Initial Support for Windows Based Builds (#305)

* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
This commit is contained in:
AndrewKahr 2022-01-25 13:18:15 -08:00 committed by GitHub
parent 7871734e90
commit 3d0eb0805b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
29 changed files with 1256 additions and 76 deletions

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@ -10,7 +10,7 @@ env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatforms:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
@ -48,9 +48,9 @@ jobs:
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
@ -68,6 +68,6 @@ jobs:
###########################
- uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.unityVersion }})
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

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@ -0,0 +1,77 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

1
.gitignore vendored
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@ -2,3 +2,4 @@
node_modules
coverage/
lib/
.vsconfig

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@ -39,11 +39,13 @@ namespace UnityBuilderAction
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,

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@ -6,14 +6,14 @@ LABEL "com.github.actions.description"="Build Unity projects for different platf
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "repository"="http://github.com/game-ci/unity-actions"
LABEL "homepage"="http://github.com/game-ci/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction
ADD steps /steps
COPY default-build-script /UnityBuilderAction
COPY platforms/ubuntu/steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
COPY platforms/ubuntu/entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
RUN ls

0
dist/entrypoint.sh → dist/platforms/ubuntu/entrypoint.sh vendored Executable file → Normal file
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0
dist/steps/activate.sh → dist/platforms/ubuntu/steps/activate.sh vendored Executable file → Normal file
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0
dist/steps/build.sh → dist/platforms/ubuntu/steps/build.sh vendored Executable file → Normal file
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18
dist/platforms/windows/Dockerfile vendored Normal file
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@ -0,0 +1,18 @@
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/game-ci/unity-actions"
LABEL "homepage"="http://github.com/game-ci/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
COPY default-build-script c:/UnityBuilderAction
COPY platforms/windows/steps c:/steps
COPY platforms/windows/entrypoint.ps1 c:/entrypoint.ps1
RUN dir
ENTRYPOINT ["powershell", "c:/entrypoint.ps1"]

15
dist/platforms/windows/entrypoint.ps1 vendored Normal file
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@ -0,0 +1,15 @@
# Activate Unity
& "c:\steps\activate.ps1"
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Build the project
& "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"

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@ -0,0 +1,6 @@
# Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-logfile | Out-Host

147
dist/platforms/windows/steps/build.ps1 vendored Normal file
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@ -0,0 +1,147 @@
#
# Set project path
#
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
# Display the name for the build, doubles as the output name
#
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
#
# Display the build's target platform;
#
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display build path and file
#
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
#
# Set the build method, must reference one of:
#
# - <NamespaceName.ClassName.MethodName>
# - <ClassName.MethodName>
#
# For example: `BuildCommand.PerformBuild`
#
# The method must be declared static and placed in project/Assets/Editor
#
if ($Env:BUILD_METHOD)
{
# User has provided their own build method.
# Assume they also bring their own script.
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
}
else
{
# User has not provided their own build command.
#
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
Write-Output "Using built-in build method."
# Create Editor directory if it does not exist
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
}
# Copy the build script of Unity Builder action
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
# Set the Build method to that of UnityBuilder Action
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
#
# Pre-build debug information
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Custom parameters #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
Write-Output ""
Write-Output "###########################"
Write-Output "# Current build dir #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
{
mkdir "$Env:BUILD_PATH_FULL"
}
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:UNITY_PROJECT_PATH
#
# Build
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
$Env:CUSTOM_PARAMETERS `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$?
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
}
# TODO: Determine if we need to set permissions on any files
#
# Results
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

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@ -0,0 +1,6 @@
# Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-logfile | Out-Host

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@ -1,5 +1,6 @@
import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
import PlatformSetup from './model/platform-setup';
async function run() {
try {
@ -26,6 +27,7 @@ async function run() {
// default and local case
default:
core.info('Building locally');
PlatformSetup.setup(buildParameters);
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
await Docker.run(builtImage, { workspace, ...buildParameters });
break;

View File

@ -4,8 +4,8 @@ import Action from './action';
describe('Action', () => {
describe('compatibility check', () => {
it('throws for anything other than linux', () => {
if (process.platform !== 'linux') {
it('throws for anything other than linux or windows', () => {
if (process.platform !== 'linux' && process.platform !== 'win32') {
expect(() => Action.checkCompatibility()).toThrow();
} else {
expect(() => Action.checkCompatibility()).not.toThrow();

