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Update documentation
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13
.github/workflows/main.yml
vendored
13
.github/workflows/main.yml
vendored
@ -6,7 +6,6 @@ on:
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env:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: test-project
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jobs:
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jobs:
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buildForAllPlatforms:
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buildForAllPlatforms:
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@ -15,11 +14,14 @@ jobs:
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strategy:
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strategy:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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projectPath:
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- test-project
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unityVersion:
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unityVersion:
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- 2019.2.11f1
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- 2019.2.11f1
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- 2019.3.0f1
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# - 2019.3.0f1 # requires unity-activate to upgrade
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targetPlatform:
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targetPlatform:
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- WebGL
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- WebGL
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- iOS
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# - StandaloneOSX
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# - StandaloneOSX
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# - StandaloneWindows
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# - StandaloneWindows
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# - StandaloneWindows64
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# - StandaloneWindows64
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@ -28,7 +30,6 @@ jobs:
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# - XboxOne
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# - XboxOne
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# - Switch
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# - Switch
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# - Android
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# - Android
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- iOS
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# - tvOS
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# - tvOS
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# - Lumin
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# - Lumin
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# - BJM
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# - BJM
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@ -40,11 +41,11 @@ jobs:
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steps:
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steps:
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- uses: actions/checkout@v1
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- uses: actions/checkout@v1
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- uses: webbertakken/unity-activate@v1
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- uses: webbertakken/unity-activate@v1
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- uses: ./ # webbertakken/unity-builder@v0.3-webgl
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- uses: ./
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with:
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with:
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projectPath: test-project
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projectPath: ${{ matrix.projectPath }}
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targetPlatform: ${{ matrix.targetPlatform }}
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unityVersion: ${{ matrix.unityVersion }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: webbertakken/unity-return-license@v1
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- uses: webbertakken/unity-return-license@v1
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if: always()
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if: always()
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v1
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134
README.md
134
README.md
@ -1,4 +1,5 @@
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# Unity - Builder
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# Unity - Builder
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[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
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[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
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---
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---
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@ -36,59 +37,100 @@ Create or edit the file called `.github/workflows/main.yml` and add a job to it.
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name: Build project
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name: Build project
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on: [push]
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on: [push]
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jobs:
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jobs:
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buildForWebGL:
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buildForSomePlatforms:
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name: Build for WebGL 🕸
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name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- path/to/your/project
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unityVersion:
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- 2019.2.11f1
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targetPlatform:
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- WebGL
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- iOS
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steps:
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steps:
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```
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- uses: actions/checkout@v1
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- uses: webbertakken/unity-activate@v1
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Activate Unity in a step using the
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- uses: webbertakken/unity-builder@v0.3
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[Unity Activate](https://github.com/marketplace/actions/unity-activate)
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with:
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action.
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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Configure the builder as follows:
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: webbertakken/unity-return-license@v1
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```yaml
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if: always()
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# Configure builder
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- uses: actions/upload-artifact@v1
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- name: Build project
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id: buildStep
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uses: webbertakken/unity-builder@v0.2 # WIP (only webgl for now)
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env:
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# Optional: Path to your project, leave blank for "./"
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UNITY_PROJECT_PATH: path/to/your/project
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# Name for your build
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BUILD_NAME: TestBuild
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# Optional: Builds path, leave blank for "build"
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BUILDS_PATH: build
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# Target platform for your build
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BUILD_TARGET: WebGL
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# Optional: <StaticBuildClass.StaticMethod>
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BUILD_METHOD: ""
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```
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> _**Note:** By default the enabled scenes from the
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project's settings will be built._
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You use the id to **upload your built files** like so:
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```yaml
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# Upload distributables
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- name: Upload Build
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uses: actions/upload-artifact@v1
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with:
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with:
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name: Build
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name: Build
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path: ${{ steps.buildStep.outputs.allBuildsPath }}
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path: build
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```
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```
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Return the Unity license in a final step using the
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> **Notes:**
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[Unity Return License](https://github.com/marketplace/actions/unity-return-license)
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>
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action.
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> - Don't forget to replace _<test-project>_ with your project name.
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> - By default the enabled scenes from the project's settings will be built.
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Commit and push your workflow definition.
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## Configuration options
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Below options can be specified under `with:` for the `unity-builder` action.
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#### projectPath
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Specify the path to your Unity project to be built.
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The path should be relative to the root of your project.
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_**required:** `false`_
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_**default:** `<your project root>`_
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#### unityVersion
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Version of Unity to use for building the project.
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_**required:** `false`_
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_**default:** `2019.2.1f11`_
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#### targetPlatform
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Platform that the build should target.
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_**required:** `true`_
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#### buildName
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Name of the build.
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_**required:** `false`_
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_**default:** `testBuild`_
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#### buildsPath
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Path where the builds should be stored.
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In this folder a folder will be created for every targetPlatform.
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_**required:** `false`_
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_**default:** `build`_
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#### buildCommand
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Custom command to run your build.
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There are two conditions for a custom buildCommand:
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- Must reference a valid path to a `static` method.
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- The class must reside in the `Assets/Editor` directory.
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_**example:**_
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```yaml
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- uses: webbertakken/unity-builder@master
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with:
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buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
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```
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_**required:** `false`_
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_**default:** Built-in script that will run a build out of the box._
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## More actions
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## More actions
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