mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
Merge branch 'main' into feature/licensing-server-macos
This commit is contained in:
commit
0c0a8d6dda
12
.github/pull_request_template.md
vendored
12
.github/pull_request_template.md
vendored
@ -2,13 +2,21 @@
|
||||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make
|
||||
a PR in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
|
2
.github/workflows/activation.yml
vendored
2
.github/workflows/activation.yml
vendored
@ -13,7 +13,7 @@ jobs:
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
|
12
.github/workflows/build-tests-mac.yml
vendored
12
.github/workflows/build-tests-mac.yml
vendored
@ -11,7 +11,7 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
@ -20,11 +20,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.29f1
|
||||
- 2022.1.24f1
|
||||
- 2022.2.21f1
|
||||
- 2022.3.7f1
|
||||
- 2023.1.8f1
|
||||
- 2021.3.31f1
|
||||
- 2022.3.11f1
|
||||
- 2023.1.17f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
|
||||
@ -32,7 +30,7 @@ jobs:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
|
16
.github/workflows/build-tests-ubuntu.yml
vendored
16
.github/workflows/build-tests-ubuntu.yml
vendored
@ -52,11 +52,9 @@ jobs:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.29f1
|
||||
- 2022.1.24f1
|
||||
- 2022.2.21f1
|
||||
- 2022.3.7f1
|
||||
- 2023.1.8f1
|
||||
- 2021.3.31f1
|
||||
- 2022.3.11f1
|
||||
- 2023.1.17f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
@ -64,17 +62,11 @@ jobs:
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
|
13
.github/workflows/build-tests-windows.yml
vendored
13
.github/workflows/build-tests-windows.yml
vendored
@ -13,19 +13,18 @@ concurrency:
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2019
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.29f1
|
||||
- 2022.1.24f1
|
||||
- 2022.2.21f1
|
||||
- 2022.3.7f1
|
||||
- 2023.1.8f1
|
||||
- 2021.3.31f1
|
||||
- 2022.3.11f1
|
||||
- 2023.1.17f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneWindows # Build a Windows 32-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
@ -35,7 +34,7 @@ jobs:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
|
4
.github/workflows/cleanup.yml
vendored
4
.github/workflows/cleanup.yml
vendored
@ -15,11 +15,11 @@ jobs:
|
||||
cleanupCloudRunner:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/setup-node@v3
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
|
@ -56,7 +56,7 @@ jobs:
|
||||
#- k8s
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
@ -116,7 +116,7 @@ jobs:
|
||||
#- 'cloud-runner-locking-get-locked'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
@ -167,7 +167,7 @@ jobs:
|
||||
- Android # Build an Android .apk.
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
|
4
.github/workflows/integrity-check.yml
vendored
4
.github/workflows/integrity-check.yml
vendored
@ -16,8 +16,8 @@ jobs:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/setup-node@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
|
7
.vscode/launch.json
vendored
7
.vscode/launch.json
vendored
@ -1,5 +1,12 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
|
18
action.yml
18
action.yml
@ -106,6 +106,24 @@ inputs:
|
||||
default: ''
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
|
BIN
dist/index.js
generated
vendored
BIN
dist/index.js
generated
vendored
Binary file not shown.
BIN
dist/index.js.map
generated
vendored
BIN
dist/index.js.map
generated
vendored
Binary file not shown.
10
dist/platforms/ubuntu/steps/build.sh
vendored
10
dist/platforms/ubuntu/steps/build.sh
vendored
@ -69,7 +69,15 @@ fi
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
|
19
dist/platforms/windows/activate.ps1
vendored
19
dist/platforms/windows/activate.ps1
vendored
@ -1,7 +1,14 @@
|
||||
# Activates Unity
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
|
117
dist/platforms/windows/build.ps1
vendored
117
dist/platforms/windows/build.ps1
vendored
@ -66,6 +66,26 @@ else
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
||||
{
|
||||
Write-Output "Creating Android keystore."
|
||||
|
||||
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
||||
$keystorePath = "C:/android.keystore"
|
||||
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
||||
|
||||
# Ensure the project settings are pointed at the correct path
|
||||
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
||||
$fileContent = Get-Content -Path "$unitySettingsPath"
|
||||
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
||||
$fileContent | Set-Content -Path "$unitySettingsPath"
|
||||
|
||||
Write-Output "Created Android keystore."
|
||||
}
|
||||
else {
|
||||
Write-Output "Not creating Android keystore."
