StellarXipher/Assets/DoorAnim/TriggerDoorController.cs

28 lines
578 B
C#

using Unity.Burst.Intrinsics;
using UnityEngine;
public class NewMonoBehaviourScript : MonoBehaviour
{
[SerializeField] private Animator myDoor = null;
// [SerializeField] private bool doorState = false; // open state
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
myDoor.Play("DoorOpen", 0,0.0f);
}
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
myDoor.Play("DoorClose", 0, 0.0f);
}
}
}