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@ -2,7 +2,7 @@ import path from 'path';
class Action {
static get supportedPlatforms() {
return ['linux'];
return ['linux', 'win32'];
}
static get isRunningLocally() {
@ -30,7 +30,15 @@ class Action {
}
static get dockerfile() {
return `${Action.actionFolder}/Dockerfile`;
const currentPlatform = process.platform;
switch (currentPlatform) {
case 'linux':
return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`;
case 'win32':
return `${Action.actionFolder}/platforms/windows/Dockerfile`;
default:
throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`);
}
}
static get workspace() {

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@ -5,6 +5,10 @@ import BuildParameters from './build-parameters';
import Input from './input';
import Platform from './platform';
const testLicense =
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
process.env.UNITY_LICENSE = testLicense;
const determineVersion = jest.spyOn(Versioning, 'determineVersion').mockImplementation(async () => '1.3.37');
const determineUnityVersion = jest

View File

@ -1,3 +1,4 @@
import * as core from '@actions/core';
import AndroidVersioning from './android-versioning';
import Input from './input';
import Platform from './platform';
@ -7,6 +8,7 @@ import Versioning from './versioning';
class BuildParameters {
public version!: string;
public customImage!: string;
public unitySerial!: string;
public runnerTempPath: string | undefined;
public platform!: string;
public projectPath!: string;
@ -47,9 +49,25 @@ class BuildParameters {
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
let unitySerial = '';
if (!process.env.UNITY_SERIAL) {
//No serial was present so it is a personal license that we need to convert
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = process.env.UNITY_SERIAL!;
}
core.setSecret(unitySerial);
return {
version: unityVersion,
customImage: Input.customImage,
unitySerial,
runnerTempPath: process.env.RUNNER_TEMP,
platform: Input.targetPlatform,
@ -93,6 +111,18 @@ class BuildParameters {
return filename;
}
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
}
export default BuildParameters;

View File

@ -21,6 +21,7 @@ class Docker {
const {
version,
workspace,
unitySerial,
runnerTempPath,
platform,
projectPath,
@ -43,14 +44,21 @@ class Docker {
chownFilesTo,
} = parameters;
const command = `docker run \
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(
process.platform,
workspace,
unitySerial,
runnerTempPath,
sshAgent,
);
const runCommand = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
@ -86,16 +94,33 @@ class Docker {
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTempPath}/_github_home":"/root" \
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
${baseOsSpecificArguments} \
${image}`;
await exec(command, undefined, { silent });
await exec(runCommand, undefined, { silent });
}
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent): string {
switch (baseOs) {
case 'linux':
return `--env UNITY_SERIAL \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTemporaryPath}/_github_home":"/root" \
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
case 'win32':
return `--env UNITY_SERIAL="${unitySerial}" \
--volume "${workspace}":"c:/github/workspace" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
}
return '';
}
}

View File

@ -48,8 +48,14 @@ describe('ImageTag', () => {
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111-0`);
break;
}
});
it('returns customImage if given', () => {
const image = new ImageTag({
@ -64,13 +70,27 @@ describe('ImageTag', () => {
it('returns the specific build platform', () => {
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl-0`);
break;
}
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({ platform: 'NoTarget' });
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-0`);
break;
}
});
});
});