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
@ -112,48 +132,63 @@ Write-Output ""
|
||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||
$unityArgs = @(
|
||||
"-quit",
|
||||
"-batchmode",
|
||||
"-nographics",
|
||||
"-silent-crashes",
|
||||
"-projectPath", $Env:UNITY_PROJECT_PATH,
|
||||
"-executeMethod", $Env:BUILD_METHOD,
|
||||
"-buildTarget", $Env:BUILD_TARGET,
|
||||
"-customBuildTarget", $Env:BUILD_TARGET,
|
||||
"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
|
||||
"-buildVersion", $Env:VERSION,
|
||||
"-androidVersionCode", $Env:ANDROID_VERSION_CODE,
|
||||
"-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
|
||||
"-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
|
||||
"-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
|
||||
"-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION,
|
||||
"-androidExportType", $Env:ANDROID_EXPORT_TYPE,
|
||||
"-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
|
||||
"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
|
||||
-projectPath $Env:UNITY_PROJECT_PATH `
|
||||
-executeMethod $Env:BUILD_METHOD `
|
||||
-buildTarget $Env:BUILD_TARGET `
|
||||
-customBuildTarget $Env:BUILD_TARGET `
|
||||
-customBuildPath $Env:CUSTOM_BUILD_PATH `
|
||||
-buildVersion $Env:VERSION `
|
||||
-androidVersionCode $Env:ANDROID_VERSION_CODE `
|
||||
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
|
||||
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
|
||||
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
|
||||
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
|
||||
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
|
||||
-androidExportType $Env:ANDROID_EXPORT_TYPE `
|
||||
-androidSymbolType $Env:ANDROID_SYMBOL_TYPE `
|
||||
$customParametersArray `
|
||||
-logfile | Out-Host
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
# Catch exit code
|
||||
$Env:BUILD_EXIT_CODE=$LastExitCode
|
||||
$process = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
||||
-NoNewWindow
|
||||
|
||||
# Display results
|
||||
if ($Env:BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
||||
while (!$process.HasExited) {
|
||||
if ($process.HasExited) {
|
||||
Start-Sleep -Seconds 5
|
||||
Get-Process
|
||||
|
||||
Start-Sleep -Seconds 10
|
||||
Get-Process
|
||||
|
||||
# Display results
|
||||
if ($process.ExitCode -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($process.ExitCode)$('"')"
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
||||
exit $process.ExitCode
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 5
|
||||
}
|
||||
|
||||
# TODO: Determine if we need to set permissions on any files
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
11
dist/platforms/windows/entrypoint.ps1
vendored
11
dist/platforms/windows/entrypoint.ps1
vendored
@ -1,10 +1,16 @@
|
||||
Get-Process
|
||||
Start-Sleep -Seconds 3
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
|
||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object {reg import $_.fullname}
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Setup Git Credentials
|
||||
& "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
@ -16,3 +22,6 @@ regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.
