||||
|
// List of Rotatable Objects
|
||||||
|
public List<GameObject> rotatableObjects;
|
||||||
|
|
||||||
|
// Object Rotation Speed
|
||||||
|
public float rotationSpeed = 20;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Set rotate to false at start. I did this because I use a button to start the rotation.
|
||||||
|
// Set rotate to true at start, if you want it to rotate on start.
|
||||||
|
rotate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
// If Not rotate
|
||||||
|
if (!rotate)
|
||||||
|
{
|
||||||
|
// Return
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Foreach rotatableObject of type GameObject in rotatableObjects
|
||||||
|
foreach (GameObject rotatableObject in rotatableObjects)
|
||||||
|
{
|
||||||
|
// Rotate the rotatableObject
|
||||||
|
// Change Vector3.up if it's not the desired rotation. I had it originally set to Vector3.forward.
|
||||||
|
rotatableObject.transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Used to make the object rotate on button press.
|
||||||
|
public void RotateObject()
|
||||||
|
{
|
||||||
|
rotate = !rotate;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Used to make the object rotate on button press and play animation.
|
||||||
|
public void RotateObject(bool enable)
|
||||||
|
{
|
||||||
|
rotate = enable;
|
||||||
|
}
|
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|
}
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productId: 199519
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||||||
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packageName: Industrial Equipment - Electric Motor
|
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|
packageVersion: 0.0.2
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|
assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs
|
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|
uploadId: 453375
|
Loading…
Reference in New Issue
Block a user