View File

@ -35,16 +35,32 @@ class ImageTag {
webgl: 'webgl',
mac: 'mac-mono',
windows: 'windows-mono',
windowsIl2cpp: 'windows-il2cpp',
wsaPlayer: 'universal-windows-platform',
linux: 'base',
linuxIl2cpp: 'linux-il2cpp',
android: 'android',
ios: 'ios',
tvos: 'appletv',
facebook: 'facebook',
};
}
static getTargetPlatformToImageSuffixMap(platform, version) {
const { generic, webgl, mac, windows, linux, linuxIl2cpp, android, ios, facebook } = ImageTag.imageSuffixes;
const {
generic,
webgl,
mac,
windows,
windowsIl2cpp,
wsaPlayer,
linux,
linuxIl2cpp,
android,
ios,
tvos,
facebook,
} = ImageTag.imageSuffixes;
const [major, minor] = version.split('.').map((digit) => Number(digit));
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
@ -52,8 +68,17 @@ class ImageTag {
case Platform.types.StandaloneOSX:
return mac;
case Platform.types.StandaloneWindows:
return windows;
case Platform.types.StandaloneWindows64:
// Can only build windows-il2cpp on a windows based system
if (process.platform === 'win32') {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
} else {
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`);
}
}
return windows;
case Platform.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
@ -69,13 +94,19 @@ class ImageTag {
case Platform.types.WebGL:
return webgl;
case Platform.types.WSAPlayer:
return windows;
if (process.platform !== 'win32') {
throw new Error(`WSAPlayer can only be built on a windows base OS`);
}
return wsaPlayer;
case Platform.types.PS4:
return windows;
case Platform.types.XboxOne:
return windows;
case Platform.types.tvOS:
return windows;
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
}
return tvos;
case Platform.types.Switch:
return windows;
// Unsupported
@ -101,7 +132,15 @@ class ImageTag {
}
get tag() {
//We check the host os so we know what type of the images we need to pull
switch (process.platform) {
case 'win32':
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
case 'linux':
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
default:
break;
}
}
get image() {

View File

@ -0,0 +1,17 @@
import { BuildParameters } from '.';
import SetupWindows from './platform-setup/setup-windows';
import ValidateWindows from './platform-validation/validate-windows';
class PlatformSetup {
static async setup(buildParameters: BuildParameters) {
switch (process.platform) {
case 'win32':
ValidateWindows.validate(buildParameters);
SetupWindows.setup(buildParameters);
break;
//Add other baseOS's here
}
}
}
export default PlatformSetup;

View File

@ -0,0 +1,33 @@
import { exec } from '@actions/exec';
import fs from 'fs';
import { BuildParameters } from '..';
class SetupWindows {
public static async setup(buildParameters: BuildParameters) {
await SetupWindows.setupWindowsRun(buildParameters.platform);
}
//Setup prerequisite files/folders for a windows-based docker run
private static async setupWindowsRun(platform, silent = false) {
if (!fs.existsSync('c:/regkeys')) {
fs.mkdirSync('c:/regkeys');
}
switch (platform) {
//These all need the Windows 10 SDK
case 'StandaloneWindows':
case 'StandaloneWindows64':
case 'WSAPlayer':
this.generateWinSDKRegKeys(silent);
break;
}
}
private static async generateWinSDKRegKeys(silent = false) {
// Export registry keys that point to the location of the windows 10 sdk
const exportWinSDKRegKeysCommand =
'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
await exec(exportWinSDKRegKeysCommand, undefined, { silent });
}
}
export default SetupWindows;

View File

@ -0,0 +1,57 @@
import fs from 'fs';
import { BuildParameters } from '..';
class ValidateWindows {
public static validate(buildParameters: BuildParameters) {
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
throw new Error(`Unity email and password must be set for Windows based builds to
authenticate the license. Make sure to set them inside UNITY_EMAIL
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
}
}
private static validateWindowsPlatformRequirements(platform) {
switch (platform) {
case 'StandaloneWindows':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'StandaloneWindows64':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'WSAPlayer':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'tvOS':
this.checkForVisualStudio();
break;
}
}
private static checkForWin10SDK() {
//Check for Windows 10 SDK on runner
const windows10SDKPathExists = fs.existsSync('C:/Program Files (x86)/Windows Kits');
if (!windows10SDKPathExists) {
throw new Error(`Windows 10 SDK not found in default location. Make sure
the runner has a Windows 10 SDK installed in the default
location.`);
}
}
private static checkForVisualStudio() {
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
const visualStudioInstallPathExists = fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio');
const visualStudioDataPathExists = fs.existsSync('C:/ProgramData/Microsoft/VisualStudio');
if (!visualStudioInstallPathExists || !visualStudioDataPathExists) {
throw new Error(`Visual Studio not found at the default location.
Make sure the runner has Visual Studio installed in the
default location`);
}
}
}
export default ValidateWindows;

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