|
||||
|
||||
# Free the seat for the activated license
|
||||
& "c:\steps\return_license.ps1"
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
19
dist/platforms/windows/return_license.ps1
vendored
19
dist/platforms/windows/return_license.ps1
vendored
@ -1,7 +1,14 @@
|
||||
# Return the active Unity license
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile | Out-Host
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
|
@ -25,7 +25,11 @@ async function runMain() {
|
||||
if (process.platform === 'darwin') {
|
||||
MacBuilder.run(actionFolder);
|
||||
} else {
|
||||
await Docker.run(baseImage.toString(), { workspace, actionFolder, ...buildParameters });
|
||||
await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
await CloudRunner.run(buildParameters, baseImage.toString());
|
||||
@ -38,4 +42,5 @@ async function runMain() {
|
||||
core.setFailed((error as Error).message);
|
||||
}
|
||||
}
|
||||
|
||||
runMain();
|
||||
|
@ -40,6 +40,9 @@ class BuildParameters {
|
||||
public androidSdkManagerParameters!: string;
|
||||
public androidExportType!: string;
|
||||
public androidSymbolType!: string;
|
||||
public dockerCpuLimit!: string;
|
||||
public dockerMemoryLimit!: string;
|
||||
public dockerIsolationMode!: string;
|
||||
|
||||
public customParameters!: string;
|
||||
public sshAgent!: string;
|
||||
@ -116,10 +119,12 @@ class BuildParameters {
|
||||
if (!Input.unitySerial && GitHub.githubInputEnabled) {
|
||||
// No serial was present, so it is a personal license that we need to convert
|
||||
if (!Input.unityLicense) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
throw new Error(
|
||||
`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`,
|
||||
);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
|
||||
} else {
|
||||
@ -156,6 +161,9 @@ class BuildParameters {
|
||||
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
|
||||
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
|
||||
chownFilesTo: Input.chownFilesTo,
|
||||
dockerCpuLimit: Input.dockerCpuLimit,
|
||||
dockerMemoryLimit: Input.dockerMemoryLimit,
|
||||
dockerIsolationMode: Input.dockerIsolationMode,
|
||||
providerStrategy: CloudRunnerOptions.providerStrategy,
|
||||
buildPlatform: CloudRunnerOptions.buildPlatform,
|
||||
kubeConfig: CloudRunnerOptions.kubeConfig,
|
||||
|
@ -48,6 +48,8 @@ class Docker {
|
||||
sshPublicKeysDirectoryPath,
|
||||
gitPrivateToken,
|
||||
dockerWorkspacePath,
|
||||
dockerCpuLimit,
|
||||
dockerMemoryLimit,
|
||||
} = parameters;
|
||||
|
||||
const githubHome = path.join(runnerTempPath, '_github_home');
|
||||
@ -72,6 +74,8 @@ class Docker {
|
||||
--volume "${actionFolder}/platforms/ubuntu/steps:/steps:z" \
|
||||
--volume "${actionFolder}/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z" \
|
||||
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
|
||||
${
|
||||
sshAgent && !sshPublicKeysDirectoryPath
|
||||
@ -86,7 +90,16 @@ class Docker {
|
||||
}
|
||||
|
||||
static getWindowsCommand(image: string, parameters: DockerParameters): string {
|
||||
const { workspace, actionFolder, unitySerial, gitPrivateToken, dockerWorkspacePath } = parameters;
|
||||
const {
|
||||
workspace,
|
||||
actionFolder,
|
||||
unitySerial,
|
||||
gitPrivateToken,
|
||||
dockerWorkspacePath,
|
||||
dockerCpuLimit,
|
||||
dockerMemoryLimit,
|
||||
dockerIsolationMode,
|
||||
} = parameters;
|
||||
|
||||
return `docker run \
|
||||
--workdir c:${dockerWorkspacePath} \
|
||||
@ -97,12 +110,16 @@ class Docker {
|
||||
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
|
||||
--volume "${workspace}":"c:${dockerWorkspacePath}" \
|
||||
--volume "c:/regkeys":"c:/regkeys" \
|
||||
--volume "C:/Program Files/Microsoft Visual Studio":"C:/Program Files/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
|
||||
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
|
||||
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio" \
|
||||
--volume "${actionFolder}/default-build-script":"c:/UnityBuilderAction" \
|
||||
--volume "${actionFolder}/platforms/windows":"c:/steps" \
|
||||
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
|
||||
--cpus=${dockerCpuLimit} \
|
||||
--memory=${dockerMemoryLimit} \
|
||||
--isolation=${dockerIsolationMode} \
|
||||
${image} \
|
||||
powershell c:/steps/entrypoint.ps1`;
|
||||
}
|
||||
|
@ -30,7 +30,11 @@ describe('ImageTag', () => {
|
||||
|
||||
