3.5 KiB
Unity - Builder
GitHub Action to build Unity projects for different platforms.
Part of the Unity Actions collection.
Github Action to build Unity projects for different platforms.
It is recommended to run the Test action from the Unity Actions collection before running this action. This action also requires the Activation step.
Documentation
See the Unity Actions collection repository for workflow documentation and reference implementation.
Usage
Create or edit the file called .github/workflows/main.yml
and add a job to it.
name: Build project
on: [push]
jobs:
buildForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- path/to/your/project
unityVersion:
- 2019.2.11f1
targetPlatform:
- WebGL
- iOS
steps:
- uses: actions/checkout@v1
- uses: webbertakken/unity-activate@v1
- uses: webbertakken/unity-builder@v0.3
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: webbertakken/unity-return-license@v1
if: always()
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
Notes:
- Don't forget to replace <test-project> with your project name.
- By default the enabled scenes from the project's settings will be built.
Configuration options
Below options can be specified under with:
for the unity-builder
action.
projectPath
Specify the path to your Unity project to be built. The path should be relative to the root of your project.
required: false
default: <your project root>
unityVersion
Version of Unity to use for building the project.
required: false
default: 2019.2.1f11
targetPlatform
Platform that the build should target.
required: true
buildName
Name of the build.
required: false
default: testBuild
buildsPath
Path where the builds should be stored.
In this folder a folder will be created for every targetPlatform.
required: false
default: build
buildCommand
Custom command to run your build.
There are two conditions for a custom buildCommand:
- Must reference a valid path to a
static
method. - The class must reside in the
Assets/Editor
directory.
example:
- uses: webbertakken/unity-builder@master
with:
buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
required: false
default: Built-in script that will run a build out of the box.
More actions
Visit Unity Actions to find related actions for Unity.
Feel free to contribute.