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', (version) => {
|
||||
expect(
|
||||
() => new ImageTag({ editorVersion: version, targetPlatform: testImageParameters.targetPlatform }),
|
||||
() =>
|
||||
new ImageTag({
|
||||
editorVersion: version,
|
||||
targetPlatform: testImageParameters.targetPlatform,
|
||||
}),
|
||||
).not.toThrow();
|
||||
});
|
||||
|
||||
@ -46,13 +50,16 @@ describe('ImageTag', () => {
|
||||
|
||||
describe('toString', () => {
|
||||
it('returns the correct version', () => {
|
||||
const image = new ImageTag({ editorVersion: '2099.1.1111', targetPlatform: testImageParameters.targetPlatform });
|
||||
const image = new ImageTag({
|
||||
editorVersion: '2099.1.1111',
|
||||
targetPlatform: testImageParameters.targetPlatform,
|
||||
});
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-3`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-3`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
@ -67,27 +74,33 @@ describe('ImageTag', () => {
|
||||
});
|
||||
|
||||
it('returns the specific build platform', () => {
|
||||
const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'WebGL' });
|
||||
const image = new ImageTag({
|
||||
editorVersion: '2019.2.11f1',
|
||||
targetPlatform: 'WebGL',
|
||||
});
|
||||
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-3`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-3`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
it('returns no specific build platform for generic targetPlatforms', () => {
|
||||
const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'NoTarget' });
|
||||
const image = new ImageTag({
|
||||
editorVersion: '2019.2.11f1',
|
||||
targetPlatform: 'NoTarget',
|
||||
});
|
||||
|
||||
switch (process.platform) {
|
||||
case 'win32':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-3`);
|
||||
break;
|
||||
case 'linux':
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-2`);
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-3`);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
@ -33,7 +33,7 @@ class ImageTag {
|
||||
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
|
||||
isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
|
||||
);
|
||||
this.imageRollingVersion = 2; // Will automatically roll to the latest non-breaking version.
|
||||
this.imageRollingVersion = 3; // Will automatically roll to the latest non-breaking version.
|
||||
}
|
||||
|
||||
static get versionPattern(): RegExp {
|
||||
@ -86,8 +86,10 @@ class ImageTag {
|
||||
if (major >= 2020 || (major === 2019 && minor >= 3)) {
|
||||
return windowsIl2cpp;
|
||||
} else {
|
||||
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
|
||||
If you are trying to build for windows-mono, please use a Linux based OS.`);
|
||||
throw new Error(
|
||||
`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
|
||||
If you are trying to build for windows-mono, please use a Linux based OS.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@ import { Cli } from './cli/cli';
|
||||
import CloudRunnerQueryOverride from './cloud-runner/options/cloud-runner-query-override';
|
||||
import Platform from './platform';
|
||||
import GitHub from './github';
|
||||
import os from 'node:os';
|
||||
|
||||
import * as core from '@actions/core';
|
||||
|
||||
@ -226,6 +227,35 @@ class Input {
|
||||
return Input.getInput('dockerWorkspacePath') || '/github/workspace';
|
||||
}
|
||||
|
||||
static get dockerCpuLimit(): string {
|
||||
return Input.getInput('dockerCpuLimit') || os.cpus().length.toString();
|
||||
}
|
||||
|
||||
static get dockerMemoryLimit(): string {
|
||||
const bytesInMegabyte = 1024 * 1024;
|
||||
|
||||
let memoryMultiplier;
|
||||
switch (os.platform()) {
|
||||
case 'linux':
|
||||
memoryMultiplier = 0.95;
|
||||
break;
|
||||
case 'win32':
|
||||
memoryMultiplier = 0.8;
|
||||
break;
|
||||
default:
|
||||
memoryMultiplier = 0.75;
|
||||
break;
|
||||
}
|
||||
|
||||
return (
|
||||
Input.getInput('dockerMemoryLimit') || `${Math.floor((os.totalmem() / bytesInMegabyte) * memoryMultiplier)}m`
|
||||
);
|
||||
}
|
||||
|
||||
static get dockerIsolationMode(): string {
|
||||
return Input.getInput('dockerIsolationMode') || 'default';
|
||||
}
|
||||
|
||||
public static ToEnvVarFormat(input: string) {
|
||||
if (input.toUpperCase() === input) {
|
||||
return input;
|
||||
|
Loading…
Reference in New Issue
Block a user